

p1t1o
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Everything posted by p1t1o
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Well there are a bunch of products and guides online if you want to do something quite involved like run a suspended pulley system from your ceiling, but if you dont want to spend a fair bit or start drilling into your roof, I had a fair bit of success with cable ties used strategically. (edit: lol that bit sounds snarky but I was ninj'd by the above!) But yeah, the cable is a bit of a pain. Oh one thing I did was, when standing, tuck/tie the cable to the back of my belt/trousers. This takes the weight off the HMD so its not tugging at your head if you snag it, makes it a little more bearable. It might also be good advice, when standing, to face away from the computer. Gives you a few more feet and less snagging potential when the cable doesnt have to snake all the way around your feet and legs. Seems obvious but its quite a strong impulse to keep facing the monitor! There are fewer options for seated VR, but at least you dont have to worry about tripping on it. To be honest I have no idea why they are still cabled. If only there was some kind of "wire-less" technology for data transmission....
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Wat? No! Problem is exactly GPU power as what you want requires more pixels, magnification or not - no ifs, ands or buts. Unless you want a 40ish deg FoV (20 vertical), then you can absolutely have what you want. We can do that no probs.
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Beaming/notching/ECM and ...*cough* "realism" were all immediately the very first thing suggested and it was immediately shot down [pardon the pun] as possible explanations. It in NO WAY reflects real world performance AT ALL under any circumstances I am aware of. For one, literally all of us immediately tested it in ideal situations and no, I didnt accidentaly re-code friendly aircraft to emit ECM nor can a C-130 easily outmanouvre my M2000. It takes such a small amount of knowledge and experience to discount notching/ecm, its really confusing why it keeps coming up as an excuse and to be honest mate its a little galling to still have people suggesting the most obvious go-to explanations for loss of STT, as if it wasnt the very first thing through our heads as well (and immediately discarded for obvious reasons) but Im sure you didnt mean any offence. Peace/out PS: yes, this issue does somewhat put me in an overly bad mood, if that wasnt clear
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how is everyone dealing with clickable cockpit in VR?
p1t1o replied to hannibal's topic in Virtual Reality
When I read the OP I thought he was saying he was using a trackball instead of a joystick... Had a good laugh XD -
You dont need them for DCS, cant comment on other sims.
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Just as a point of reference, I had a Vive pro, which has the same resolution as the Index, and the Index is predicted to have the same performance requirements. Running on a GTX970, with a CPU of similar vintage (I think its an 6600K or 6700K, its not new so I cant remember), every VR game I had was maxed out on settings and running at some smooth FPS (never actually got around to measuring, didnt need to, it was smooth). All, that is, except for DCS, where I had to set all settings to minimum and was still getting terrible FPS, probably in the 20-30s. But just look back at the video card I mention there, thats the minimum spec stated by Index. On a 1070, an Index will do just fine. Not blisteringly fast or eye poppingly beautiful, but certainly fit for purpose and no slouch.
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It sounds like you are saying that "support" for canted displays is an irrelevant term, and that they should be plug&play like all the others, is that more or less right?
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If we are hoping for things that dont exist yet, with no hardware yet to run them with, then why settle for those paltry figures? Valve have - in real life - patented 10,000x10,000 (I think thats equivalent to 100K. When did we start using this arse-backward resolution nomenclature btw?) VR displays. Or heck, lets jump straight to laser diode retinal projection with per-rod/cone resolution. First of course we need to re-work how we code software to move away from this whole discrete "frame by frame" business and to an adaptive, continuous model. But if you have any imagination at all, you get rid of goggles altogether and build it all into wet-chemistry, molecular-circuit contact lenses. Give it a thousand years and we'll be writing new products directly into our genetic code. But Ill settle for not having to wait too long for the Index/Reverb debate to be settled.
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Who is moving their headset? Youre telling me if something nudged the goggles in use, you wouldnt get freaked like someone tugging on your headphones? Expensive, fragile, super-awesome headphones. Nah, as long as the sweetspot is easy to find (not having to "finesse" the goggle fit) and that it is "sweet" enough, then its golden. As long as...
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Thread title is vague as heck! Y'all jumping to conclusions! Title stays as-is ;) Or I'll change it to "Recent new additions to Blackshark hardware significantly improve cockpit experience!!" Peace!
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Honestly, its going to be a little subjective, but suffice to say, if you are well outside of the average, the fixed IPD of the Rift will make it quite likely that you will experience not only increased eye strain but possibly also decreased visual quality. These effects could be severe or mild enough to be unnoticeable, there's only one way to find out for sure unfortunately, but with a high IPD, it should be a red flag. Software IPD is not worth much and really is a fix for a different thing (scale perspective).
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SRAM ftw
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I doesnt matter what the actual measurement is, adjust to get best picture, surely?
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To be fair, it is also reported to have no fresnel-ring-aberrations.
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Oculus Rift S to fly DCS Helicopters quick review
p1t1o replied to BaD CrC's topic in Virtual Reality
Agreed. "Max" kinda precludes modifiers. But I get it, 40fps "maxes" out the 40Hz step, because there is a big change to get up to 80 true FPS. Its just semantics. -
lol overachievers! Its not that you cant, its just "hard mode".
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Blackshark looking a lot better now VR has turned up eh what! Highly underrated module. At least, until now!
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In the end, its still deep in early access, so all bets are off really. Anything could be a symptom of "its not done yet". HOWEVER: You aint NEVER gonna score a physical hit on a tiny vehicle with rockets just by putting the pipper on it, except by blind luck. Not from a fast mover, not even hardly from an A10. You're looking at good accuracy in those two pics. Think of rocket pods as an artillery barrage in your pocket, not a sniper rifle. Dont use them against tanks.
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So SteamVR was just updated for the Index: https://uploadvr.com/steamvr-index-motion-smoothing-amd/ I cant follow all that stuff abut dll's and API's up there - is it likely that this SteamVR update contains anything of use to people interested in adding canted screen compatability?
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Oculus Rift S to fly DCS Helicopters quick review
p1t1o replied to BaD CrC's topic in Virtual Reality
This is nice to hear, since Im interested in the Index, but was worrying myself over whether to go for the higher resolution Reverb. -
@RAZBAM Just...please...fix glaring critical bugs in M2000 as a priority, starting a fresh project with these outstanding is insanity. And please have a tighter definition of "ready" for the Harrier.
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No big helicopters please. Finish your other modules first. IMHO.
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Thats it. Im going on shrike.
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You're being way too short to people to just answer your own question like that. You have an altitude problem.
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Damn. That'd be an awesome module.