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PicksKing

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Everything posted by PicksKing

  1. It does. Take a look at Wags avatar. But the details may be unsatisfying so close to the map edge.
  2. Its not an update from 1.5.X to another 1.5.X but from 1.5.6.XXXXXX to another.
  3. This way you can keep your activations. You activated a module and the counter goes from 10 to 9. You deactivate it and the counter goes back to 10. The copy protection star force can be a bit bitchy. If you change your hardware, star force maybe says that the key is not valid any more so you have to reactivate. The activation before is lost then. This doesnt happen when you change your GPU, RAM or optical drive but CPU change can and mother board change or win reinstallation will cause this issue.
  4. Btw you always should deactivate all modules before reinstalling win or changing hardware components.
  5. The very early WW2 stuff would be cool for sure but as 'reflected' said, there is already CoD. And now Teamfusion even collaborates with 777 for commercial purposes which means that this setting will get larger and more sponsored in future. If ED makes a setting for this time period of early WW2 as well, an effect named cannibalization would happen. It would make way more sense to find the gaps and interesting niches in the market. Pacific is definitely one possibility. Or maybe north africa or northern europe. And there is another thing which is overlooked very often. Its not very useful for the costumers if dozens of new sceneries, settings and theaters were started but not completed for a long time. For years we had a little bit WW2 and a little bit early cold war. Until now the only fully reliable setting is the late cold war/present with FC3/A-10C/Mirage/F-5/... Nevada is btw the same time period and as a training map its not really a war theater. The release of the normandy map and assets pack will give us the first new and fully reliable setting. So I really really hope that ED fills this theater with more stuff before starting a complete new one. A few planes like FW190A, Bf109G, Me163/262, Spitfire MKXIV, P40, P47 and maybe more are already planned or even in development.
  6. No specific point for me. I will make a low level tour along the entire coast of France from east to west or vice versa.
  7. Hab das auch schon gesehen. Ich fand das "TM" (Trademark) am Schriftzug "Coming Soon" etwas suspekt. Kam mir eher wie Satire und wie ein Seitenhieb gegen EDs Releaseversprechen vor.
  8. No no, I just saw this and found it very funny while saying to myself "What the... dont you know this yellow guy?" :) Keep it. Its ok to me.
  9. Hey Deadman, very interesting avatar. I wonder where did you get it from? ;)
  10. The overlay for the P-51D Mustang is done. It was way more difficult because the P-51D has 4 files of 2048x2048 pixels instead of one file 4096x4096. Same for the specular map. So if you want to spice up your liveries, you need to edit up to 8 files. Download here: https://drive.google.com/open?id=0B9RdWGsELsUHcG5VOXlhd1d4djg
  11. I racked my brain about this question. My idea, which I surely cannot realise, was to make it possible, that the season textures will fade into each other. For example in may, its spring with the associated spring textures. Later the month will draw to its end and the textures for summer raise the opacity day by day a litte more until the summer textures completely replace the spring textures. Same principle for seasons change summer/autumn. From autumn to winter its getting a little more complicated. You cannot overlay autumn textures with 50% snow white winter textures in mid december. That would look ugly. And of course the snow cover is just there from one day to another. So the standard winter textures may not have snow on them. The snow cover is simply a separate option in mission editor with several gradations and (same as precipitation) it depends on temperatur. +20°C and the snow option is blocked. All this would create a natural and more continuous seasons change.
  12. Indeed this issue is not caused by any texture mod. The trees always were ghosts in DCS1.5. Mustang made an awesome "no tree shadow mod" which removed all tree shadows (for better performance) and made the color shading more uniform. It looked much much better with this mod but since 1.5.5 Mustangs mod is not compatible any more. This incompatibility caused the total removal of all forests so I removed his mod and restored the standard tree models. If you want to remove the trees again and use PMTC V2.3, navigate to "Mods\terrains\CaucasusBase\Structures\High\EDM" inside the mod archive of PMTC V2.2 and copy and paste all files in there to "C:\...\DCS World\Mods\terrains\CaucasusBase\Structures\High\EDM" This will remove all forests again. You can combine this with any textures. Even with the standard files. Yes I removed a lot snow from the winter map. Somehow I like this way more and I couldnt bear the old one any more. But I will keep V2.2 online. So feel free to restore the old stuff.
