

Worrazen
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No it didn't, I created a clean DCS user folder completely, I did not change any settings before quitting. I still had F-14 from the Free Weekend installed, and chose to uninstall it, it automatically quit the game as usuall, but this same error appeared after some moments, but the updater went on and uninstalled successfully. But this is a temporary switch (updater feature), I'm going back to release after a while, hopefully things stay stable with the installation it self, but when switching the updater should make sure it modifies the installation's user folder, so that it points to "DCS.OpenBeta" or however it is named usually. There is no crash report, and nothing else immediately visible happens. -------------- -------------- Note: I did switch from Xonar D1 audio card, to onboard realtek audio chip, recently, and tested with 2.5.5 release version, and this error did not happen there. It's the first time I run DCS with onboard realtek. Official Xonar drivers are pretty buggy, I was using modded-fixed drivers and I guess the update didn't go so well so I would have to roll back to the good drivers for Win10 that I was using years before, but I chose to check out how DCS will do with realtek, as I saw some odd behavior with DCS and Xonar that pointed to either DCS not liking it or Xonar it self getting old and showing signs of HW problems, as I started noticing a lot of DPC usage from storport.sys and cmudaxp.sys (xonar) with DCS, however this was the time when I was doing a lot of troubleshooting and performance testing and recording with OBS, so running all those loggers and recording probably may influence things so that's why I'm testing realtek to see if same pattern continues, but it was random it didn't happen in all sessions. Hardware audio just can't and can't get it's thing together, AMD is trying with it's TrueAudio on the GPUs, I'm still disappointed with the audio industry but moreover with the customers that they don't demand better audio and are okay with basics :p I agreed it's a pretty good idea I get rid of a risky component before I start testing 2.5.6 OpenBeta. EDIT: Okay, at least one culprit for the high DPC/ISR latency usage was due to a system information utility, Process Explorer from SysInternals (which is part of Microsoft now), so false alarm, but I'll keep looking if there's other cases.
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Hi This should also be updated once the new policy of expecting users to clean up their DCS shader cache to be an expected thing on end-user machines, because some time back there was research going on the possibility of adding an official DCS user shader cleanup function. The DCS Logging system still regards it as an ERROR and it says how it shouldn't happen on end-user PCs, some of us do this regularly when updating drivers and after a big DCS update. Shader Caches are usually built in such a way they have guids that get invalidated after things change and rebuild the needed ones automatically, but I'm not sure about DCS and so a manual cleanup is the surest way. 2020-02-17 01:17:43.043 ERROR DX11BACKEND: Can't find precompiled shader deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=15;SIZE_X=15;SIZE_Y=8;USE_DCS_DEFERRED=1;. 2020-02-17 01:17:43.043 INFO DX11BACKEND: Compile shader: deferred/blurcompute.fx:DIRECTX11=true;FILTER_KERNEL0= 0.00133, 0.00313, 0.00673, 0.01322, 0.02372, 0.03892, 0.05835,;FILTER_KERNEL1= 0.07995, 0.10012, 0.11460, 0.11987, 0.11460, 0.10012, 0.07995,;FILTER_KERNEL2= 0.05835, 0.03892, 0.02372, 0.01322, 0.00673, 0.00313, 0.00133;FILTER_KERNEL3;FILTER_KERNEL4;FILTER_SIZE=21;PIXELS_PER_THREAD_X=1;PIXELS_PER_THREAD_Y=1;SHARED_PIXELS_COUNT=15;SIZE_X=15;SIZE_Y=8;USE_DCS_DEFERRED=1; 2020-02-17 01:17:43.144 ERROR DX11BACKEND: Can't find precompiled shader enlight/atmambientsky.fx:DIRECTX11=true;USE_DCS_DEFERRED=1;. 2020-02-17 01:17:43.144 INFO DX11BACKEND: Compile shader: enlight/atmambientsky.fx:DIRECTX11=true;USE_DCS_DEFERRED=1; 2020-02-17 01:17:44.175 ALERT DX11BACKEND: Error: Can't find precompiled shader for effect enlight/atmambientsky.fx:DIRECTX11=true;USE_DCS_DEFERRED=1;. Recompilation process will take some time, please wait (this situation should not occur on end user PC, if there is no manual shader editing) There's actually two sets of shader caches mentioned in the log file, the user type ones that are in Saved Games, and the other ones that come pre-compiled and are in the installation in Bazar/fxo, so if those are present then it's technically all okay, becuase when you first install you have a clean DCS user config folder anyway so it has to build the user ones in the first place. 2020-02-17 01:17:38.867 INFO DX11BACKEND: DX11ShaderBinaries::loadCache Bazar/shaders/fxo/fxo.zip 2020-02-17 01:17:41.128 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done. Loaded 1007/1007. 2020-02-17 01:17:41.137 INFO DX11BACKEND: DX11ShaderBinaries::loadCache C:\Users\Username\Saved Games\DCS\fxo 2020-02-17 01:17:41.140 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done. Loaded 0/0. I think this should be a WARNING, but that's just my opinion. It's not that big of a deal, but it could keep confusing users who look through the logs when troubleshooting, at worst they would probably waste more time figuring out this isn't a big deal. There's even an ALERT type of severity level, I didn't saw that one before, why would a missing user precompiled shader cache be such a big deal in the logfile? Perhaps there's a reason and I don't know it. But I know that shader caches get invalidated oh so many times when users have no idea about it, just reinstalling the GPU driver would probably reset their own special shader cache right there. Perhaps the log messagins is borrowed from cases if the Bazar/fxo shaders are missing, that would make total sense, and it's using the same messaging in user-case? I'll go do just that, delete the Bazar/fxo ones and see what happens.
