Jump to content

DrDetroit

Members
  • Posts

    284
  • Joined

  • Last visited

Everything posted by DrDetroit

  1. I found that script and messed with the training mission...pretty cool!! I just don't understand how to get it into one of my missions. Do I set an advanced action to the infantry, like embark at a waypoint, then hit the pulldown to select "script", then select the CTTS as the script? If that is the case, is the script always active after that action or do I have to set another adv action to use the script so troops disembark? I'm not understanding how to get the script running in the mission...and that thread isn't helpful with this info since it's like 50+pages or more. Any input is appreciated. Thanks in advance! DrDetroit EDIT: I think I figured it out...If anybody else has issues, I used this: http://simhq.com/forum/ubbthreads.php/topics/3977343/Possibly_stupid_question.__Scr
  2. If you mean the door gunners are not engaging targets, you have to issue a command to engage; to do this, press LCntl+3 and LCntl+4 for each door gunner, they will start shooting...although not that well...but better than nothing. Good day! DrDetroit
  3. Yes, you are correct. I meant DCS needs to fix that implementation, not BST...my bad. Although, looks like the AI was able to pickup my troops...I guess that is better than nothing. Good day! DrDetroit
  4. I'm trying to figure that out myself. I'm not sure how to get troops in my Huey or the AI AC, let alone disembark. Thanks in advance! DrDetroit EDIT: I've setup a test and the troops will just not embark. So just read in a post that the troops will not indeed embark currently as BST has removed that feature due to it being buggy. This is what I have read regarding the first mission in Crazy Horse, which is unfortunate if true. I mean good grief, a Huey you can't pickup troops with??!! Love the sim, but when I read that I was stunned. I mean every pic you see of a Huey in the '60s, 70s and 80s, has troops in it, landing at a hot LZ. Hope they fix that asap. Oh well, on-ward and up-ward!
  5. You can change HUD intensity with a rocker switch under the HUD. To see it you have to kind of raise your head to see the rocker switch labeled INT I believe. There is a setting for HUD color also, although I can't remember where I found it. Check the manual. Good luck! DrDetroit
  6. I'm still trying to get past Hammerfall-3...that is a tough, but very cool mission. I've yet to be killed by the manpads, I keep hitting the mountains trying to pop in and out of the cloud base. Last night I was finally able to hit some targets w/out hitting the ground...or the ground coming up to hit me. Very cool mission and ambiance, makes flying it over and over fun. This is a great lesson on how to work the AC, sensors and weapons properly. Great job, can't wait to fly the rest. Good day, DrDetroit
  7. Great tips guys, this will help a lot. I just picked up the DLC and absolutely love it! A nice addition to my AC hanger in DCS. I've thousands of hours in all iterations of F4 since '98, LOMAC and FC, DCS A10C, etc, but I can't hover very well yet in the Huey, and my takeoffs are abysmal, but I can get it off the ground in a very ugly manner and cruise around. Man, nothing like I remember Janes Longbow from years back, which is my last time in the pilots seat in a rotary AC. Anyhow, thanks again for the tips. I'm going to strap on the Huey and take her for a ride for a while tonight and get some stick time. Good day, DrDetroit
  8. Which file is modified? I'm going to give it a try as well. Thanks! DrDetroit
  9. Cool...I'm going to give this another go in a few minutes and see if I can accomplish this. Sounds like solid advice Yurgon. My problem thus far has been keeping from hitting the deck trying to break through the clouds at steer 3 and/or4. I'm sure the SA9 will be the next hurdle. Even if I stay below the cloud base, those mountains make for very treacherous flying with the cloud base below the mountain tops, let alone having to acquire target, shoot, and boogie home. I got caught in a valley last time and all sides of the valley the mountains shot into the clouds and I just couldn't pull up and out fast enough...bam! I thought I had made it, as I was starting to climb out of the clouds into sunshine, but still ran into the mountain. Great mission, and should learn alot once I figure out the details. Good day for flyin'! DrDetroit
  10. It's the Enemy Within - I believe it's the 4th mission. You have a 3-slight ship, fly north-east and hit a base just south of the Russian border. http://www.digitalcombatsimulator.com/en/files/1286622/ Low cloud base, it raining, and the rain turns to snow at altitude. It's beautiful above the clouds, as it about 6am and the sun is just popping up and over the horizon. No JTAC so I can't get the target coords into the nav system or I'd just CCRP.
  11. Hey guys, I'm stuck yet again with a strike mission where there is a cloud base at about 10k, target is near the Russian border to the north...deep in those tall mountains to the north/north-east of my base at Kubuletti (SP?). -Thanks Baltic Dragon...it's one of your mission...superb BTW!- So I approach the IP above the cloud base at about 15k. If I go into those mountain ranges below the cloud base, I can't get out fast enough without hitting a mountain, and you can't see shit down there. So is my tactical assumption correct; I should get below the cloud base at my IP, as I'm carrying mk82AIR and M151 rocket pods (I'm thinking Mavs and LGBs are no good without being able to acquire a visual) and the target is located close to the cloud base, maybe 1000'-1500' under it? Also, the target is in a deep valley and the cloud base is below the mountain peaks. My first issue is I keep slamming into the mountain trying to roll into the valley to get low and fast. I assume I just need better SI as far the the area goes and need to figure out best ingress. My main question is what is the best loadout for this type of mission? Is my assumtion that Mavs and LGBs would be ineffective in those conditions? What loadouts should be used...is using dumb bombs, rockets and GAU the best option? Also, how the heck do you visually acquire a target like that? It's a small guerrilla base, with a SA9 right in the midst of it all, and if I can get below the cloud base safely, then what!? That SA9 is going to get me -no? Thanks in advance guys. This one seems a bit tricky. Good day, DrDetroit
