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Everything posted by 71st_AH Rob
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Realistic 1950's Style Approach Plates for Georgia
71st_AH Rob replied to justinm11's topic in DCS: F-86F Sabre
Outstanding. I would love to have copies of those and include them in the file package for my server, Georgian Spring on my website http://1-fighter-otu.enjin.com Somewhere I have my dad's from 2 (F) Wing and maybe the rest of the Air Division as well, and RCAF Station Trenton, it never occurred to me to make them for Georgia! -
The server is called Georgian Spring and it is on 1.5.3 update 2
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You mean resupply the warehouse at the airfield? Yes, you can establish a warehouse and link it to the airfield warehouse. I have a NATO ammunition warehouse at the port of Sakhumi - which makes sense - ammunition is always shipped by sea. The warehouse periodically replenishes all linked airfields of whatever nature of supply is below set levels. Additionally you could resupply aircraft by setting up periodic flights that spawn and fly into the airfield. In the real world, in most cases, we fly aircraft into theater. It's much faster and generally more efficient than shipping disassembled to a front line field. Another warehouse can be established for theatre replenishment of all natures of POL. So, as example, I have three templates for the three squadrons of the 51st FIW. I set up Kubaleti and Guadata as the AI spawn base and other airfields as player only. I set the supply level of F-86 at one airfield to 50 and the other to 25 representing the 75 aircraft that the wing would have as it's initial establishment. I set the fuel level at 3 tonnes per sortie of kerosene depending on how many sorties I expect to fly. Set the min level to 50% say and that will trigger a request for more fuel from the NATO fuel storage facility at the port of Batumi. Set the number of GAR-8 and drop tanks, 120 & 200 Gal to say two each per planned sortie. So, a CAP flight spawns in, aircraft in warehouse are reduced by four, 120 Gal drop tanks by 8; 200 Gal tanks by 8 and GAR-8 by 8; fuel by 12 tonnes. The CAP flight returns, unexpended kerosene is returned to the warehouse, as are any tanks that were not jettisoned and GAR-8 that were not expended. When fuel levels drop below the set percentage more fuel is ordered from the fuel supply facility. When GAR-8 and drop tanks fall below accepted levels they are requested from the ammunition warehouse. The time to ship is simulated and the warehouse can be destroyedw, making the supply chain vulnerable. Aircraft that land there will add fuel, drop tanks and any unexpended ordinance to the warehouse. Any player aircraft that lands there to refuel and rearm will deplete the warehouse.
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This is a great idea, if the template is tied to the base, you can also turn on the warehouse supply instead of the internal logistics script to account for airframes. It is working now to a limited extent, currently I have separate AI and player airfields designated for the most part. The AI airfield has enough F-86 for the two squadron that are on CAP and once they take off the available wry in the warehouse diminishes by the correct ammount as well as the drop tanks and munitions. When they RTB the unexpended ordinance and tanks are taken back into inventory. Airframes have been more problematic. I will watch closely over the next few days as they spawn in and out to see if the wry is going up and down at the appropriate rate.
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So right now I've been running rc5 on my dedicated server 24 /7 since it came out. It was running fine and sometime after 1.5.3 update 2, and I'm not sure they are related, the Mig-15 CAP flights fly their pattern and ignore all contacts even when engaged. This was a problem almost a year ago with one of the updates and I can't remember how I solved it or if it resolved itself when ED released the next update. I am sure it was not a change to this script that made the difference. Anyone else having issues with the Mig? All others seem unaffected...
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Love that idea, what about ROEs as well?
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Nope, not mine, mine is called Georgian Spring
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I've noticed this as well, particularly on the camouflage skins, some of which have USAF ghost markings showing.
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Nice one doom!
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http://www.digitalcombatsimulator.com/en/files/828475/
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Georgian Spring Hello all, I have been away a lot lately and most of my free time to fly has been taken up with Storm of War but things have settled down there so I did some testing last night when I got home and some others have been kind enough to e-mail me their observations , namely ChasedTuna and 71st_AH_Mother. I'll incorporate all of these observations this week and try to have it ready for Thursday. I'll start a thread in the multiplayer server forum soon with background information and technical information.
