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Everything posted by IronJockel
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Well not on a the map according to lastest news. That has to wait until Syria is done.
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We stay on the stable version to avoid bugs that get fixed in the beta process. Since 2.5. is out of beta it makes not much sense to switch back to the beta branch to get a fix a few days earlier, if it breaks the missions or something else.
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Server is running fine on the release branch of the game.
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Questions from the Community for Nick Grey - Answers!
IronJockel replied to NineLine's topic in Community News
Will this "computer wind tunnel gizmos" be considered to be used for the other birds as well? From what i understood, the team tried to gather information about the P-47 the conventional way for a pretty long to, before changing to this method, what leads me to believe that this is expensive. -
To be fair a lot in that list isn't map related.
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If it's just a few tweaks, why not do that before moving on to the next project? One product less on Open Alpha status, right? I don't think this is a "make a unfinished product money grab", but based upon the information at hand i can't blame people for getting the impression that it is. We pretty much got told, after 4 months of silence that work on the map is on hold, in favor of something else, that from my understanding doesn't benefit the map in a active manner.
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:thumbup: Bring on the jug :joystick:
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It's not like the content is on full release with or without Speed trees according to ED/UGRA anyway, is it? So bear with my (well actually our) frustration on reading that they went on to make a other map before finishing the one that already is being sold, without an explanation.
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So from working hard on Normandy we went to working on a other map. I'm sure (hope?) there are good reason for not finishing A before B, but I am really disappointed about this route of action and this drives me away from putting any money into the Syria map. Especially because of the lack of speed trees on the Normandy map.
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Nobody is questioning that things take time. It's the lack of communication what makes people nervous.
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It's almost a year since Normandy plus WW2 units came out in alpha state. We got one or two updates on it and then absolute silence about it. So the question is, what is going on here? Usually we know why things take long. But here i feel we got some serious lack of customer communication. So at least a heart beep would be nice.
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Did i miss any news in the last 4 months regarding this map? After all it' now out for nearly a year and it sadly changed for the worse with the 2.5 update.
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Performance Optimization for Ground Units
IronJockel replied to Kyridious's topic in Western Europe 1944-1945
I feel your pain. -
Just any ground ponder from the era.
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Carpet bombing not working with B17 in 2.5
IronJockel replied to Muybonito523's topic in Western Europe 1944-1945
Just tried it. Nope -
Server is now Running on 2.5 Feel free to report any trouble.
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Server is now Running on 2.5 Feel free to report any trouble.
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As we know, large numbers of AI take their toll on performance. So at the moment the maximum number of bombers we can let fly in formation is tiny in comparison to what flew over Europe from 43 - 45. I know that ED constantly want to improve performance, but what kind of number can we fairly expect/ what is ED's goal for unit count overall?
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Server is running a "fresh" install of the game. Only added script is the slot blocker by Ciribob. Nothing else. If somebody can point me to a possible fix, pls do so.
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Adding the DCS: Bf109K4 trigger functions to the DCS:FW190D9
IronJockel replied to henhag's topic in Bugs and Problems
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Did you fly yourself with the gear down? It should be nose heavy and slower. It does to my knowledge... Gesendet von meinem WAS-LX1A mit Tapatalk
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"sound-radar"...official opinion on it?
IronJockel replied to 9.JG27 DavidRed's topic in Western Europe 1944-1945
nice! -
So after multiple attempts on finding anything about Mg151/20 and the Mg131 jamming problems under G on the internet i gave up as i found nothing at all. Quite the opposite for the Mk108 (unsurprisingly), to the extend that the 20 mm was the preferred cannon for fight vs fighter combat. What also could be noted that bad quality materials in the late war for the belts tend to cause some issues and that guns in the outer wing could suffer from the more flexible area they are built in that guns around "hard" area like the nose. So from the sources i got, i can only conclude that we got a misrepresentation here: There should be no notable difference in jams between the Mg131 in the 109 or 190 and the Mk 108 should make more trouble than the Mg151/20. So jamming is either over-represented in the 190 and/or underrepresented in the 109. If somebody has a better source please share, especially from ED as i really would like the reason for the current state, if it ain't a bug. http://www.linkfang.de/wiki/MK_108 http://www.linkfang.de/wiki/MG_151/20 https://www.google.de/search?biw=1922&bih=897&q=mg151+jamming&oq=mg151+jamming&gs_l=psy-ab.3..33i160k1.899.899.0.1202.1.1.0.0.0.0.54.54.1.1.0.dummy_maps_web_fallback...0...1.1.64.psy-ab..0.1.53....0.ffle3Vkno6Q https://books.google.de/books?id=LCceCgAAQBAJ&pg=PA111&lpg=PA111&dq=mg151+jamming&source=bl&ots=shPO6beS9Z&sig=f8G01Z8Aov1sf2GNkQTr2OP9isU&hl=de&sa=X&ved=0ahUKEwiJqK2g98XWAhVDVRQKHQcqAY04ChDoAQgvMAE#v=onepage&q=mg151%20jamming&f=false
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Around 5g. What gun jams seems to be random. Did test the 109 aswell. You can pull that amount of g with ease.
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What has the p51 to do this this? The same gun is prone to jam in plane a but not in b and we don't know why. Gesendet von meinem WAS-LX1A mit Tapatalk