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Everything posted by CookPassBabtridge
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F-86 Stall/Spin behaviour doesn't seem correct.
CookPassBabtridge replied to drack's topic in DCS: F-86F Sabre
I've just been watching videos about civil aviation crashes caused by spin stalls in the pattern, and the guy was talking about snap rolls, though of course not in relation to swept wing, sonic capable aircraft :D He said that a snap roll happens because you have not unloaded the aircraft before applying opposite rudder, e.g. you enter incipient spin but still have a high wing loading (stick back or centre, I presume). So if I understand correctly, the first things you should do in spin recovery is reduce power, AoA and wing loading by pushing the stick forward slightly. Ailerons should be neutral. Then as mentioned above, apply full opposite rudder and allow the aircraft to dive, then recover. This video starts off by ramming that message home: Also fun: -
Oculus Rift and DCS World Discussion
CookPassBabtridge replied to tobaschi's topic in Virtual Reality
Its currently 75Hz, so 75 FPS. A number of guys find its best if you lock to 75FPS, but of course that means you need a machine that will do it. At the moment such a machine sounds like it would include a brutally overclocked CPU as opposed to beef GPU. -
Looking for a quality yoke
CookPassBabtridge replied to CookPassBabtridge's topic in PC Hardware and Related Software
:cheer3nc: -
Looking for a quality yoke
CookPassBabtridge replied to CookPassBabtridge's topic in PC Hardware and Related Software
There sure are some beautiful bits of kit out there. I think I saw a replica Bombardier yoke somewhere, again for similar cost. $1500 is just a bit too much for me. I kind of had to chuckle at the "affordable" bit when its doubled in price at production stage. How does the Iris compare to the more expensive Illusion? ( http://www.flightillusion.com/index.php?option=com_virtuemart&view=productdetails&virtuemart_product_id=194&virtuemart_category_id=12)? I wish TM would start pumping out a few more sticks! My requests would be: 1. Black Shark or Huey Collective and cyclic 2. Nice metal cessna yoke -
At the moment I have a TM Warthog HOTAS for DCS and mil jets but am looking for a yoke and prop type throttle quadrant to use with FSX etc. Is there a yoke of equivalent build quality and price as the hog? So far it seems to be plastic jobbies or nearly a grand for something metal. I guess I'm spoilt by the hog but I love the feel of all metal. Any suggestions? :joystick:
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Oculus Rift and DCS World Discussion
CookPassBabtridge replied to tobaschi's topic in Virtual Reality
The Rift doesn't have a microphone. I don't know what video they meant (the link in the article is now broken due to a *cough* copyright claim) but they must have been using an add on mike. Wouldnt stop the idea working though. I would probably hyperventilate and pass out though. Definitely one that would need to be under 'options'.... -
Rig upgraded but no fps gain
CookPassBabtridge replied to Mrgud's topic in PC Hardware and Related Software
Hi This is all relevant stuff for me too at the moment. I was just reading up in another forum (http://www.tomshardware.co.uk/answers/id-2306625/z97-4790k-x99-5820k-wait.html) where a guy bought a 980GTX in the hope of salvaging an old build to run DCS with Oculus (I know OP did not mention Oculus). He stuck it in and ran DCS World, this is what he found: No performance gain going from a GTX580 to a GTX980, but a 1GHz overclock got him 10FPS. Sadly he doesn't mention how much RAM he has, but its still interesting. It seems to be the refrain of all modern flight sims - brute clock speed trumps all. CAVEAT: I did speak to someone over at the Oculus forums who found that their maxfps setting within a config file had somehow got set to 50fps. We couldn't figure out how (mine is 120), but its worth checking to see what its set to if you can't push those frames up. I will have a look and see if I can find the thread :) Here we go: -
Oculus Rift and DCS World Discussion
CookPassBabtridge replied to tobaschi's topic in Virtual Reality
I would like this too :) -
Oculus Rift and DCS World Discussion
CookPassBabtridge replied to tobaschi's topic in Virtual Reality
Oh Ok :) Are you an oil industry worker? Rotations can be tough, all that time without your gaming rig! Yeah I need to buy a nice monitor too, am in the process of speccing up a new build. Have you tried FSX, P3D or X-Plane? Tjose guys tend to be the most demanding on the sims, much more so than DCS. -
Pre-Purchase Su-27 for DCS World
CookPassBabtridge replied to KrizzKaliko's topic in DCS World 1.x (read only)
Thank you :) -
Pre-Purchase Su-27 for DCS World
CookPassBabtridge replied to KrizzKaliko's topic in DCS World 1.x (read only)
Hmm I obviously don't have the option checked somewhere :( Anyways thanks for your help. Also I have come to believe you actually are a helpful sleeping beagle. Is that your dog? Looks cute :) -
Pre-Purchase Su-27 for DCS World
CookPassBabtridge replied to KrizzKaliko's topic in DCS World 1.x (read only)
Thanks cichlidfan :) I also read about a 'newsletter, elsewhere ... I am guessing it doesn't mean the "News" tab on the front page as that's only release announcements? -
Pre-Purchase Su-27 for DCS World
CookPassBabtridge replied to KrizzKaliko's topic in DCS World 1.x (read only)
Hi there I am relatively new to DCS (3 months or so) and seem to be clueless as to all the new stuff coming out. How did folks know about the Su-27 coming? Just keeping an eye on the forum, or is there some special hivemind channel that plugs DCS players into Wags' subconscious? :) -
Oculus Rift and DCS World Discussion
CookPassBabtridge replied to tobaschi's topic in Virtual Reality
Nice. Do you by any chance run the other flight sims? I'd be interested to see what that 4.6Ghz translates into, especially as you can now run the rift with P3D. Which chip is it by the way? -
Oculus Rift and DCS World Discussion
CookPassBabtridge replied to tobaschi's topic in Virtual Reality
