-
Posts
924 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Rhinozherous
-
Is it just me or is the FLIR on the harrier useless? I find targets more easy with CCD. With FLIR it is just a green or black (in black hot) mess. One cant tell the difference between a truck and ground. Shouldnt this system make it easyier to find targets? Not camouflage them? Also the green filter on the Harrier optics is way too green. Any way to use the optics better, or mod them? Thank you
-
I found the YT Channel of Flying Badger - I relearned the Harrier lately and he has some very good Harrier content. But he has in general some very good DCS content! Have Fun! https://www.youtube.com/channel/UCMllmEr2sU3ACPXWi-eEmcg
- 1 reply
-
- 1
-
-
I think this is Drag Index. A number that represents a numerical summup of how much drag your aircraft has to fight because of loadout (bombs, pods, rockets...) I think this is found on vrest page.
-
Relatively new to the Harrier, but I've noticed that if I only add T01 to the map it's not imported, if I add T02 it will be imported. So it seems that it is still needed! Thank you for crosschecking! If you put one empty somewhere on the map and after that T01, T02... it should import it in the right order.
-
When making the marks on the F10 map, do I still need to make the first markpoint empty or T00 as name? Or has this changed in recent updates? Thank you
-
https://youtu.be/nW6rGkMvsxQ Casmos (real apache pilot) insight into LMC.
-
I think CA is last on any backlog... dont want to say "abandoned"
-
Me and a friend had the same problem when flying in the same mission. After takeoff we could see the Radar Altitude on the IHADSS. We climbed out of the Radar Altimeter range (1500ft) in Cruise mode we could see the Baro Alt, but after switching back to Transition mode and descending below 1500 ft (we were definately below 1500ft rad alt because we could see dust from the ground ) the Radar Alt was never shown again on the IHADSS. I wanted to know if this is already reported?
-
I found the new Easter egg sound they added to the chopper.
Rhinozherous replied to macedk's topic in DCS: AH-64D
It sounds so real -
reported earlier Weight not changed after Re-arming in mission!
Rhinozherous replied to Rhinozherous's topic in Bugs and Problems
Bump- 3 replies
-
- loadout
- underpowered
-
(and 3 more)
Tagged with:
-
reported earlier Sometimes very underpowered
Rhinozherous replied to Rhinozherous's topic in Bugs and Problems
Disregard, as I said in the post above yours - the problem I had has nothing to do with realistic performance or engine handling. I found a bug where the aircrafts weight is not updated after rearming - this was the reason why I thought the aircraft is underpowered. I know that weights are important and should be planned ahead.- 8 replies
-
- weight
- performance
-
(and 2 more)
Tagged with:
-
reported earlier Weight not changed after Re-arming in mission!
Rhinozherous replied to Rhinozherous's topic in Bugs and Problems
This is the mission file - one Chopper with Tanks from the editor, one with std loadout. Apache Cauc.miz- 3 replies
-
- loadout
- underpowered
-
(and 3 more)
Tagged with:
-
reported earlier Sometimes very underpowered
Rhinozherous replied to Rhinozherous's topic in Bugs and Problems
I found out that this is a bug! The mission I tried loaded per default 4 fueltanks... after rearming in mission it seems the weight is not changed internaly. See this thread:- 8 replies
-
- weight
- performance
-
(and 2 more)
Tagged with:
-
Hello! I posted here about the Apache being "Underpowered". After some testing and making testmissions and yada yada yada... I found that when you start the chopper with 4 fueltanks and rearm inside the mission to a standard weapon loadout (100% Fuel, 8 Hellfires and two pods of HEDP) before taking off, the Apache has zero power and is nearly unable to lift because it seems the weight is not changed during the rearm process... the heli still thinks it has 4 fuel bags on its wings. If I start with the Loadout already armed in the editor (100% Fuel, 8 Hellfires and two pods of HEDP) I have zero problems taking off from a hover. I attached two Trackfiles - Same mission, the one named AH64Standard is the one where I start with the loadout set in the Editor, taking off works normal. The one named AH64Fueltanks is the one where I start with Tanks loaded in the editor and re-arm inside the mission. It is nearly impossible to takeoff. Thanks! AH64Standard.trk AH64Fueltanks.trk
- 3 replies
-
- loadout
- underpowered
-
(and 3 more)
Tagged with:
-
reported earlier Sometimes very underpowered
Rhinozherous replied to Rhinozherous's topic in Bugs and Problems
In the Rearm and Refueling menu the maximum weight should be changed then... With full fuel, rocket pods and hellfires I was waaay below the maximum. I dont have numbers at the moment but I remember being way below the max. All in all the Apache has not that much power then it seems... this may be the reason why they upgraded the engines on the E version.- 8 replies
-
- weight
- performance
-
(and 2 more)
Tagged with:
-
100% Agree
-
reported earlier Sometimes very underpowered
Rhinozherous replied to Rhinozherous's topic in Bugs and Problems
Okay, so I should be more sensitive on the collective, watch the Eng page more and maybe reduce loadout. Thank you!- 8 replies
-
- weight
- performance
-
(and 2 more)
Tagged with:
-
Hello! Sometimes I am not able to takeoff because the Apache seems to be too weak... 8 Hellfires and HEDP Rockets loaded, full tank. The track is from a mission generated via RotorOps, it is cold in this mission. But the same happened in missions where temp was 20° and std air pressure. I found that sometimes if I close the mission and start all over again the Apache performs way better. I think the loadout is not overloaded? I need 130% torque and still unable to takeoff, build any altitude at all, falling back to ground. Do I something wrong or is this a bug? (Trackfile too big - 6,9 - uploaded to google drive) - Removed Link as it seems this is no bug!
- 8 replies
-
- weight
- performance
-
(and 2 more)
Tagged with:
-
Would be nice if george would not murder our own troops.
-
reported No bindings for CPG NVS switch
Rhinozherous replied to Rhinozherous's topic in Bugs and Problems
Thanks, yes they are labled wrong but do work in CPG seat -
Hello! Just a small issue. In the CPG part of the control settings are no bindings for "NVS Mode" - OFF, NORM, FIXED. Only bindable for the Pilot.
-
Also have the feeling that unlocked tailwheel is way oversensitive, it feels like there is no tailwheel at all (zero friction, zero weight on the tailwheel)
-
The superior features (IHADSS, FLIR, PNVS, the MPDs, modern RWR and CMWS.......) making the Apache so much more enjoyable. The Coaxial rotor system is nice on the Ka50, but this is nothing against the complete package of the Apache. Dont get me wrong, I always loved the Black Shark, but I dont think I hop back into it any time soon. The Kamov and I had good times, but the apache is the new beast in town