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Forgot the dcs log: In Attachement. But I didn't see anything obvious there, still, for the record (and ofcourse the HW specs) dcs_MSVCPP_RuntimeError_OnExit_2.5.6OB.zip
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New location and font for Battle Damage Assessment (BDA) box after 2.5.6
Worrazen replied to Pally's topic in General Bugs
I guess you guys need a way to set the position on the box on screen, hopefully there's a config setting to be exposed, if not in the GUI options. -
Hello So 2.5.6 seems to be quite a milestone that I switched from release to beta, I cleaned up FXO and Metashaders as well as AMD DXCACHE. I left the DCS config in Saved Games alone otherwise, the new beta build did not create DCS.OpenBeta config, and instead used the existing one. I booted up, it loaded into main menu and because I was just testing things I exited moments later. MSVC Runtime Error came up after exit, DCS GUI is gone but it is still running and the MSVC error dialog is a child of the DCS process.
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Can't start Sim, DCS Faulting application error in event viewer
Worrazen replied to JasonJ's topic in General Bugs
You can kinda still do it half, security updates are probably fine, it's because they keep reinstalling old bloat and keep changing settings as well as just making Win10 looks less and less like Win7 by removing old workaround that made this possible, that's my main beef with it, if it wasn't so annyoing I wouldn't be so critical. What do I mean by half, well, you use the tools to block Windows Updates, and you also disable the Windows Update service, and the BITS service (Background Intelligent Transfer Service, it's a kind of a little internet download service that is designed to be innocent sounding as most are, but works like a backdoor for microsoft to your computer to force updates) Windows 10 is also a lot more sensetive when it comes to disabling/changing services and doesn't allow to turn off or disable many of them, some admin rights workarounds may be needed, or a temporary login into the hidden Administrator account (which you need to follow a guide to enable first because it's there but just disabled by default) So what you do is, you block updates for like 3-4 months, or so, and then when you want to update, you first use Clonezilla to create a disk image of your current OS disk, and it's good to only have OS and critical data on it, without DCS, as the recommended optimizaiton is to have DCS installed on it's own SSD almost exclusively (unless you have a giant 1TB one then ofcourse DCS won't fill it up) but meaning that when DCS is running nothing else should be using the SSD at that time. Games and disk images don't go well together, it's going to complicate things because compressing could take hours and hours, and the longer it runs the more risk it is you might have a power outage or someone trips something, and game files such as textures are not well compressible, you would have a huge image to deal with. Clonezilla is a guided GUI to create and restore disk images, and comes as a bootable live USB that uses linux kernel under the hood to power it, so it's standalone, if you're serious about it could give you more tips, but this tool has a good stable community so it shouldn't be hard to find tutorials, however as always with such thing, even with so much on the web, getting started can be hard, there's many details many tutorials or people don't mention as they take it for granted, I had huge huge trouble learning Git because I had zero linux terminology experience before, it took me like 3-4 months of agony and a year before I could use it fluently. Now you have a disk image that you can save to an archival HDD, which in Clonezilla would do it automatically if you setup the output save location properly right there. And a HDD preferrably that separate from DCS SSD and the OS SSD, you don't want to use precious SSD space for a file just sitting there, because the image will be probably around 50-100GBs if you do it right with a balanced main boot drive, but that's still big to waste SSD cells on so a HDD is the optimal solution. Moreover, development programs are good to install on the OS boot drive because they integrate to the OS more deeper and for many years they didn't like to be outside program files, there's also access/permission stuff that could pop up, and because they are resource hogs that take time to start up so I wouldn't put Adobe or Visual Studio on a HDD but rather the OS SSD. The size of the disk image would usually be lower because usually it's all compresed and it can lower it by 30-40%, sometimes even more, depending on compression level you choose. You have that good working state of your OS saved, then you enable updates and update. Using a disk image for backup is much better method than the built-in backups and restores, those can be buggy, they