  12. Thanks guys, this is what I was looking for. Will study this stuff after work today. Great posts everyone, should help sort out when and how to do a popup and P*Funk's description of the attack wheel/circle setup. Will prob have more questions once I get a chance to dig into these helpful posts. Good day! DrDetroit
  13. So, question regarding proper approach and technique for low altitude GUA-8 gun run...or pop up bomb run I suppose falls into this as well; what is the proper and acceptable USAF tactic and procedure (A-10 related)? I'm trying to get a handle on how a A-10 pilot is taught to enter, execute and exit this particular situation. Let me know if I have the procedure down with the following example, or what I got wrong/missed - this is what I gathered from the few A-10 cockpit footage of gun runs I could find: - I'm rolling in on the target at say 500ft, coming in on a sam or aaa target. - I have to keep the target off nose about 30-degrees while coming in low alt (to help keep any sensors from locking me). - When about 2.5 to 3-miles out from target, start quickly pulling up to about 1000'-1500', level off and turn into the target to line up gun pipper. (hard part for me) -two or three short burst with the gat and roll off target 90-degrees and hit the deck again. So if I miss the target on the first run, or need to make a 2nd/3rd pass, what is the procedure for rolling back in on a target you just nailed. Do I just gain some distance and 180 back in or more to it? I'm having a bit a trouble with this type of action...so I ask the experts here. Like I said earlier, not a lot of of this info that I could find in any practical form. Thanks in advance, DrDetroit
  14. Didn't realize you're the guy...so thanks much for the awesome pit...it's fantastic!!!! Great thanks! Good day! DrDetroit
  15. You are correct Jateu. There is loads of info about how the systems function but nothing on how they are to be employed. Anyhow, I guess the best option is to join a hi-fidelity online squadron and/or watch youtube vids on things like how to enter a proper dive to put that pipper on target quickly, then what to do after you've done that so you can survive to brag about it. Good luck! See you in the wild blue yonder! DrDetroit
  16. No no...not your campaign, sorry if it came off that way. I've flown that mission like 10-times already, and that only happened twice in a row. The other 8-times, one of the three SAM sites got me instead. Like I said, I chalked it up to over-stressing too fast, too hard with too much weight on the wings. BTW: One heck of a campaign, I' loving it. Thank you for creating it and uploading...appreciated! Good day, DrDetroit
  17. Not sure if the question directed to me, however, yes - Ricardo's pit is very nice indeed. I'm keeping it! Good day! DrDetroit
  18. Same here...had the same wing break off twice in a row flying the same mission in the campaign Enemy Within...checked TacView for both instances and no ground fire. This was during the 3rd or 4th Enemy Within scenario (three SAM sites to kill), never had it happen before and doesn't happen all the time with that mission either. Never had it happen with any other mission, jut chalked it up to over-stressing an ageing air-frame or something. Good day! DrDetroit
  19. The link to Ricardo's A10C pit has been truncated. Can you try reposting the full link...did a search and nothing came back. EDIT: Found it! Sorry guys. Thanks DrDetroit
  20. WOW! In that video post above, love the voice overs, it sounds very professional. Did you do all those from scratch? Great feel to the mission with all the chatter from the vid. Seems like a lot going on...looking forward to flying this one. DrDetroit
  21. I'm still learning the A-10C, so just my sense of things...seems to me you should be proficient w/out the TGP before learning it's usefulness. Basics are the foundation of proper flying techniques, especially when getting shot at and in close contact at the FLOAT. If you don't know how to use the A/C, how can one be proficient with the A/C and all the goodies that are added on. Easier said than done though...isn't it. Good Day! DrDetroit
  22. That's why we have these wonderful forums with guy/gals whom know their s**t inside and out. I'd still be figuring out what a SPI is, or SOI without them (soy sauce - what'd you say?). Thanks Yurgon! That's what I was looking for. Good day! DrDetroit
  23. Great! Thanks guys, this is very helpful info. Nevyn, that was my next question actually...how to properly spool down, in order to spool right back up in same mission. I don't have my intercom mapped...didn't know I needed it until now. I have my mic-switch mapped with fore, aft and down....I'll add up and use that for my intercom (TM A10-Warthog HOTAS). This must have been my main issue with no-reply at all from ground crew. Thanks again fellas'! DrDetroit
  24. Oh, I see. I was using the UHF radio(tower) and requesting that way. So I can just pull up, open that canopy and request. Cool, I'll try that. Thanks! Any idea how to keep my wingman from parking, instead of rearming/refueling? Thanks again P*Funk! DrDetroit
  25. So how do I get the MAV to lock quickly in a low level attack? I'm having issue with this part. I slew the MAV to the targeting pod SPI I set to the target (sam), then I turn my attention to the MAV MFD. When I start slewing the MAV to the SAM target it doesn't want to lock right away. The MAVs already slewed to the SPI, but will not lock until I SOI the MAV MFD and move it around the SPI manually until I get a lock. In other words, I can't launch until I take over the MAV manually and slew it around for a bit, even though it's already looking at the target via the targeting pod. Hope my explanation makes sense. Seems like I'm missing a step, shouldn't the MAV be ready to fire once I have it pointed at the SPI via the targeting pod? Thanks and good day! DrDetroit
×
×
  • Create New...