  13. Im not sure what you mean with fake trees. Maybe you should make screenshot and show me.
  14. No its not toned down. The base texture underneath the snow is the same as autumn. Its darker because the sun doesnt climb so high in winter. Do you mean with "ghost/floating/fake trees" the flat trees embedded into the ground texture, than yes. But no trees. Bushes I would say.
  15. Your Wife??? In DCS? Never let her go! :D
  16. I dont use JSGME but if my memory is right it should work. Create a folder (with any name) in your JSGME mod folder and unzip the archive into it. Then simply activate it with the mod manager.
  17. I just tried it and everything works fine. The problem may be caused by 7zip. I guess it cannot handle the newer versions of RAR archives. Try WinRAR 5.40. This is what I use.
  18. Update 2.3 Download link: https://drive.google.com/open?id=0B9RdWGsELsUHYlp1WllkaGtNWUk Note - fixed tree problem - alternative noise1 texture (original by Starway) - alternative winter with less snow Install it in the usual way. Unpack the archive into the main folder. Thats it.
  19. Was den Release angeht schwanken die Angaben ja. Letztens meinte Wags im Stream noch, dass der Release Ende April sei. Es sei denn ich hab mich völlig verhört.
  20. Steht da. Jetziger Preis des Bundles rund 48$ und später sinds 60$. Assets Pack kostet einzeln 30$ und die Karte 45$. https://www.digitalcombatsimulator.com/de/shop/terrains/normandy_terrain/ https://www.digitalcombatsimulator.com/de/shop/modules/wwii_assets_pack/ Aber mach jetzt um Himmelswillen keinen Einzelkauf. Das lohnt nicht. 45$ für die Karte oder 48 fürs Bundle. Später mag das noch anders sein.
  21. I dont know anything about EDs plans about that but I would assume that in this time nitrous oxide was pretty expensive to produce so I dont think it was very common in battle. Especially in the late phases of war, when the Luftwaffe and its resources and possiblities were corroded more and more. But indeed I would also like to see the advantage for the already very performant engine.
  22. This skin is not available. I plan to open a WW2 squadron once the normandy is out and this skin is reserved to this squadron. Sorry. Maybe I found a proper name to my squadron: "The Flying Oxides" :)
  23. Hi guys, I just thought that the WW2 planes look way too clean and virgin so I made this livery overlay to change that. Of course a weathered look dont make sense in every case. For example the EADS foundation skin for the Bf-109 surely bases on a restored and still flying Bf-109. Those rare exemplars were groomed and maintained very properly. But for the upcoming normandy map its different. Its 1944, its war, which is getting into its final and most devastating stage and resources are getting shorter and shorter. Hopefully this will make any WW2 scenario even a little more authentic. This thread is not only for the Bf-109. Step by step I will add all other WW2-planes when the templates were released by ED. Hopefully the Dora and Spitfire templates are available soon. I expect, that you are able to handle liveries and you do have Photoshop or any equivalent software, which can process psd-files. There are two files in the archive (download link below), which are name with DIF and spec. DIF is the overall texture. Spec is the specular map. The brighter the more reflective is the surface. Both files include several layers with dirt, rust and oil, so you can choose which you want to have in your own skin and which not. Also you can change the opacity of any layer, in case you like the effect but maybe 100% opacity is too much. If you are done with that, copy and paste the layers into your own livery and save it in dds-format with alpha channel. BTW I knoooooow, that the shell of the most planes are made of an aluminum alloy and its corrosion looks way different than the corrosion of steel. I just love the look of rust. If this bothers you, you can recolor the rust layer of the DIF file into a light grey, which is more realistic. Download here: Bf-109 K-4 https://drive.google.com/open?id=0B9RdWGsELsUHQ3I0OEJXaFdGaDQ P-51D https://drive.google.com/open?id=0B9RdWGsELsUHcG5VOXlhd1d4djg Bf-109 K-4: P-51D: https://forums.eagle.ru/showpost.php?p=3092155&postcount=8
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