could do things you don't want, they may not even fix the problem correctly, and may have other side effect, I once used it and all folders got duplicated and it was a mess, I had double program files, double My Documents, who the hell is going to sort all that and figure out, even if you have all the dates and labels, but that was Windows XP, perhaps it improved in Win7 and Win10, but I never used it ever again, I always disable Windows Backup, and delete restore points, as well as disable the Volume Shadow Copy service from using disk to create copies of files, while it may be useful in a case, it's taking CPU in the background, and there's some things that can break shadow copies like defrag, now defrag isn't suppose to be used on a SSD, but they're not reliable, as you move in huge files or manage your disk those shadow copies get destroyed or rendered useless. If you don't know what a shadow copy is, it's the "Restore Previous Version" tab when you open properites if any file, it's using free space on the disk to store the previous versions, but that space is still considered free so it can be overwritten at any time. This ofcourse applies to anyone dealing with everything around OS and DCS around here. However it not that easy as this summary seems, you would do all this HDD, SSD, program reinstall, DCS reinstall, disk image, clonezilla maintenance once you find like 2 weeks of time or something, and have all the necessary hardware freshly shipped at hand, because it takes effort, and dealing with disk images it's possible to mess things up, if you select something wrong you might delete or corrupt your OS drive, that shouldn't be a problem if you have time and go slow and make sure every step is the correct one, I would assume most mess up stories are from those who rush; but the longterm reward is worth it. ----- EDIT: About the Oculus forcing updates, that may be indeed that they go into services and change enable the service and do things, stuff like this is intrusive it's like your neighbour poking in your closet and should have a prompt to ask the user for permission and a warning that the update is required, but it can also be that they ship the actuall full installer for the update right there, so it does an offline update, that still should come with a prompt, but it's a much better method that changing settings by force. -
Can't start Sim, DCS Faulting application error in event viewer
Worrazen replied to JasonJ's topic in General Bugs
Windows updates are brutal, that's why I'm still at 1607 and never updated since :smartass: I saw it coming long long long go what a mess this will be with the trendy "windows as a service" type of nonsense, and there it was, all data deleted from My Documents and similar once in an update, big lawsuits ensued. I hope DCS keeps 1607 support for quite some time, I mean I'll upgrade a few versions up, but I have to figure out all kinds of tweaks I need to do to apply to tone down the bloat that comes with them, and that's a tiring job I keep delaying and delaying, eventually. For example I didn't even knew about GameDVR even existed and a few other things, never had to deal with it, because 1607 doesn't have GameDVR :lol: Your suppose to block updates, updates get recalled, superseeded or are just buggy when first published, and if you must then upgrade when major versions come, it probably includes all the little updates from before, windows updating is notoriously unreliable and buggy and I can't believe the whole world puts up with it, it's ridicolous, you always will get far better results reinstalling windows with a higher versions, rather than applying updates or even upgrading an already installed/live windows. That's what I kept doing, every 2-3 years I would grab the updated ISO from microsoft for Win7, I had like 3-4 test installs of Win10 before I settled on this one. https://www.majorgeeks.com/files/details/oo_shutup10.html That said, it may not be updates, it could be the Program Compatability Assistant, if that is still the name on Win10 .... you should check out the compatability stuff as it could be corrupted and clean it up. You could have compatability settings that are applied for DCS.exe that are persistent for the OS, whenever it sees DCS.exe in that location it's going to apply those compatability settings. https://support.winzip.com/hc/en-us/articles/115011612207-Remove-Compatibility-Mode-settings-from-the-registry Use the above guide to get inside the AppCompatFlags key (folder) and find anything with DCS.exe or Run.exe or whatever you did with the "Disable Full Screen", and delete it, make sure you don't delete whole keys(folders) but values individually on the right side, but not just the Layers key, also look in the Persisted and Store keys under Compatability Assistant. Disclaimer: Use registry at your own risk! -
DCS 2.5.6 AND VPC AIRFIELD EQUIPMENT
Worrazen replied to jsr9597's topic in Utility/Program Mods for DCS World
And the GPU Driver shader cache too: AMD/ATI Graphics Users: C:\Users\Username\AppData\Local\AMD\DxCache Nvidia Graphics Users : C:\Users\Username\AppData\Local\Temp\NVIDIA Corporation\NV_Cache -
OBS Users-SOS-Help Needed
Worrazen replied to Fang333333's topic in PC Hardware and Related Software
OBS tech support usually says to disable GameDVR, you have it enabled. -
