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DrDetroit

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Everything posted by DrDetroit

  1. Ha, that's funny. Had the same thing in my SU-27, when my wing (at my 3) fired at a F-15 at my 10...I hear him call the shot, look at him launch and see the R73 headed off his rail - right towards me! Had to pull hard up and that damn 73 missed me by mere inches...that IDIOT! Good stuff though. Oh, yea, last I had seem my wing, we were both hanging from parachutes over the black sea. Good day! DrDetroit
  2. Yup, the TM Warthog HOTAS was made for this module - literally (as you prob already know)! Fun module and quite demanding, great campaigns and missions for it to. Lots of goodies to find in the CDU functionality as well. Good luck! DrDetroit
  3. I hear the AI constantly announcing their return to base, over and over, I don't get ATC repeating their phrases. As for the AI piloted A/C it's a known issue. Good day, DrDetroit
  4. The pilot in the article below, who was able to test the SU-27 back in 1990, never really mentions any weird trim characteristics, and he gets a bit in-depth with the article. He does mention a few times about the "positive" flight characteristics, but that's about it. Check it out - posted elsewhere a few days ago - looks relevant to this discussion: http://aviationweek.com/site-files/aviationweek.com/files/uploads/2015/01/1990-%20Su-27%20Pilot%20Report%20%282%20of%202%29.pdf Good day, DrDetroit
  5. Interesting read. Thanks for posting. Didn't know the SU-27 has a "panic button", which is there to wing-level regardless of attitude. Do we have one of those for the inverted stall? Good day, DrDetroit
  6. Ok thanks - good to know. My wing is very helpful with my SA when we're BVR. Hope ED revises the AI and ATC in 2.0 - which I think I've read is on this list of updates.
  7. Hi guys, So when I'm doing BVR training with a single mission I setup, my wing is always able to to ping the bandits far more quickly and farther out than I can. It's a mission I setup, with two SU-27s (my wing and I), two F-15s (OpFor), two Mig-21s (OpFor Migs) and two SU-30s (ally flight). The initial spread is about 180km, and seems my wing is able to get a fix on bandits anywhere from 80-100k out. Seems I'm only able to get a picture from my radar (on the HUD) when I'm within 20-30 miles max, and switching radar sub-modes from time to time, slewing the radar on the x, y, and z plane looking for the targets I can clearly see on my MFD, which is the data link of targets from my wing. Is this typical or am I missing something with the radar submods? Thanks guys! DrDetroit
  8. Don't AIM-120s have Home-on-Jam (HOJ) ability? I believe it does...can't remember, been awhile since I fired a slammer from the F-15 (LOMAC era) or the F-16C (F4BMS). Good Day. DrDetroit
  9. Variable = +/- Alt and +/- Speed Speed (x - coord) and Alt (y-coord). Follow the blue line for equilibrium values.
  10. More like 45-year old aircraft. I think development started in 1970. Would be nice to have at least one fast mover with a fully integrated and clickable cockpit - and realistic comms especially. Don't know why they haven't done a hi-fidelity avionics version of any fast mover...it's all the old slow shit...which I love too, but nothing like cutting the crest of a mountain top at 1000kph in a F-15 or SU-27. Would be really nice to do so in a somewhat integrated and clickable pit. Just my $0.02 worth! Good day, DrDetroit
  11. I think you have to go to DigitalCombatSimulator.com and log into your account. Make one if you don't have one. Then go to your profile (upper right hand of page), and do a License Check (type your key into the space provided), and if all good with the license you can active (or link) that module to your account and it will be available in-game. Had to do this with my Steam modules when I installed 1.5 beta separate from my Steam version of the sim. Good luck! DrDetroit
  12. You can turn, or rotate, the pilot using rudder pedals. As mentioned already, use the stick to walk forward, backward, left and right.
