

Phil C6
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Everything posted by Phil C6
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Hi since 2.8 same here and 2 others server manager told me they have the bug too on their servers Best regards
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cannot reproduce and missing track file HMCS and AIM9x
Phil C6 replied to Phil C6's topic in DCS: F/A-18C
Hi I didn't talk of bug i asked for tips But it seems (from Chuck's Guide) my question is about a things not yet fully implemented: Best regards -
Hi, In F16 with aim9x i get easily to lock with HMCS the target (with aim9x seeker, without radar lock) with uncage and enable buttons, but i don't get to reproduce it with the F18 have you tips about it please? Best regards
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What you need? check mp i maybe know someone who could help you Best regard
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Dedicated Servers not showing up in list.
Phil C6 replied to MonkeyMagic's topic in Multiplayer Server Administration
Hi since i changed router i have exactly the same prob (My pc and dedicated server same lan, different port) With my old router (TP Link), it was possible from my playing pc to see the Dedicated server on the list, since I change of router for now i didn't found the way to get it Maybe ED could help about it, should be great Best regards -
Hi maybe it could be interesting for network to can kick client on % of packet loss (DCS know already infos check screenshot) For now we can automatically kick client only with ping value The aim isn't to kick and frustrate players, it's just to add another network filter parameter maybe more effective than just ping Maybe can filter min client bandwith in updload and download should be interesting too? Best regards
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Hi interesting script which version is the final version for parashoo? Is it possible to do about the same for destroyed planes and ground fire for it disappears after a short time? The aim should be to keep high FPS inspide of many plane destroyed Best regards
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Script/trigger how reserve slot for 1vs1 and 4vs4?
Phil C6 replied to Phil C6's topic in Multiplayer
Hi, nobody for help? Best regards -
Hi guys i would like do something as in Mobetta and Justdogfight server, there servers are great and thx to them for all the good dogfight I make on their servers, but i would like for my server some specific setting payload and rules engagement, i know about nothing about script so if someone could help me with a simple ex, i attached a basic mission with 2 zone, 1vs1 and 4vs4 Thx for help Best regards ex script.miz
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Hi, in rate it seems yes (not sure because new more powerfull engines), for radius are you sure? F18 has reputation to be a monster in 1c, maybe the real one is better in 1c than in DCS PS: check this post: Best regards
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Add possibility to be Boomer (for refueling)
Phil C6 replied to Phil C6's topic in DCS Core Wish List
Hi lol and spotters boomer more concentrate on the screenshot than refueling Best regards -
Hi I'm agree the sound range seems too short specially the supersonic bang. It seems in real life, it depends of some factors but the Bang has already heard till 30km Sorry link are in french: https://www.bruit.fr/images/acoustique_techniques/AT67-33-39_compressed.pdf https://tel.archives-ouvertes.fr/tel-00487912/PDF/TheseMenexiadis.pdf Best regards
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Hi, it seems something is wrong about max wind speed: At 26000ft the max speed is 97kts at 6600ft it's 97kts at 1600ft it's 206kts ***** at 33ft it's 97kts 206kts mustn't be at 26000fts? and not at 1600ft? Best regards
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Hi, in the past the explanation of some players about chaffs effectiveness was chaffs are not very effective because it lost speed very fast... Ok, but at high altitude wind can be very strong and while beaming the speed of the cloud of chaffs could be faster than the closure speed of the agressor and defender (and maybe enough fast for don't be filter by the radar?), so the chaffs cloud must be visible on the radar no? DCS take the wind in consideration about the chaffs? Best regards
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Hi shouldn't be great to can use automatically this formula in DCS so we should put screen size and distance to the screen in DCS setting page and like that DCS should configure automatically max zoom setting to this value (so it limit the zoom setting to something realistic for almost people who want play realistic)? Best regards
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Hi, thx a lot
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Hi should be great to modelized boomer post for refueling Best regards
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Hi, today i played and talked with a real former fighter pilot, he explained me than it's not possible in real life to do 7G sustain for almost all a dogfight Taking Gs is painful So maybe it could be great if ED simulates and display an energy bar (and hear some different sounds) of the pilot (you know like the life bars in the combat games) with a blocking on the number of G that he can take according to the exhaustion by ex if the stamina bar display 50% it can take max 5G There might be an additional option such as: Everyone would have the same basic pilot (a fairly strong pilot, able to support 360° at 9G maybe more without having a glider) but depending on the number of G's he took in a week he would gain or lose in G resistance/endurance. In real life after an interruption in his training (e.g. after returning from vacation) it would seem that the drivers lose some of their ability to resist the G's, so the game would record the player's activity: If the player doesn't play for a week he would lose endurance, even if he does actions with few G's for a short time (e.g. ground air) he would have less endurance than a pilot who does a lot of Dogfight at low altitude. PS: these 2 ideas must be 2 different options we could enable or disable (as the realistic G option) This is a first idea that could be debated / modified to find a nice way to simulate at best and realistically the physical ability (endurance) of a pilot to fight under load factor. Best regards