Lighting is just a big big deal as it has a huge effect on everything, so I think it's expected to be treated as such and I think the feedback is just to be expected really. I'm quite how the cockpit lights and buttons look and feel, if the glow of the ligths behind switches is properly simulated to feel right, so I wouldn't say it's too much picky, this is just an area that can break the game, and that we all just relax and know that it's going to be a journey, especially where vulkan API is surely going to change some things, because it's not just about the API, the whole graphics engine is being rewritten for that to work, well, some parts probably are recycled, depends if they convert or rewrite shaders, rewriting is like the bane, so conversion is most likely just like most other studios, but even with conversion it probably may change the look a bit. But it's a pretty good idea to realize monitors are totally different with many low panel qualities out there that differ significantly, technologies of LCD, VA, TN, IPS, IPS+, OLED, etc. It would be a good idea for many of you to checkout extensive resources at TFTCENTRAL: You can do something even if you most likely don't have the proper hardware, by using ICC profiles and/or calibrating the monitor's colors to what someone else got on the same exact model, that may not always work due to differences and "panel lotteries". Panel technologies: https://www.tftcentral.co.uk/articles/panel_technologies.htm Calibration: https://www.tftcentral.co.uk/articles/calibrating.htm ICC Profiles: https://www.tftcentral.co.uk/articles/icc_profiles.htm LCDTest: http://www.lagom.nl/lcd-test/
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I was talking in general, and I'm happy but I write sometimes more than I play so I'm guilty too. I find it guilty to not send feedback and there was a bunch of time I kept forgetting so I kinda do it ASAP as I notice something in-game. But you know why I'm happy ... it's patience, you may be all right, but also it's because I might just have a different lifetyle with so many hobbies and interests and doing some post-additional education, so I can't be so hungry for DCS as I don't really go as fast and I digest it slower and I'm always behind, earlier I was soldering some cables, then I was continuing to setup Win7 on a VM and installing updates with WSUSOffline, yesterday I was writing some C# code and visited an open-day at a university for all things electronics, so where do you put DCS into all this hehe, but I do seem to manage to be around DCS quite a lot after all, there's still a bunch of stuff I have on queue for what I bought in the last 2-3 years, that sounds kinda that I'm stuck but no it's just that this isn't shallow game and there's so much I still learn, I have to learn Mig-21bis now because I finally want to go visit that real-life VR simulator with real-actual parts of Mig-21bis cockpit, so that's one on queue, for example. But the pace is comfortable to me, catching up steadily with the core of the community, but I kinda purposelly go slower, but natively slower, it's not slower by force, by letting body and turn of events to choose it's pace, there's also another thing of appreciation, looking at those details and hard work of the developers, little house over at that end of the road there, not as if it's some psychosis around staring at tiny things thinking they're divine, no, it's about scenery relaxation effect that something isn't even designed for, but can work in such a way. I have this attention for detail I got way early way back in nintendo console times when I played campagins and progressed through levels, I always found racing to the end to be annoying and kinda spoiling the experience, I had another friend, who teased me by telling me spoilers of various nintendo games and I had to cover my ears down, he didn't mean it that bad so he stopped doing it and he's still a great friend to this day but he just has his own pace and I kinda never got personal with him about his style as it just never got into me that I would want to talk him over to switch him, I just minded myself, it's not that big of a deal, it's not like some deed. There's also a regular maintenance of controls for DCS, and looking at manuals, it's just another day in the office, I don't have a problem with that, but any updates to the controls pages, features, reference, naming consistency, is all welcome. Well, maybe others who are around here for 10+ years may genuinely be up to speed a lot more than I am and are ready for new content, but it's the fact that the most hungry seem to be the new players and most impatient too :p It may seem like I'm broadcasting this and saying it as if it's the only right way, no, it's my subjective thing and I'm not saying anyone should follow it, some people genuinely work hard 8 or more hours a day and they use DCS as their cup of tea and they really don't want to be messing with the central heating electronics and fixing some valves on pipes downstairs, but yeah I'm kinda freelance I don't have that kind of a schedule so perhaps I wouldn't if I were like that also, but whatever I cooked up it does seem to work in terms of being relaxed around DCS and whatever comes comes, but yeah I was jumping around when I hear about Warthog 2, I think half of the street heard my shout of joy on that one haha ... the thing is, I haven't bought any EA modules except F-18C which got updates as I moved a bit behind so I wasn't getting ahead of it to be upset, and so overall technically I kinda don't have a valid horse in this race so if I were to complain it wouldn't be fair.
