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Bloodhound57

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Everything posted by Bloodhound57

  1. Great post Neo! It's great to hear from an actual pilot. The question is how should ED simulate this for us? I personally would like this as realistic as we can simulate.
  2. This is great news! Good luck guys.
  3. Here in the Northeast, we have gone backward.....its now winter again! Mother nature is delaying the Hornet. HAHA.
  4. I am pretty sure that these updates are not the only thing that Wags does for Eagle Dynamics. It takes 20 seconds to upload a picture and 1 minute to upload a video.
  5. Yes. I am happy with the development updates. They are showing us the development of the product and what we are spending our money on. We are actually seeing it. I wish Heatblur did what ED is doing with the Hornet. Leads me to believe that they are not as far along as we thought. The last update did not have any in game video or pics.
  6. http://www.team-super-hornet.net/index.php/17-general-documentation/jane-s-f-a-18e-gameplay-guide/14-employing-the-agm-88-harm From the TEAM SUPERHORNET SITE Employing The AGM-88 HARM What is the AGM-88 HARM? The HARM (high-speed anti-radiation missile) is a weapon designed to destroy hostile ground radar emitters. A Superhornet can carry up to 6 HARM. HARM is one of the most useful stores available in Jane's F-18. It is a weapon for which target designation can be performed quickly and simply, can be automatically targeted at an imminent threat, and can be fired in a forgiving engagement envelope. No matter what your other stores, it is almost always a good idea to have some HARM on board. HARM can be employed in one of three modes, selected with PB3, PB4, and PB5 of the HARM SMS MDI page. Using the AGM-88 HARM in TOO mode TOO (target of opportunity) mode is the most common method of targeting HARM. In TOO mode, when a HARM is the active weapon, the SMS MDI page displays the emitters that are viewable in the HARM seeker's FOV (field of view). If additional emitters are detected by aircraft EW systems but they do not fall in the HARM seeker's FOV, an arrow is displayed on the right and/or left side of the MDI display, indicating in which direction to point the aircraft in order to bring those emitters within the FOV. The currently designated HARM target is boxed on the SMS MDI display. In addition, if the emitter is located at a point in space that is within your HUD constraints, the emitter's location on the ground will be boxed in the HUD. Note that the manual indicates that the MDI box can be dashed; it is actually a solid box at all times. To change the designated HARM target, place the TDC in the SMS MDI display (click on the MDI or use the TDC keyboard commands to move the TDC) such that the TDC indicator diamond is displayed in the upper right corner of the MDI. Once the TDC is assigned to the SMS MDI, the TARGET_UNDESIGNATE command (mapped to the backspace key by default) will cycle the target designation box through all visible emitters on the MDI page. It can sometimes be difficult to distinguish exactly which emitter is currently selected for HARM targeting, especially when a number of emitters are closely grouped. There are a number of methods that aid this process. Selecting the LIMIT option (PB20) will display the top 5 threats instead of a maximum of 15. PB12 will cycle the displayed emitters between land and sea (L/S) targets, land targets only (LAND), or sea targets only (SEA). Zooming in on the SMS MDI using the ZOOM_LEFT_MDI and ZOOM_RIGHT_MDI commands will make the MDI image take up more of your monitor. Note that the manual states that pressing the RSET (reset) button (PB15) automatically selects the highest priority HARM target; this feature is not implemented. Occasionally an emitter will stop emitting after a HARM has been fired. In this case the HARM remembers where the emitter is and will aim for the last known point. The farther away the HARM is from the emitter at the time emissions cease, the less likely the HARM is to destroy its intended target. Using the AGM-88 HARM in SP mode SP (self-protect) mode is an automatic targeting mode of the HARM. When the HARM SP mode is selected and the Superhornet's EW system detects that a ground-based radar is guiding a missile at your aircraft, a HARM will automatically be selected for firing and the intended target will be boxed on the HUD and in the SMS MDI display. No other emitters will appear in the MDI. The next press of the weapon pickle button will release a HARM. If a hostile radar is guiding a missile intended for your aircraft, the HARM SP mode will activate even if another weapon, or even another master mode, is currently selected. This condition is called an "SP pullback", indicating that the current master mode and weapon selection has been pulled back and replaced with an active HARM. When a pullback condition exists, "HARM" will appear in the middle of the HUD. If the release of a HARM is currently inhibited, "HARM" will appear. HARM release will be inhibited if the landing gear is down, the Master Arm is OFF, or if the release of another weapon is currently in progress. The only time a HARM pullback will not occur in SP mode is if the HRM-OR (HARM Override) option is boxed on the SMS or EW MDI pages. This option is toggled with PB16 on either of these two MDI pages; when the HRM-OR text is boxed the override