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Terzi

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Everything posted by Terzi

  1. Thanks for your help! But getCategory() always returns helicopter. As your previous advice that I found here, I check the getDesc(). But still even if the hierarchy is as you described, they should be constructed with neutral coalition, or getCoalition() method level should be lowered to derived classes.
  2. This is somewhat similar thing, but not the solution to this problem. I think the object's getCoalition should never ever return a nil. If this airfield belongs to a coalition then it should be 0, 1 or 2.
  3. The problem still exists..
  4. ------------------------ if event.id == world.event.S_EVENT_DEAD or event.id == world.event.S_EVENT_CRASH then .... elseif event.initiator:getCoalition()==1 then ------------------------- The script above is to detect destroy events, but the fences are also objects that get also destroyed. So; Although the airfield belongs to Blue coalition, killing the fence, when getCoalition is called, makes an error thrown. See images for error window and mission result. I find no way to aviod this, if it happens. There must be way to avoid "getCoalition" returning nil.
  5. I am a vr user and never had such problem before. No matter if its single or mp mission, the game almost stops every 30 seconds. After getting stuck for a few seconds things flow again. Normally no fps drop, everything is so smooth as it has always been before. But this periodic problem is a nightmare.... Let me know if i can send a file to prove this. Gtx1070 and rift s user.
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  6. There is no solid line between a game and a simulator. Simulation should not care about balance, but be based on real-life facts. Otherwise it is more like a game. This isn't Counter-Strike so DCS in my opinion should not care about Red-Blue balance, and leave the balance issues to mission makers. Redfor missiles should also get what is new. There are tens of variations for Russian missiles so I would be happy if they include eg. an upgraded R-27 too.
  7. Done. Edited my prev post to attach.
  8. Just updated my game. It does not start after showing the DCS logo. Restart and retry, same thing -------- EDIT: Okay correction here; after reading the forum a bit. I removed all mods, like frenchpack, range targets, VPC airfield equipment mods. The game started just fine. dcs.log dcs.log.old
  9. https://www.haf.gr/en/equipment/aim-120-c-5-c-7-amraam/ Here is something official. But it states longer ranges than what we have in DCS.
  10. When I used the word "guess" you took it serious There are ways to make "educated" guess, without doing anything illegal.
  11. DCS: F-16C is based on 2007. AIM-120C-7 was delivered in 2003. Simple question: Are we going to get it? C7 should have extended range, which is classified but you can have an educated guess. March 2020, a Syrian L-39 was shot down with AIM-120C7, longest AIM-120C kill recorded so far (45km=22nm).
  12. Sorry my bad, I forgot to tell it we have a server, and I want to run this script on that server, not on clients. Just to keep track of stats.
  13. This is really difficult to test and show track because it requires you to take just right amount of damage. My jet was damaged and one of the HARMS was ripped off from the wing. But the WPN page was still working and threats were displayed as if the HARM is still on the wing, and it sees all the signals. So I was not aware of that it was gone away. I tried to lock the threat, try to fire it, nothing happens. Thinking what's wrong, going around for another run, maybe 3 times
  14. Hello, I was reading a lot on the forum and internet but could not really understand how Hooks and API permissions work. What I want to do is I think quite simple: Using Mist, display a message 'Hello World' for 10 seconds in every mission that you run on a server. Later I will change it for stats tracking purposes. My struggle is to make a script run for every single mission that you start on a server. Not without the need to add it manually using the Mission Editor. I would be grateful if someone can help me do this, so I can edit it further.
  15. I have some concerns regarding to Litening pod and AGM-65s. First of all, the image quality of the TGP is very bad. Not in terms of resolution, but distinctiveness. No matter how much you play with the brightness and contrast everything is either too dark or too white or everything is just grey. Usually with IR view the ground units should be quite distinct on MFDs (white or black). Well that depends on thermal radiation of the ground too, but clearly something is wrong. Cloudy or sunny, always problematic. The AGM-65D WPN page display is surprisingly better in target distinction. I don't know how sniper pod will look like (if we will have it), but nowadays I almost gave up using the Litening. Second thing is when in PRE mode for mavericks, aligning is so difficult because the mavericks fail to obtain a lock on ordinary map objects. I try to do the alignment on my way to target area, but lock acquisition is really really picky. Maybe the only thing you can lock on except the ground targets is the huge metal electric poles. I almost never find something proper to align the mavericks until I reach the target. Then once I reach the target, there is almost no benefit for doing that. I don't think that image processing is currently included in the code, which should be there IMO. Because scripting will not take us very far. Normally you should be able to lock on most of things with corners, taking into account the heat dissipation around, weather conditions; which would be the true generic, reliable and high level simulation solution. AGM-65G image acquisition works the same way. There is the sea, there is the HUGE ship, with very clear view. But you cannot obtain a lock until certain distance because the image processing is not there... The only thing that matters is the scripted behavior, that will never let you lock before you reach certain distance... If you are scripting this, please script it well, so that we can lock from 400 nm. We will still have unrealistic product, but at least we don't have trouble in using it. I really hate complaining and writing all these, I know its EA, but I love Viper. Making movies with the Viper and being proud of stunning graphics is fine, but there are lots of operational issues right now. Is this really so difficult to fix? This is one of your most modern products.