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Pipe, glad you like it! Have been away the last week or so and have not seen you on. Did you download the Cougars skins that Jocko made? There are some issues since last update and if you drop him a line maybe we can get him working on an update. Anyone else you know want to fly 410 Sqn? We could start a recruitment drive for it.
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Have been testing on my server, Georgian Spring, it has worked very well. The only issue has been any debris on the runway causes the flights to spawn in and out and in and out continuously. The solution is to have multiple bases on each side, oh and someone or ED need to come up with a snowplow or bulldozer module for clearing the wreckage off the runways...
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Sorry guys, I was away most of the weekend. Server is up and stable right now. Updates coming this week to help AI CAP flights and intercept flights, more CSAR helicopters for Warsaw Pact and NATO 4 FIW will get orders to move a bit. If you are faced with a black screen, be patient, your computer is downloading the information it needs the first time you join the mission. If there are updates, it will synch and you will experience a small delay. To see skins you must have them downloaded and installed correctly, I will post clear instructions this evening EDT, after I'm home from work and get some work done around the house now that it is daylight when I get home.
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Georgian Spring is back up and running in testing mode. Persistence is not turned on yet but most other features are working - GCI is giving trouble but expected to be rectified soon. I think Meyer and his lot are flying the Mig, if you hook up with them as an added bonus you may pick up some SoW Intel.
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Talisman, Server should be up again this week, needed it for SoW testing of our airfield template.
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Don't think it's a distance thing, exactly. How long it takes for supplies to travel from the warehouse to the airbase is dependent on how long the route is and what speed you set.
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I would not delete the metric units, but I would list them as secondary units with the Imperial units first. For example 400 kts (740 km/h)
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No problem, you'll have an answer to someone else's questions some day and di the same.
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Others have reported this as well, was not a bug but a mod, you should check to see if you have the same issue. http://forums.eagle.ru/showthread.php?t=159743&highlight=tyre+noise
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Don't. If the gunsight disappeared, you were inside firing parameters. Back off and when the pipper reappears, hold the electronic cage button, manouver the pipper onto target and release.
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I have been getting them since 1.5.3 but I had not associated it with the gunsight, I'll have to experiment with that later. I was not sure what caused the change, 1.5.3, NVidia driver update or TrackIR update, all of which happen at the same time. I am using Zoom In Slow and Zoom Out Slow mapped to my Warthog. I am told that I should delete those mappings and try to map to a axis to eliminate that stutter. I will try tomorrow.
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Georgian Spring 67.193.98.17410308 Still in testing, given all of the changes that have taken place recently, but now that the Open Beta and Release versions are on the same version, most scripts and tools have sorted themselves out so back online. The NATO forces are almost finished, Warsaw Pact are next but the basics are there. It uses DAWS Save Mission script by Chromium to save the status when it ends and restarts, moving to the next day and preventing night missions. If it is dark, the sun is about to come up or the mission is about to end. It also utilizes Cribob's CSAR script - If you are shot down and eject, a CSAR Helo needs to be dispatched to rescue your pilot or the slot will remain blocked. Also from Cribob is CLDT - transport troops and equipment to the front to win the ground war. GCICAP Originally created by Snafu and then further enhanced by Stonehouse, Chameleon Silk, Rivvern. Rewritten and now maintained by lukrop plays a vital role in this server. NATO and the Warsaw Pact face each other across the mountains of the Caucuses with standing CAP on each side. If their airspace is violated they will send up interceptors if the CAP is too far away, or can not deal with it. The server is intended to be a sandbox for squadrons to play in with an emphasis on teamwork and achieving tactical goals that will further each sides operational plan to drive the other out. NATO Sabres can contact Overlord, the NATO AWACS to get the picture and will be directed to the nearest bogey that violates Georgian airspace. Warsaw Pact Migs can contact the EWR operators for direction to intercept contacts. 4th FIW and 51st FIW USAF skins by BoNidl, 1 (F) Wing RCAF skins and RAF skins by Jocko417 make for a colourful and immersive environment Website: http://1-fighter-otu.enjin.com/ Standby for further developments
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The block 35 didn't have one, which was pointed out by a beta tester a couple of months ago so they fixed it with the latest update.
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Would you mind sharing those scripts? If you do it'll make it easier for me to collect F-86 data and Mig-15 as well.