is active. HARM Override is useful for the terminal stages of weapons deployment, when an SP pullback would interrupt weapons delivery. Like TOO mode, HARMs fired in SP mode will attempt to strike their target even if target emissions cease while the HARM is in flight. Using the AGM-88 HARM in PB mode PB (pre-briefed) HARM mode is used to launch HARM at pre-designated targets. In this mode HARM is guided by GPS and it does not matter if the target is emitting. PB mode uses the HARM as a medium-range guided missile with a warhead specially designed to kill radar equipment. To select pre-briefed targets for HARM, box the TGT option on the SMS MDI by pressing PB1. Once TGT is boxed, use the UP and DWN buttons (PB12 and PB13, respectively), to change the selected target. You will see the target number and label change in the lower right portion of the MDI. Be sure to only select radar targets for HARM launch, as the missile will be ineffective against most other vehicles and structures. Once a target is selected, a time displays next to the TOF line in the upper right of the MDI. TOF stands for time of flight and indicates how long a HARM would be in the air, in minutes:seconds format, if it were launched at that moment. This is useful for calculating when to launch a missile so that it destroys a target at a specific time. When your aircraft is in range of the currently selected PB target, an IN RNG indication appears at the top right of the MDI. At this point a HARM fired will reach the target. Once a HARM is fired, the time next to the FLT indication activates. This is the flight time of the last launched missile and indicates the time remaining before it reaches its target. This is useful for knowing how long it will be until a radar stops emitting (and guiding). The bottom time line indicates the difference between these two times. HARM Employment Considerations With the exception of PB mode, there is no range indicator for HARM targets. This means that it can be difficult to tell when you are in range of an emitter. There is no in-range indicator in a real F-18 either; HARM detects emitter strength and thus a determination of range is not possible. A simple rule-of-thumb will do you well when targeting HARM in TOO or SP mode. If the emitter box on your HUD is at or below -5 degrees on the horizon , a HARM fired at that point in time will reach its target before running out of energy. Be sure to use the -5 degree line on your HUD pitch ladder since Jane's F-18 uses haze to ease the lanscape rendering load and the visible horizon is not the true horizon. It is also very helpful to know that the Jane's F-18 HARM outranges all SAMs in the game with the exception of the SA-10. That means that if missiles from a launcher are reaching you, you can reach the launcher with a HARM if that launcher is not an SA-10. This is the reason that the SA-10 is one of the two hardest SAM threats to overcome in Jane's F-18. The other is the SA-11 because SA-11s can still guide even if their main radar is destroyed (although they will do so at shorter ranges); completely neutralizing an SA-11 site requires the destruction of all radars and missiles. In the beginning of campaigns in which hostilities are in full swing (such as the stock campaign) it is a good idea to load lots of HARM if possible. At the end of a mission, remaining HARM can be fired at targets of opportunity in order to reduce the number of active SAM radars on subsequent missions.
  7. What Eagle Dynamics is doing with the Hornet is amazing. These updates, almost daily, are giving me a greater appreciation of how this module is being developed! I cannot thank you guys enough for that. Thank you! A satisfied customer.
  8. That's the way it was in Jane's F/A-18.
  9. Looking forward to both of these maps!
  10. I am sure everyone has said it already but it seems like this tech is years not weeks away.
  11. I gave up. This campaign is filled with bugs. I wasted so much time flying around and having a bug ruin my fun.
  12. the HARM operational range is 92nm? Wow. That's one heck of a stand off distance.
  13. This is a little bit confusing since Heatblur said they will have animated flight deck on the Forrestal Class carrier. How will this work? I hope we can land the F/A-18 on the Forrestal and the F-14 on the Nimitz! I wish they all pooled resources and just did it right for both.
  14. I think Wags said that they hope to extend the Persian Gulf map north to Iraq.
  15. I would also love a D-Cat. If the sales numbers are right (which they should be) with the A/B, Heatblur should go for it!
  16. So for this version of the F-14B we are getting dumb bombs and laser guided bombs. JDAM was not in the "B" suite modeled by Heatblur?
  17. The hornet is going to have brand new carrier ATC which is a good start.
  18. Thank you Lithion. Good info right there.
  19. Thank you for this update! What are you preparing for the next update?
  20. Annnnnnnd they did. LOL.
  21. Wags, will NAS Fallon be modeled for the NTTR Map?
  22. I am not sure how it works. But in the March update they said they would update us on the INS system next week. Hopefully we learn more pretty soon!
  23. I have not dug into the mission editor yet. Is there a way to add static objects to simulate a dug in SAM site? It seems like most of the objects I get killed by are mobile.
  24. Day 1 purchase for me. Looks amazing.
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