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The other thing is, why do us customers, particularly reddit ones, talk so much about sales and the kinda everything else but the content that's being sold ?!?!? (obviously It's impossible to talk just about the content as other things are important for complicated practical reality reasons and laws of physics (when you get down to the root), so it's more of a half-rethorical question, performance and optimization probably is a valid subject) I've done deep thinking and it kinda clicked to me once, when I was reading those gaming forums with console wars discussions and I started thinking more about why would someone who's poor (they talked about it), living in a student home, having all this life infront of themselfs, be spending so much energy talking about someone else's life and a random company and how their financials work and who's going to rake in more profits, who can twist and lure in more customers, it's almost like being like a lawyer or an analyist for the company, or a counselor and advisor, it just kinda doesn't make sense, aren't the customers suppose to root for themselfs? And piece by piece I got it, it's actually quite simple: It's a football type phenomenon, where game companies represent clubs on a football field, and you know how it goes, there's endless chatter in local pub discussion about this team and that team and this player and that player, and how did they do during the offseason, what could they do, what might happen in the next 3 months, what they should do, and oh my gawd please do something as the legacy variations of Russian jets may all be phased out of existance due to agressive upgrade programmes across the Russian military, and on and on and on, including all the irrelevant offtopic details, so is it just human nature of certain cultures that just seem to get a buff out of this, or what's the root cause, well, I'm not going to open a can of worms trying to speculate more about that :) The habit can be unhealthy so I try to stay on the sidelines.
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DCS Multi-Threading Status Report February 2020
Worrazen replied to Worrazen's topic in Game Performance Bugs
Agreed but with this specific I purposelly tried to give the new people some insight because I saw some posts about "multi-core support" as if it's a feature you slap on, as I noticed it did relatively good on reddit there. The semantics is a big deal with me and it springs me into action sort of, actually I was already doing work for an unrelated project with these tools so it was just a quick jump, I totally get it, I had reservations my self should I keep punding on this issue, but I decided if it's a good approach to this then it should work out. Besides on a bigger scale, it at least keeps the less patient players talking about something while they wait for those juicy core upgrades, that's probably better than being bored right ;) That's exactly why I'm going to do going forward for the most part, that different kind of posting which may potentially help in the current state, and I'll keep those thread more low-profile so it doesn't unnecessairly take away from the main point. I'm thinking in terms of finding some areas where there's is a feeling of excessive CPU usage in a particular scenario, finding such bits that may infact be regressions which worked properly in the beginning, finding such bugs, and other inconsistencies, which could count as a good bug report and perhaps actually be fixable as per standard, without any of the new multi-threading stuff having to be speculated around and around, that's probably is helpful would you not agree? Ofcourse the devs may know all this more or less if they dig in with their own internal tools and they may have ofcourse a way better overview and perhaps custom/enterprise tools to track performance, on the other hand it may not be the case because DCS is big and I heard many times that there's always busy times and they encourage bug reporting. -
Really!?!??! So did all those rants of mine paid off :lol: There's a bunch of these ones recently posted by Russian Ministry of Defense youtube channel, where we can get a few glimpses of the cockpit, but modernized versions. --------- --------- The old Su-25 cockpit: And an older video, but SM3 modern version, I think there's one big new MFD on the left: Except I think it's low chance for fully simulated Su-25 because is that really eager and a milestone, that would be more of an upgrade, I guess more on Su-27 and Su-33, but I know that's a stretch overall this is wild guessing, otherwise I'd be still happy with Su-25SM or so, SM3 probably not since that's latest. Or a Mig-29 ofcourse. But don't get me wrong, I'm rooting and cheering, but I won't be disappointed whatever it is, it's going to make someone happy, we're going to get to those eventually I hope but it may be harder, if it's AC-130 then holy smokes, it's not like I'm that intolerant that I would need that exact wish.
