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Everything posted by TAW_Blaze
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I agree! I feel like the stall warnings are nowhere near to what they were before PFM on the F-15 for instance. Specifically from the betty side. But I guess the PFM adds to it aswell.
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If you have more questions just shoot 'em :)
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Or not :) Try MED, should be able to see such a big target from 20nm rear aspect.
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It's about 99% practicing the right stuff until you can do it with the screen turned off. The rest 1% is talent, reaction time, and whatnot. What I find most helpful other than practicing is a good memory. The instruments have a bunch of limits and some other properties that do stupid things, it's often more practical to keep things in mind.
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1) current F-15C doesn't have datalink (or a functional MFD at all). Hopefully we get them with ASM. 2) whichever APG-63 the modeled plane has is incapable of doing such things, not even the missiles we have are compatible with that. Only C7+ and D models of AMRAAM are known to do such stuff. Radar off =/= invisible.
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Probably wrong PRF :)
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[W.I.P] F-15C HD Cockpit Mod
TAW_Blaze replied to csper's topic in Utility/Program Mods for DCS World
I don't seem to understand how anyone would get extra frames from such a mod. How does that even work? -
You need hundreds of hours of experience if not thousands, even if you're taught the right stuff.
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That's not how any of this works. Detecting a search radar who's trying to hide and whose search pattern is unknown is extremely difficult. You have to go past not only the noise but the unpredictable manner the enemy radar operates. IIRC LPI radars are also capable of adjusting output power to match the range they are searching, so they'll only show as much power as necessary to find targets at the distance of choice. This is just so much incredibly more complex than "if you use your active device and paint me once, I will see you". There are more concerns than what I just described above and then we haven't even considered various uses of ECM.
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IRST is going to retain the problem of not seeing through weather. That is a major problem. Or it easily could be the most optimistic estimation, much like wikipedia AMRAAM ranges. You don't have to lock the target, for a start.
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Numbers are relative, no point comparing a cold war era production line to the situation of the past 20 years or so. All this talk about the cost isn't so sensible either. Most of the aircraft's cost is the avionics today, provided you want competitive avionics to the date, you will have to spend on the same advanced AESA, TEWS, etc. Avionics can take up to 60% or more of the cost of a modern fighter.
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I agree. Higher wavelength may provide longer detection range against stealth but by how much we don't know, and even then it's still smaller than the same wavelength against a classic 4th generation fighter. Reducing detection range has incredible effect on combat. We're on a modern combat simulator forum, imagine your fighter aircraft of choice being detected at 10 times shorter distance by any airborne fighter radar. 60nm detection ranges cut to 6nm. Basically results in NEZ shots in pretty much all situations. Then I haven't spoken about SAMs and whatnot..
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Happy New Year from Leatherneck Simulations!
TAW_Blaze replied to Cobra847's topic in Heatblur Simulations
Happy New Year to you guys! Keep up the good work! -
There were some missions in rotation with AWACS, they seem to have disappeared for the moment, probably stability issues with the later patches. We even had to cut mission length to have less crashes.
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IIRC you weren't fighting him, he just flood mode sparrowed you from some other spot. This. I'm confident enough to say that I can understand what happened in a flight without looking at the tacview. But if something nonsense happens I WILL look at the tacview because none of your claims mean a thing unless you know for sure and can back it up. The reason I can do that is because I've been trained by the best and I've seen a lot of stuff. You're a new guy, quit crying and watch the tacview. If there's no tacview, don't make assumptions, because it'll lead the wrong way.
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What you guys seem to forget is that in a straight up duel: 1) first missile isn't fired to kill the guy 2) first missile is not an exclusive one What I definitely missed from the OP is that no altitudes were given. 40k shot above contrails is a kill. Either way we're still just throwing words around and nobody really knows what happened. If you think cheapshots are more effective than properly supported shots then you're very very wrong. You're also very wrong at saying no matter what you do you're dead, given the fact you're in X situation in an engagement you WILL HAVE to ditch your missile. If you don't you're dead. You might die later because you ditched the missile, but that's far better than immediately getting trashed. Point is, if X situation is bad, you have to recognize the situation and act according. It's also a likely possibility it was another guy who shot you. Defensive shots are tricky, take it too early and it's a waste, take it too late and you can't follow up. Not being able to follow up usually means a lost fight so I'd say better early than late if the guy sees you anyway.
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Radars, missiles. Those make a hell of a lot of calculations. So do the flightmodels.
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Ace, I just realized how funny our signatures look in this specific order. Almost like we just merged looking at each other :D
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It does build a track file in TWS, if it didn't, you would have no bug :) It just doesn't have TWS memory, for some reason.
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You do understand what you just said makes absolutely zero sense at all, right?
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On spawn it's stuck. Try switching to ILSN and then back to NAV. Then it should work.
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It detects it as a search radar, because it is practically operating in such a mode. TWS compatible missiles often use something called 'mid course guidance' or MCG. Based on target information the processor can predict an intercept point and it'll instruct the missile to fly there. Given this information is nowhere near accurate enough to make an actual intercept in case of a maneuvering target, the missile has an onboard radar that can provide an STT-ish guidance. I guess you could launch ARHs from STT but as you see at the early stages of the missile's flight it's not as important to have extreme scan resolution, therefore a less accurate mode is sufficient.
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It used to be 26 200-39 500 ft, now it's dependant on temperature.
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I'm glad to help you guys. :)
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The thing is, there's a border and if you cross it there's little chance to dodge any missiles. This border is drawn based on the situation between the 2 guys fighting. An experienced pilot can foresee what would probably work in a certain situation. The most important thing about defeating missiles is to identify when, where, and how they were launched. It isn't only important that how far the guy launched, you need to know relative altitudes, speeds, aspects to be able to judge how dangerous the missile is going to be. Generally evading a missile can be done by 2 different approaches: 1) you defeat the missile kinematically This means you make the missile fly a path such that it simply won't reach you. It is by far the preferred way of avoiding missiles as with enough information at hand this will dodge any missile if executed correctly. The most basic tool of this method is cranking, you can combine that with extending, snaking, and a bunch of other things. Rapid changes in direction while flying high and fast can also cause the missile to bleed a lot of it's speed trying to follow you. Obviously this method only works up to a certain range as within that the missile will have the energy to reach you. Which leads us to the other option: 2) you defeat the guidance Depending on the type of missile you're fighting, which you should already know the moment when you detected the launch, there'll be different things you want to do. Against radar guided missiles we can dissect the options into some further sub options: a) Notch : this means you fly perpendicular and below to the guiding radar (note I say guiding radar, in case of SARH it is the aircraft, in case of an ARH it's the missile). Done properly this will make you invisible to the radar as long as you maintain a perfect perpendicular angle. As much as a few degrees deviation could already make this move worthless, and you're trying to stay perpendicular to a fast target, so you can guess how difficult this is. b) Vertical climb/dive : similar to the first option but less effective, yet much easier to execute. c) Chaff. Chaff is most effective when used with combination of a) or b). Flying head on towards a target and spamming chaff will do very little for you. Against a SARH you can also try to break the lock. Against IR guided missiles there's usually 2 things you can do: a) Flares b) Low IR signature, or in other words, cut the throttle. The interesting thing about IR missiles is that there's nothing to alert you of the launch, except for your eyes. Every IR missile in the game, except for some of the AIM-9s makes a lot of smoke so provided you know where to look you can find them. Then we have the situational third way of dodging missiles - breaking line of sight (hiding behind a hill for instance), or guiding the missiles into the ground.