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Rhinozherous

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Everything posted by Rhinozherous

  1. Exactly 1 year 4 month 2 weeks 6 days 16 hours 32 minutes and 24 seconds. You will not get an answer to this question... because the devs also dont know it. There are too many factors influencing this. Every module in DCS is in EA for a few years.
  2. Thank you! Just wanted to have confirmation. Looking forward to this bird!
  3. Or tomorrow, as the OB Patch was moved...
  4. So, the OB patch is moved to tomorrow... will the Mirage F1 also be released tomorrow instead of today? https://forum.dcs.world/topic/233848-patch-status/?tab=comments#comment-234590 Thank you!
  5. They should work on the released module and its versions until it is bugfree.
  6. That sounds good! Thank you
  7. Anything new in this regard? In real life I dont have the option to jump into hot aircraft, in DCS i have... so we should also be able to change the code while on ground with engine running. It sgould not be possible in air, but when weight on wheels.
  8. Hello! As the title says, I am just curious why the F16 is able to hold 1G in terms of pitch, but it is not able to hold a commanded roll rate or bank angle? When you release a heavy weapon you have to trim left or right. When you have a TGP mounted you have to counter trim... why is the FLCS not made to counter assymetric loads or winds automaticly? It is able to hold 1G load, why not zero bank or roll? Again, this is no complaint - I am just curious what the technical reason is behind this! Thanks!
  9. Hello! I watched this video where he talks right in the beginning about the Target Ageout Time for Bricks and HAFUs: https://youtu.be/0tisJn9naSE Is this "correct as is" or is it really wrong implementation and will it be corrected if it is? (Or is it already corrected, as the video is a few months old) Thanks!
  10. Fixed: Incorrect network synchronisation of Weapon Action Switch Does this mean that George is not selecting Radar Hellfires and stopping lasing? Because Georgiboy was not mentioned in the Changelog...
  11. Hello! With the new FLIR system implemented we only get good IR signature when the vehicle is moving or if it has moved a short time ago. If I setup a vehicle in Mission Editor that is not moving I have no chance to get an IR signature - but in real life I dont think that EVERY vehicle that is stationary has its engine turned off. It would be nice to get a good IR signature on still standing Vehicles without the need to let them drive around. A little tickbox in Mission Editor labled "Stationary with engine running" or something. With this we can make missions with hot vehicles from the startup. Thank you!
  12. Which I think (and hope) will be changed in the (hopefuly near) future.
  13. No, I commanded him to search again (George Down long) and also tried to slave him again (George up short) He still shows the list of targets and I am able to select them, but he wont lase.
  14. After one attack with Hellfire he does not lase anymore. No X indication on crosshair. When reloading Flares on via Rearm in mission I get weired Flare indication when I just load Flare but no Chaffs... I take 90 flares with me and release a salvo in mission. Allthough I released 2 flares the number changes from 90 to 80 and so on.
  15. Hello! I just got Tobii and I have to say I struggle a bit to set it up to my liking. So I thought it could help to see how others have set it up. If you use Tobii, please share your settings with me. Thank you!
  16. I did just read the changelog... Identifying targets by george is not mentioned. Is it also planned for june? Thank you
  17. Thank you guys, will play more qith gain and contrast!
  18. He is pretty good... One bad thing is that he shoots at friendlys without any warning. Identifying friend or foe is only possible when you know the exact position or show the TADS video feed on your pilot MPD. Another thing is the spotting list where you can choose your target. It only says "Tank" or "IFV"... would be nice to see type like "T72" or "ABRMS" (for abrams, as example). But I consider both points as "Work in progress" and think this will change in the future.
  19. Is it just me or is the FLIR on the harrier useless? I find targets more easy with CCD. With FLIR it is just a green or black (in black hot) mess. One cant tell the difference between a truck and ground. Shouldnt this system make it easyier to find targets? Not camouflage them? Also the green filter on the Harrier optics is way too green. Any way to use the optics better, or mod them? Thank you
  20. I found the YT Channel of Flying Badger - I relearned the Harrier lately and he has some very good Harrier content. But he has in general some very good DCS content! Have Fun! https://www.youtube.com/channel/UCMllmEr2sU3ACPXWi-eEmcg
  21. I think this is Drag Index. A number that represents a numerical summup of how much drag your aircraft has to fight because of loadout (bombs, pods, rockets...) I think this is found on vrest page.
  22. Relatively new to the Harrier, but I've noticed that if I only add T01 to the map it's not imported, if I add T02 it will be imported. So it seems that it is still needed! Thank you for crosschecking! If you put one empty somewhere on the map and after that T01, T02... it should import it in the right order.
  23. When making the marks on the F10 map, do I still need to make the first markpoint empty or T00 as name? Or has this changed in recent updates? Thank you
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