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Russian Ministry of Defense:
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So we're gonna have DCS bingo! I go with Su-27 baby!!!! What's the reward :p
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DCS Multi-Threading Status Report February 2020
Worrazen replied to Worrazen's topic in Game Performance Bugs
There's a bunch of stuff I don't want to get into details, and I remained light in this thread, I won't go into deep speculation so much as I was trying to in the past, because I really don't know and it's tricky, it's quite a stretch to guess how this simulation sync could matter, where could it matter and where not, and how much, do two missiles that fire from different unit and are tracking a different target have to be synced so the physics/tracking calculations all have to be on the same thread ??? There's like a paragraph I just wrote and deleted, it's pointless, we don't really know, unless you're with 10+ years of experience in deep CPU programing, geometry layer, physics, tracking logic, and 100x other things, what's splittable, could potentially all weapons be on their own thread, like you drop a GBU-12 and it works in thread20 and your buddy fires an Aim-9X and it works on thread21, or at least partially, ... as an example, now in practice ofcourse these things wouldn't fill up a core so in practice these relatively small split workloads could be grouped into a thread so that there wouldn't be thread spam with so many threads doing tiny work. I got to say that with a big note that this is all at your own risk information, I kinda wanted the light and the big plausible details to be known out there, without loads of my speculation which can be negative I mean it's like a stress generator and probably quite a demotivator and I don't want it to take the attention away from the actual content and the reason we're playing and being here and there's a lot to be happy about. I'm actually learning the tools and figuring out all the other side stuff around them, as I'm writing a custom program for anaylsis of the processed output of these perfromance loggers (EWT) for an unrelated use case in performance analysis, as I deal with diagnostics/perf for a number of other stuff, so that's where the root causes are, DCS is more like of an example test case I'm using to get to what I'm actually after, so yeah it's less about purposelly hunting around DCS. Going forward if I get deeper into this I'll probably do posts that would be more geared potentially to actually be helpful as a bug report, or if not at least interesting to the tech savvy part of the community here, trying to teach every single person is a bit too much task but I think it's rather helpful to just do various scenarios and get the data out and report and leave the speculation out about what we or me or she or he would do about it and all that stuff. -
I'll repeat what I said many months ago, I still agree with this method of getting a bunch of modules out before the sort of lockdown and a season for a lot of core improvements, if it were the other way around, you'd be waiting for core improvements without F-18C, without F-16, without a bunch of stuff that's in-house, perhaps the 3rd-parties would be unaffected but still, it makes sense. I think the whole MAC thing is a huge solution to the EA in DCS that we had to sacrifice for DCS future to be secured with key core improvements that are necessary to stand against competition, then the MAC can make the extra resources that is necessary to feed the DCS behemoth which is still a specialized area in comparison of all flight sims popularity. Just the hardcore tight community probably couldn't stand against other massive companies who can just throw 100x million into those civilian flight sims and the mass online ones. But I don't mean DCS could go away, it would just lag behind in tech probably. I think that we have more than enough modules, even tho some areas aren't covered kinda we could leave for later but obviously most of it is not covered there's too much out there and DCS existed for what a bit more than a decade now, that's a fraction compared to ~70 years of history in real life. I'm going to say this right now, ... there's one surprise aircraft coming, there's the WW2 stuff coming, that's two, and three the helicopter guys finally get their big fish right there as the core updates are dropping, the Mi-24 Hind/Krokodil, and if you think Mi-24 doesn't look cool I don't know what you're smoking. The DCS Warthog 2 and Black Shark 3 ... don't count as much as new modules but it's still a thing that's happening, and ofcourse finishing F-16 and F-18 ... there's a bunch of things going on as we can see, and there's a bunch of new people that don't have some of those modules yet, .... so I'm going to say this right now, I think I would cut out releasing any modules for a while, to let this be absorbed at all, that's harder to do when there's 3rd parties involved with their own schedules so I understand, perhaps expanding the development of those unit modules and save it for later so they're more complete when they get into Beta. Is the combat flight sim community is big enough to properly take all this in to get the? The core upgrades are to be excited about and to get experience