  13. Great help, thanks for posting. Question; does the ASC disconnect automatically reconnect or I have to hit S again? Thanks again! DrDetroit
  14. I must be using far too much throttle then because I was just thinking after my last flight what a gas hog this a/c is. I'm running out of fuel after about 600km, full tanks - takeoff from Gelendzik and turn around at Sochi to RTB . I keep the throttle at about 90% when cruising at about 7000k. Maybe I need to move it down to 80% throttle and climb higher 10,000k or so. In any event, haven't flown the Flanker since LOMAC, and I'm in love with this a/c again. What a beauty! Reminds me of the Millennium Falcon a little; the way it belches black smoke and the odd groans and noises during startup - beat up old school steam gauge cockpit and lack of a proper HOTAS - cool stuff! Can't wait to jump in it later tonight. Not missing my A-10C, UH-1H or F-16 blk-50 either (yet)! Good day, DrDetroit
  15. In mission editor, look at the top toolbar. I think it's "mission" then settings - or something to that effect. I don't have it open right now. Just look around and you'll find where there is a submenu that pops up with all the tick boxes you can select for the mission. Good day! DrDetroit
  16. I too was going to get FC3, I went with the single module from Steam and purchased the SU-27 instead. I'm with OP - I have the A10C, so don't need the A model, and until the Mig-29 get's updated I'm not interested yet and the SU-25 - ugg. Very happy with my choice. SU-27 is a fantastic module, high quality, and I believe has the PFM already. Love it to death (many deaths so far - not easy to fly at first - likes to invert and stall while doing high AoA maneuvers if not careful). Would be nice if ED added some bits of an interactive cockpit - would be cool but not absolutely necessary I suppose. A bit more detailed Nav system, ILS and Comms would also be welcomed. Was thinking about the F-15, but I just had to get the SU-27 first. F-15 next! Good luck! DrDetroit
  17. Love the Russian fast movers too. I just purchased the SU-27 and absolutely loving it. Passing over the crest of mountain tops at >1000 kph skimming the trees as the valley open up and the ground drops away quickly is a blast. Truest sense of flight at speed you can get from a desktop sim. Not as sophisticated or complicated as the A-10C module, or other hi-fidelity sims, but quite nice none-the-less. Just wish they'd get to adding some clickable elements to the pit. Good luck! DrDetroit
  18. The bugs and dirt helps line up my guns as well as helps my formation flying...although it is too dark.
  19. Funny, the link you posted is to this thread. Anyhow, when I turn flat shadows off, it totally eliminates tree shadows - not making the shadows high quality but totally eliminating them. I turn flat shadows on, and the tree shadows show again on the terrain. Is it suppose to do that or is this a bug. Again, I just assumed flat shadows ON meant the game engine will project shadows on the terrain. Which is what it's doing now. Thanks and good day, DrDetroit
  20. When I shut off flat shadows, I loose tree shadows completely. Turn it on and I get them back again. So I figured flat shadows allowed shadows projected on flat terrain.
  21. Same with the Huey. I noticed during a UN mission where I drop supplies off the soldiers actually walk up to the Huey and open the doors to get the supplies, then they walk back to their tents. When dropping off the reporter at Senaki, a soldier walks up the the helo and then walks back to their private/commercial jet. Nice touch for sure Good day! DrDetroit
  22. Ok, thanks. Been reported - many times over. Good day! DrDetroit
  23. No AC Shadows or Spotlight Visible On Terrain Didn't see this posted, if it was, my bad! I noticed when flying the Huey last night that there are no AC shadows showing on terrain, but the shadows do reflect from buildings and other objects, just not the terrain. I noticed that the spotlight also does not show on most of the terrain, but does reflect on certain terrain tiles, and all the buildings. Not a big deal, but something that'd be nice to have fixed. Thanks and good day! DrDetroit
  24. I think there are a few training missions in the user files section on the main page at digitalcombatsimulator.com > downloads > user files. I generally setup static objects at the target range just north of Batumi and practice what I need. Just go to mission editor and play in there a bit to figure it out. Also alot of youtube tutorials. BunnyYap has some nice detailed tutorial on radios, nav, and the CDU (I think that's his user name - maybe bunnyap)...loads of tutorials to help you.
  25. When I first started out I setup a small mission with static targets at the range. Then I could practice takeoff, nav (flying wp), armament, ILS/NDA and landing, all in one little mission. If I felt really good, I'd dial in another airfield to see if I could navigate to it...get the ILS, and nav settings as well as radios working for a proper landing. Then after awhile I started learning how to setup and use SPI, then the CDU and other little goodies (CDU is a pretty neat little piece of equipment - lots of functionality)...it took awhile to become proficient. Just take it piece by piece, and learn in increments. Become proficient in one thing before moving onto the next. Good luck! DrDetroit
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