  16. S_EVENT_PLAYER_LEAVE_UNIT This event fires twice. I tested many times. Other events such as dead, eject, crash works just once.
  17. Where can I find the scripting functionality documentation originally provided by ED? I need to read about event handlers and table data structures. I guess it is called SSE (Simulator Scripting Engine). Also one more question is, I use auto-completion with Eclipse LDT software. How to press . and see all possible DCS functions and data structures? It is so hard to debug while the DCS is not running since units and variables can only be accessed in runtime. But what is the best way to setup and get ready for basic scripting? I am not a campaign maker, all I wish to do is to create a multiplayer live scoring system. Let's say you kill SA-10 track radar, that is different than killing a T-90, and that is different score than killing a HEMMT.
  18. I have just checked the library called mist and found the documentation of it. I think that library provides what I need. It has API to obtain a table of units, subtract dead ones etc. Thanks for your help I really appreciate it.
  19. Thanks! So another problem is to find out a way to get an event for unit deaths.. Well maybe one way is to keep a list of all units in the map and update the score on a regular basis (let's say every ten seconds) to check which ones are dead.
  20. Hello, I am trying to create a better scoring system for our PvP match. If any unit named as "R-GND1*****" is dead, the score flag of the blue would be increased by one. If any unit named as "R-GND2*****" is dead, the score flag of the blue would be increased by two. If any aircraft named as "B-AIR*****" is dead, the score flag of the red would be increased by five. Here the name should start as R-GND1 and the rest of the unit name does not matter for score to be registered as one point. How can add this to condition triggers with lua? Any help is appreciated. Thanks in advance.
  21. Upgrade model similar to A-10C II, yes why not. Multicrew multiplayer campaign is an awesome idea. Imagine something similar to Raven One with your buddy on front/back. Maybe change seats in every other mission, or try again same mission with seats exchanged. Creme de la creme. F-16 is a very capable aircraft and things happen fast in combat. Usually I tend to ignore flight controls while fiddling with TGP and mavericks. I believe it will be as much fun as the F-14. The most widely used western modern aircraft. Training sessions with squadron mates would be fantastic. +1 for D model.
  22. I noticed that too. Tried pressing HOTAS NWS on the ground, but does not help since it is bound to NWS while weight on wheels. Can't setup each munition on the ground.
  23. Hello, It seems that long range rendering problem is gone with DCS 2.7. However, when I fire the AKG from ~80nm and wait for DL, it seems that the missile does not always fly to close proximity boresight of its intended target. Sometimes it really flies and faces the target, but most of the time it won't. If you ask, yes I enter correct coordinates and I know how to manage the AKG. But when the missile reaches about 11 nm from the target, it is very possible that the missile is facing 30-40 degrees off from the target bearing. How can you manage to follow the target when it is really off-boresight? Such offset is incorrectable from the DL screen because you don't have a view to it at all. Of course I don't expect the missile to pinpoint the target but when the screen shows me somewhere that I can never recognize, the missile becomes useless. The missile will fly to target whereabouts, but won't face the target most of the time, not horizontally, not vertically.
  24. Hard to say that it is similar or not. The FLCS behavior is similar and the control of the jet is very pleasant. You could try it in free period. The F-16 is more agile and fast. The JF is a fuel saver with lots of modern arsenal. No hmcs and no bubble canopy makes me love the F-16 still :)
  25. If you own the JF-17 you can try this: Set the jet to 300 knots and go idle. The flight computer will try to keep the FPM where it is while the speed bleeds off and pitch increases. This is what I am missing most in the F-16 currently. If you try this in F-16 DCS, now the FPM will drop down with the speed, which is similar to Hornet behavior, instead of adjusting the pitch to maintain FPM stabilized. IRL the FLCS works similar to JF-17 I described above, someone posted the F-16 FLCS schematics before.
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