out of that for a while, unless the community gets bigger but I don't know. Now ofcourse none of this is extinguishable content, it's so deep and the learning experience rich that there's never truly an end, you can go back at any time even if you keep jumping to the latest things all the time, well some people may be fine with that and don't mind it, but the content I think would receive less attention and appreciation because I don't know if all the hype is genuine then when it's working like a conveyor belt machine. Even if a portion of community is hungry for more content I'm not too sure about if trying to serve the content ASAP is indeed better than delaying and letting them come back slower but steady, but when you draw a line it kinda ends up the same, but this is so hard to prove as we would need to be in an alternate universe and test both methods with exactly the same circumstances and product, the hype for F-16 was insane and testing the opposite method with another module may not be a valid test because there's just apparently nothing as big as F-16 at least in the popular community, I think I have the screenshots somewhere of the servers and forums barely responding that day. So if more stuff comes ontop of saturated times it would get less the attention it may get otherwise, or they would steal the attention away, just saying. More niche and high-risk modules such as AC/C-130 would definitely be at a negative handicap if they're released at saturated time, that kind of stuff has to be purposelly released after some time of draught and then still some drought after it and that's not me being a wise guy kinda managing things for others, because that applies to myself as well and I'm saying things I would do for myself as well, I would like to increase my motivation for things that aren't my favourites that I haven't came across in history and it can be hard to create that emotional attachement sometimes, it takes a person to do some tricks to get the mind to start liking and appreciating and objectively treating it and not just shooing it aside because it's some unknown thing. So I don't think things are exhausted, even if there's a healthy hiatus of less new modules, it shouldn't mean that everyone stops getting the stuff they queued up from before, I mean I have a bunch of things on queue, Warthog 2 and Syria map absolutely. If modules are churned out too fast, well there may be a module famine in the future and could be a gap lacking of modules, real history is a finite resource. EDIT: I even could go as far to propose a crazy idea of having a community-agreed-upon-self module lockdown weekend or aka emergency module showcase weekend where a special scenario could be created DCS wide, where most modules would be temporairly disabled as if you didn't own them, so no F-16, no F-18, and only one or two aircraft modules would be enabled as part of this weekends AC/C-130 emergency showcase and we got a special mission here (MP and SP versions), downloaded as part of patch update for this feature, with the initial story for such showcases always beginning with an imaginary emergency story that we got lost somewhere and we have no other aircraft and we only have this damaged AC-130 to get back home, on the double move out go go go, we have to learn how to fly AC-130 now MUHAHAHA, sergeant get the manual will ya! But ofcourse such a thing would be possible to disable as a failsafe for people who would totally not agree with it or whatever issue could arise, failsafe for any technical reasons, it would be a timer that would automatically run out as 2 days have passed according to the computer clock, which one could mess around if they wanted to, so even if you don't have internet connection it would unlock it self if you didn't yourself manually already, I'm not sure about providing a GUI button to disable, it's too easy, you could edit the special config file for this feature and get rid of the restriction. This way all those people who aren't interested in a module because they're busy with else but they keep having it on a queue and keep forgetting about it would then be kinda "forced" to try it, but not truly forced, just participating in a fun scenario that the whole community could enjoy and make fun stories about, well, in theory. EDIT: That mission could be made to also be part of some kind of a competition at the end with some symbollic prizes such as perhaps apparel or ED Miles, that would make more people more relaxed about it as there's something you get if you have to be locked out of other modules for a while :)
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Ah, I doubt it's that tight, it's all a big tree of builds in version control, development is going on probably many versions ahead, the stuff we get is things that are down the line and tested and were churning for some time, but as per usual many hotfixes can be put in relatively fast. But how far back do they keep all the build archives is another thing, perhaps all, perhaps just 2 years and then major milestones, but I would say the final state of major version such as 1.2, 1.5, 2.0 most probably still live somewhere. The Mig21bis updates that were coming for the past half year or so were actually cherry-picks from the big new update, being backported, for beta testing.