Hi there https://developer.oculusvr.com/forums/viewtopic.php?f=26&t=11328&hilit=dcs This thread has a lot of DCS related discussion as well as specs and tech tips, so you may find something useful in there. Something you may want to bear in mind is that a "gaming" PC is not necessarily a "flight sim" PC. If you are building for normal video games, then you will always go for the best GPU and pair it with a "best bang for buck" CPU that won't bottleneck you. Look at benchmarks and you will see that uber-CPU's, even OC'd to high levels, provide little if any advantage in the Usual Suspects - Battlefield 4, Bioshock Infinite, Sleeping Dogs, Crysis 3 and so on. You hear the same refrain in every forum because by and large its true - spend the money on the GPU. However with flight sims as you probably know, this logic goes out the window. Though set to change with EDGE, DCS like many sims is very reliant on your CPU, especially brute clock speed. It is also very reliant on your total RAM, needing 8GB. As things stand, graphics cards have less of an impact, making it the inverse of the usual gaming received wisdom. FSX runs the best with a very high overclock CPU. X-Plane and P3D are similar, with X-Plane being able to use those mutli-core jobbies a lot better, though this pair do at least cast more of a glance at your graphics hardware. With DCS and the Rift you may find yourself forced to use lower settings to get a reasonably smooth experience. It is still awesome, but VR is just incredibly demanding right now. Until they make some core performance improvements, this will remain so. -
Oculus Rift and DCS World Discussion
CookPassBabtridge replied to tobaschi's topic in Virtual Reality
Hi there Over at the Oculus forums there's a few folk with super powered rigs that STILL get some judder no matter what, so it appears to be an issue with the rift and DCS itself. I think its also highly subjective - what is unbearable to one person may be fine to another (my DCS judders like mad but doesn't bother me, maybe because its only the cockpit and not the terrain). This means that when someone says "I fixed my judder issue", they may have fixed it so its bearable to them but might still suck for someone else. That said, that Mig has a beautifully complex cockpit, and I get lower frames with it than say, the sabre. If you are dropping sub 75 then that is your culprit. Believe it or not, though your rig is fairly capable from a normal gaming standpoint, for the current state of VR it is underpowered :( Hopefully the work Oculus is doing with timewarping and performance improvements will change that. -
Shame, I actually rather like it, it functions a little like a crude PVHD http://en.wikipedia.org/wiki/Peripheral_vision_horizon_display :smartass:
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I don't know if this is the same thing, or perhaps even a 'feature' that I've not been able to find in the manual, but I am noticing that my red backlights seem to come on and go off randomly, sort of as I maneuver they ramp up to brightness, then ramp down again. I was wondering if its some kind of cool warning system, or just a cock up? :) EDIT: NVM, looks like they come on when you start climbing / pitch angle goes above 10 degrees. Cool :) I like it
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Mig wings aren't attached to the plane :O
CookPassBabtridge replied to CookPassBabtridge's topic in MiG-21Bis
I don't think its any better really. It never bothered me so I tend to play through it, and its worse on some aircraft than others. I also have an underpowered rig so my judder is frame related. Other people get 75fps solid and still get judder, so its a deeper issue apparently. -
Mig wings aren't attached to the plane :O
CookPassBabtridge replied to CookPassBabtridge's topic in MiG-21Bis
Re: Holey wings, sure enough, just checked and yes indeed its to do with the head bounds. If I stay inside the glass, there's no problem. It was quite fun actually, you can stand up fully in the rift with your head fully poking out the cockpit whilst doing aerobatics. Tried to get some screens but computer not co-operating today... Also checked with the hog and the sabre, their wings look great with no 'holes', even when you fully put your melon out the 'window'. Stand up far enough and you will see some of the fuselage is a bit ... transparent though :D -
Mig wings aren't attached to the plane :O
CookPassBabtridge replied to CookPassBabtridge's topic in MiG-21Bis
Thank you but you made an error. The 5th spline attaches to the 23rd vertex, when it should be the 24th. This would have the effect of causing a buffer overrun. Its a common mistake usually solved by OH I GET IT :megalol: -
Mig wings aren't attached to the plane :O
CookPassBabtridge replied to CookPassBabtridge's topic in MiG-21Bis
Thanks buzzles, I got used to the warthog and sabre, which I am pretty sure have complete models even though you can clip through the cockpit with them too. I will check tonight :) Maybe they just have wider fuselages and I didn't lean far enough to see. @ corrigan yes true enough, it would make sense to provide a barrier there. The only problem I can see with that is your view suddenly stopping whilst your head continues on, for some that tends to produce disorientation and sometimes nausea with the rift, similar to when you go out of tracking bounds. My personal preference would be to have a complete model, as seems to be the case with the hog and sabre, though I could also pretend the glass is there for realism :D @ MiG21bisFishbedL - THANK YOU TOVARISCH AND HAIL TO THE MOTHERLAND -
Thanks, that's what I thought in the end. At first I thought it was claiming that each of the marked numbers represented 'tens', with the smaller lines being 1m, 2m ... would have been a bit silly :D
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Don't know if anyone else mentioned this or its just me being a numpty, but the altimeter is described as having a large hand representing tens of meters, and a small hand representing thousands of meters. Should the large hand not be hundreds of meters? Otherwise how do you figure out the difference between 5100, 5200 etc? Does it mean each small line is 10m, with the larger marks indicating hundreds?
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Oculus Rift and DCS World Discussion
CookPassBabtridge replied to tobaschi's topic in Virtual Reality
Anyone finding bits of their plane are missing in Mig 21 Bis when you rift-turn to look back at it?