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jeffdude

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Everything posted by jeffdude

  1. Agreed great troubleshooting there! thanks for your contribution!
  2. Ok We did a good test here. WCS on (after warm up when screens come up) my FPS went from 67 to 9 FPS. Switching WCS to OFF restores to 67 FPS I am rocking a Ryzen 2500 with an nvidia 1080. Memory at 32Gb and M.2 NVME SSD for storage. My wife (and normal rio) has a similar intel rig and she has similar results, we can't play with a I can't tell which screen causes this, the TID or DDD but one of them being on is killing the FPS. the front seat remains high fps in either WCS state.
  3. This seems to be happening with many static objects, several towers/antennas are having this problem.
  4. The Russian Static Object called "outpost" does not render in the open beta. We have missions that trigger off of that object, and now all the triggers go off at mission start because the objects are gone. Confirmed in both multiplayer and single player.
  5. Our server F99th is crashing when an F18 (any) attempts to hook up to a catapult. Cat 1 doesn't work at all, cat 3 causes an explosion! and a second attempt on CAT 1 is a crash, it's a crash that freezes and never generates a useful log. Although we are seeing the previously reported sound errors filling the log. carrier is the Stennis Version version
  6. I was in the DL with every crash. I also had my comm 1 on the AWACS freq. The latest today came as soon as I blasted a shilka that was locking me off the world. at weapon impact got a crash to desktop, no log, no message. Thanks for looking into this! noted this in the log, not sure if related: 2019-12-08 03:10:17.295 ERROR Lua::Config: Call error onGameEvent:[string "./MissionEditor/modules/mul_chat.lua"]:697: attempt to index field '?' (a nil value) stack traceback: [C]: ? [string "./MissionEditor/modules/mul_chat.lua"]:697: in function 'onGameEvent' [string "./MissionEditor/GameGUI.lua"]:355: in function <[string "./MissionEditor/GameGUI.lua"]:352> (tail call): ? (tail call): ?.
  7. FLying was great in all other planes, but JF17 caused 3 different crashes in a row! joined alternate plane, all seems fine. only could attach 2 logs, middle crash just dropped straight to desktop. dcs.log-20191208-012854.zip dcs.log-20191208-011012.zip
  8. jeffdude

    Radar lock issue

    They declared something about the radar? I wanted to thank you for your "off and then on again suggestion" it worked to get targets back on the screen. Not ideal of course when targets are closing fast and it was a two ship! :joystick:
  9. Is that last bit a troll post? TWS auto is the primary way to launch the Phoenix, my RIO and I are constantly in TWS auto and TWS man. We get and track targets and have successfully engaged as many as 3 at once!
  10. Well thanks so much for everything you do for the community! > am a super novice programmer. So most of this goes beyond me lol.
  11. I gave this a shot, and even the early development works great. It's so cool to see the aircraft come to life on my stream deck. Do the buttons send back to DCS on 7778 UDP ? my button presses don't seem to be getting back into DCS.
  12. Speaking of what you said... Did you see the tags of this thread? did you somehow do that? if not, you got a little nod there! Fly safe!
  13. Wags is on travel this week. This may be having an affect on the approval process. I know that everyone is eager. I would imagine the Heatblur Team is just as eager as us to get it out. They have spent a ton of money and time to get it this far. By everything I have seen, it will be worth the wait.
  14. I wanted to complement this perfect reply. This movie quote directly entered my head. Well done to you. My RIO and I can't wait to get our greedy eyes on the manual and the plane and every bit of F-14 goodness you through at us:joystick:
  15. Congratulations to the whole Magnitude 3 team! This looks like a lot of fun to fly! can't wait to try my copy in January.
  16. PROVE IT!!! :P
  17. I'll drop this right here... Hope you have open beta!
  18. I just experienced the slew bug in multiplayer with me and another player as WSO. The WSO couldn't move the camera around at all. Their controls worked fine in single player.
  19. jeffdude

    BLG-66

    Good afternoon, I was wondering what the progress was of getting this bomb scheme to work in DCS was. I found an old thread, but i didnt want to necro post. It seems like a neat bomb with lots of potential that is waiting for some armor to beat up! I believe it is currently deploying like a rock eye bomb
  20. Just flew a missio n from cold start. Tpod point mode will NOT engage!
  21. The lever you need to unlock (to avoid keyboard commands) is on the right side. if you look you can watch is snap closed when the canopy slides all the way forward. Click the latch, then the canopy handle and it will slide open.
  22. I agree. The lightest touch brings on a very strong break action. I am using left and right differential and if I don't get it perfect, I end up flying off path quickly.
  23. Thanks much! I will certainly see about getting that done!
  24. in multiplayer, when taking off from the LHA, the ship does not stop calling cleared to taxi... It is annoying for the whole server. I believe easy comms are on, and the calls are not initiated by the player, but rather seem automatic, then get stuck.
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