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Phil C6

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Everything posted by Phil C6

  1. Hi, maybe i'm wrong but it seems Logbook actually doesn't take in count the Multiplayer stats (flight hours, Landing (ground and naval), Target etc...) Should be great to get these stats and separate online and offline stats Best regards
  2. Hi, +1 lost 30fps: 60 to 30 (I use VSync so maybe more) and sound strange noise Best regards
  3. Hi ok i'll try to do it (i have many but they are big severals hours) Should it be possible to have in addition of the ping more information about connexion (paquet lost (send and receive)) and cpu load for each client and for the server ? Because sometimes it can happen to have a very good ping but bad connexion Is it possible than the connexion is good for all but 1 cpu overloaded (server or client) make all slower? This evening some was in Gigabit connexion ping under 200 but we had some warping Should be great to have more information for analyse the prob (our connexion, other client connexion or server (maybe because overloading cpu or bandwith) Best regards
  4. Hi at which speed did you try? I tried again in F15, F16 and F18 and finally clean 400+ Kts: F15 and F16 seem have a much effective rudder. Effectively in the F18 the noze go down faster Best regards
  5. Hi, 2: I noticed the same it's very unconfortable in dogfight but i don't know if it's the same in real 3: Knife Edge here a video of F18 doing it 4: Same here Best regards
  6. Hi, thx for you efforts but since the last patch in dogfight on Just Dogfight server some players noticed some desync very different than lag we had before (plane disappear or reappear in other position) What you need from client for help you to fix this issue? Best regards
  7. Hello, thank you for your answer, Sorry for my ignorance, but what does this have to do with the 3d model? In addition, on the texture we have already 4*5*6 flares place no? PS: I thunk 2 was for Chaffs but in the thread it seems it's 4 for flares https://forums.eagle.ru/showthread.php?t=231574&highlight=flares+incorrect&page=3 Best regards
  8. Ok thx i modify my post, i don't understand i surely do an error of reading i don't get the data shown in first post about F14vsF15vsF16 F16block 50= 110-GE-129? Best regards
  9. Hi maybe i'm wrong but in HFFM Manual p 104: For Std day, Alt 10000ft, Ps=0, M=0.88-0.9, index = 38, Weight 28670 Pounds, about 13.5°/s Me too I'm surprise by the perf of the F14, if it was so good why they didn't keep it and same for aim54? Here an interview about F15 pilot, she talks about F15vsF14 https://hushkit.net/2020/05/10/flying-fighting-in-the-f-15-eagle-interview-with-f-15-eagle-pilot/ Best regards
  10. Thx for your answer, the logic isn't already implemented? it's not enough to modify the max value of possible flares to carry? Best regards
  11. Hi, I'm not software developer so my question is for them, why it seems so complicate and long (2-3weeks of dev) to correct the possible flare number loaded? isn't it just a number to change in a file? Best regards
  12. +1 for all the planes
  13. It's from the link gave before by MROK73 ( https://apps.dtic.mil/dtic/tr/fulltext/u2/a196171.pdf ) p4 of the pdf and p15 of the document About F16 maybe I'm wrong but in my remember ED talked about it when they do the advertise for the F16, I imagine they planify to tweak the F16 G model It seems all the turn rate fighters are limited by the actual G model PS: personnally i use F18 a turn radius fighter) Best regards
  14. +1 for FC update specially F15 Best regards
  15. Hi, it seems with these drivers (not older), and SA page it makes graphics card throttle, why only with SA page? Is it same for you? Best regards
  16. Hi thx for answer, I already use Nvidia but sometimes it writes 60 or 70 fps while in the game it seems 20fps And if you push 2 times "ctrl Pause" you get much more details about frame usage scene, shadow, mirror and FOV etc... So it's interesting to use it Best regards
  17. Hi should be great to display the FPS counter bigger (i tried with font scale settings but it has no action on this for me) Best regards
  18. Hi thx, it seems better but the bug appear sometimes indeed Best regards
  19. Hi check the screen (i have this bug since several years now) and in all the map i tried (Caucasus, Nevada and Persian) I already try to erase shaders folder Best regards
  20. Hi i don't know if it's a bug: The pipper dot, 1g dot and 9g dot are always in the circle and very close of each other enough for don't know which one is the pipper, is it normal? For do a snapshot it makes confuse which dot put on the target 1g dot and 9g dot without lock are very much distant. Check screenshot i tried to have about same speed and G In DCS F18 Flight manual the exemple screen show 9G dot outside the circle Best regards
  21. Hi, i thunk about this solution but personnally all buttons have already a function so i prefer use axis for that but thx for your advice Best regards
  22. Hi it seems ED maked a realistic implementation but yes almost of us haven't spring loaded axis so for the gameplay it should be great to can choose between realistic axis or more usable axis (like F16, F15...) for hotas without spring Best regards
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