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joey45

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Everything posted by joey45

  1. When the Start up tutorial is released then we know it'll be close...
  2. Looking awesome.
  3. Yes as we will get the airfield with the long runway.
  4. Looking awesome.
  5. Time is -100 > +100 with an FPS of 100 0 > 100 is normal animation press auto key animation > Move slider to 25 rotate the wheel 1/3 press set key. repeat for 50 > 70 > 100
  6. So we can't take them off then?
  7. And when it gets in game everyone would use it so carrier ops will be limited.. It's already animated for about half a year now I think.. Might be longer... They just need to make the code for it.
  8. It'll probably break MP... But for SP you can. IF we can link to red or blue side that will be great.
  9. Who are you doing the animations?? Are you rotating the wheel 90 degrees each time?
  10. Do they animate in the modelviewer?
  11. Get involved with the community play the game and report (or add to the report that is already reported) anything you think is a bug. Then maybe in a few years time they (ED) might take notice and think about it. <<guarantee not given
  12. It how the textures are done and applied to the model.
  13. FFB will be great for Helicopters.
  14. Looking nice.
  15. Updated link on first post for the 1969 version. https://drive.google.com/file/d/1mWmU_tOQA2nQ8j1oOrjfldx0WNibr5zh/view?usp=sharing
  16. Oops my bad, did a bit of house keeping and must of deleted it... Will sort out and upload the new version tomorrow..
  17. It's more than that.
  18. The sidewinders were there for emotional support... The GR3a with the 97 upgrade so we have the Helmet sight thingy..
  19. Those are not seacats... those are seadarts..
  20. Have you done a repair? Any software running while opening the MV?
  21. You can get the Heli to follow the carrier via the advanced (waypoint actions) panel with the follow command....
  22. I would like to see a 'save as' option so we can make our own custom lists..
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