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BadHabit

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Everything posted by BadHabit

  1. I will be on my PC in a couple of hours so I can show you exactly how my set up is. If you like I can sent the files. It works like a charm Ok here you go https://1drv.ms/f/s!Ar3g7DvN5ZPdhkQBdw2RVo3NI8V3 1st file (.pro) is the editors profile 2nd The keybinds I use if you wanna give it a try just putt in the blank brakets your device's ID and you are good to go. Always like IceFalcon said load your profile in this case Mig21.pro before launching dcs. Rotarys are set as: Mouse rotary behind throtle, pylon selection, up & down. IF Shiftet for Up & Down Will Switch IR/Sahr. Middle mouse will engage Emerg. AB. and if shifted (Pinkie switch) will On/Off AB. Top rotary is useless I dont use it. Slider set as Wing Span Knob. Rotary On Clutch BTN is TDC Range Rotary on Stick is Switching Air / Ground and puts IR/Sahr Switch to Neutral.
  2. Hi! I use my profile editor with no assignments. The only thing I set is, disable the clutch button, enable the mouse button as a noraml key press ( I use my SPD break toggle there) and also the 3 position rotary on the top of stick as normal key presses. Then all the key bindings are in game. The only thing you need to do is a nable the profile from the app and it good to go. Sent from my HUAWEI G510-0100 using Tapatalk
  3. Make sure you are not using the "Warhead enhancement" mod cause it will make R-60's really bad.
  4. Not really the plane should be very stable on the x axis. Only assymetrical payload can roll it. Sent from my HUAWEI G510-0100 using Tapatalk
  5. I had to the exact problem a while ago and is fixed..damn it I really can't recall..so sorry.. Sent from my HUAWEI G510-0100 using Tapatalk
  6. I encountered that problem before some time. I don't think that it's related to any dead zone, rather than payload that looks symmetrical but it isn't. I wish I could remember more. Where you on an airstart? Try to play along with different loads and empty plane. My memory fails to find the fix.. Sent from my HUAWEI G510-0100 using Tapatalk
  7. Plus the SPS-141 control panel doesn't show up on install. At least at airstart.
  8. As much as I really look forward to FC3 to start fading from complex servers like BF, you have to understand the necessity of these type of platforms due to their role. It doesn't matter if it is easy to take off land and the system simplicity, fighting is fighting and it doesn't make any difference of you fly something complex or simple. Fighting and executing special missions is a very complex part of itself. My own recomendession to reduce the "earquake" as you guy's are saying is a simple systemic logistics. Simple poot, an F-15 is a very expensive aircraft thas fewer F-15 slots but f-5 are very cheap so more and etc. You don't need thus many cap fighters in a mission. Also same goes for missiles, 120 to expensive, aim7 cheaper. Give the pilots one more headache to choose and think carefully before launching missiles and etc for all the rest. My thoughts from a guy that doesn't fly in BF cause of limited hardware. Sent from my HUAWEI G510-0100 using Tapatalk
  9. https://1drv.ms/u/s!Ar3g7DvN5ZPdhj37nP5nxENOFIjh Link from a SP dogfight, Watch at 03:28 the missile is pulling about 20g's and still can not turn into a 3g turning target, plus i am assuming its tracking since its starts a climb again after it overshoots the f5.
  10. Sorry but The link you posted doesn't say much. I have found numerous other sites that prove the data and right now in the sim r 60 & r60m are not better than any k 13. Sent from my HUAWEI G510-0100 using Tapatalk
  11. These are words form a pretty valid source and a accurate simulation. Not to mention other more valid sources about the AA-8. How far are we from getting perfomace base to real data at a reasonable realistic way? "The AA-8 Aphid was the first Russian missile designed specifically for dogfighting. The missile uses a peltier-cooled IR detector for all-aspect capability and a high tracking rate to follow targets manuevering at up to 12G. The seeker also has +-20 degrees gimbal limits allowing shots farther off boresight than earlier missiles. The missile can be launched from a fighter manuevering at up to 8G. To achieve this maneuverability, the missile's designers traded range and size. As a result, the Aphid must get within a few feet of its target to have a good chance of causing serious damage. The AA-8 has not demostrated strong combat perfomance. Syrian MIGs firing AA-8s failed to score against Israeli Air Force uring the 1985 invansion of Lebandon."
  12. They should just post change log and do whatever changes they think they should do. Every bodys frustration comes mostly cause of that. My opinion. Sent from my HUAWEI G510-0100 using Tapatalk
  13. Well without a change log we can only gestimate.. Sent from my HUAWEI G510-0100 using Tapatalk
  14. Before: After Coxy's help: http://forums.eagle.ru/ http://forums.eagle.ru/ http://forums.eagle.ru/ http://forums.eagle.ru/
  15. Yeah maybe half visible. Haven't tested also manual mod on air to air gunnery. Sent from my HUAWEI G510-0100 using Tapatalk
  16. The ballistic drop is correct. Over 3 g the pipper is way of the HUD whilst it should be readable even at 5-6 g's. And it is not giving the correct span-mil for the pilot to calculate the range. Think same function as the pipper on the stag. Which in radar mode it does calculate correct but it is way to jumby.. Sent from my HUAWEI G510-0100 using Tapatalk
  17. Are we getting proper ASP gunnery/ranging function in next update? Sent from my HUAWEI G510-0100 using Tapatalk
  18. I wish for a changelog page...
  19. Tragic.. Sent from my HUAWEI G510-0100 using Tapatalk
  20. Are you posting that CL anytime soon? Sent from my HUAWEI G510-0100 using Tapatalk
  21. I don't really like them. But cobra said this is a temp fix but they do their job :D Sent from my HUAWEI G510-0100 using Tapatalk
  22. Check your pneumatic gage you probably missed something and depleted. Sent from my HUAWEI G510-0100 using Tapatalk
  23. BadHabit

    Chaff bug

    42-22 48-16 46-18 52-12 All this are working for me the only strange thing I come across is that on 42-22 setting the ground crew fills the buckets for only 40-20. I assume you know that you need always to double the amount of flares vs chaff to get it work.
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