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So in this mission, I contacted JTAC and the first thing he said, "no further tasking" or something, "you may depart" right off the bat when I was approaching "WP4", so there's like no targets before I even started getting there, so this seems like a bug. Briefing does not list any threats, not sure if that's part of fog of war or what but it feels off, once I get close to Tskhinvali I get fired on by what seem to be MANPADs, but there was once when a missile warning came up but it could have been friendlies, tho there's nothing on the AWACS view whatsoever, missiles don't show up either. EDIT: I saw a note in another mission, Overwatch, saying that "Although JTAC may tell you no further tasking available, you may depart, that may change as new targets are detected" ... well I kept pressing and asking for a long time, does that mean I just wasn't idling for long enough, or would I have to actually discover the targets myself with the TGP first? I suppose others are detecting that, SEAD planes, other friendlies and ofcourse the JTAC group it self, but perhaps it's also player too?
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SMT or HT is that thing that add a whole other level of complexity to performance diagnostics in depth, when dealing with a lot of threads, cores, and factors in a single session of performance dataset, in basics you could just run two identical benchmarks with it disabled and enabled, but the general take is it's about paralellism, it won't raise maximum of what a single core can do, so it won't single-thread performance, and since DCS as many other games is limited by single-thread performance then it's not hard to figure out it won't do much.
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DCS Multi-Threading Status Report February 2020
Worrazen replied to Worrazen's topic in Game Performance Bugs
Here's another case with F-18C EarlyAccess CAS Mission (Forgot to choose better loadout) Compared to the initial case, this mission has far more things going on, there's far more AIs, ships, carrier, AWACs, Kub AA with radars, the proprotion of the main thread vs the rest gets wider as you can see. -
Come on, tell that to Amazon, Google, Microsoft ... It's always been a look back and a look forward around new year milestone with many announcements to give us an idea what's officially confirmed and what not, there's a lot of swirling wishes and things that people talk about during the year. There was proper disclaimer on the use of some FX and effects, because in real life sound takes a while and you wouldn't have heard the explosion of the train from the view on the airplane the immediate moment it exploded, so they had to add that in. You see any marketing ethics violations then let us know but I don't see any myself yet. The trailer showcases the whole thing overall, and yes it can look deceiving if you take it literally, but because it's a lot of information in a short time, you can't play for 10 minutes and recreate the action packed scenario like that, ofcourse not, but that's not the point, it's to showcase the whole thing what you can do and it does a better job than explaining for 1 hour, but if you want to get into details then ofcourse you go down into the manuals and all the rest. Interpreting the marketing correctly is also your responsibility, you have the power to take what you want from that, to control to what extent will it influence your decision on which module to buy and when. And let me point out one such example, proper simulation of IR aka proper FLIR rendering, that one thing turns out to be such a big deal to develop under the hood, because that's just the technical reality of things, and I knew that was a big task because I had an idea what had to be done from simply having modding experience and an attention for tech, gaming dev, and programming news for many years and it's that background that allows for better tuned expectations and timeframe, and that's the ever repeated standard fact that if you're just a gamer without the gaming background about how things work then you're far more likely to be always disappointed for all the wrong reasons, with unrealistic expectations and getting excited too early, you're making it harder on your self while waiting, but the best thing someone like that can do is to sit back and relax and make the wait easier, because your input probably not going to affect the development, either FLIR is done right or nothing, there's so many things to do while we wait, I'm not 100% immune to the excitement either, but I just started with Mig-21bis finally after having it on the back of my mind for so long, I still have a list that I created in the years before, just sticking to that list and not skipping ahead is a good strategy to keep too early excitement about new things down. So, getting to know it, going through training and tutorials, I don't need FLIR rendering for that, don't need new ATC for that, don't need the new AI RTS Campaign system for that either, but I know having those things is so tempting that we try to create artificial requirements for ourselfs to feel comfortable, that's the psychology that I'm trying to counteract, but people who aren't aware they let these primitive programs control so much, you must counteract the temptation the brain is making.
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Shhhhhhhhhhhhhhhhhhhhhhhhhh
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The preparation of emergency services and the response is quite more substantial compared to other cases that I've seen in other countries/airports, it definitely varies greatly, they're taking the precautionary stage very seriously and you get the feeling like something big happened, it probably even outruns the responses I've seen in USA airports, we don't get to see the full state on the ground but just from all the data from so many cases it does feel like a huge difference. Twitter Video - Aaron C. - #AC837 - F-18 Inspection.zip