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feefifofum

DLC Campaign Creators
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Everything posted by feefifofum

  1. They will either be on the elevators for a delayed spawn, or in a line on the center of the deck if spawned at mission start.
  2. Parking will be automatically assigned at mission start, there is no way to dictate where AC are parked on the ramp at this time.
  3. 1 ONCE, NO EVENT - UNIT ALIVE (Player) - FLAG ON (1) ================== 1 ONCE, NO EVENT - TIME SINCE FLAG (1, 300) UNIT OUTSIDE ZONE (Bandit, CombatArea) - GROUP ACTIVATE (AI) This assumes there is a trigger zone called CombatArea that covers the entire region of the map where flight is expected. It is a simple version where there is only 1 player and 1 bandit slot with 1 corresponding optional single AI spawn. The more slots you add, and number of times you want the AI check to happen and spawn new aircraft, the more complicated things get.
  4. Congrats on the release Reflected! :thumbup:
  5. Hi Gatchaman, Have you tested any other missions from this campaign? You can launch them through the mission editor by navigating to mods/campaigns/ and selecting the cmapign directory and desired mission.
  6. Unfortunately this is not functional for MP clients at the moment. The host/server PC will see the objects as removed but anyone who joins will still see everything.
  7. You'll have to be more specific about what you're trying to do. Display a message? Execute code? Also, there is a Mission Editor Questions forum for future inquiries.
  8. Yes, the caveat is that those triggers only work for a "Player" type aircraft and thus, only in single player. The parameter itself you need to look for will vary from module to module. I believe you can view all cockpit arguments and their ranges in the model viewer.
  9. NOBODY EXPECTS THE SPANISH INQUISITION /thread I can't believe I made it before someone else took the bait
  10. UNIT ALIVE. If the aircraft is a client slot, it will only register as "alive" when occupied by a player. Problem is, it will spawn inside of the static object and explode if they're in the exact same parking spot. ;)
  11. Thanks for the update Habu. :thumbup: Definitely keeping an ear to the ground for your new ops!
  12. Привет, Ромео. Извиняюсь заранее за то, что Google translate сделает с этим предложением. :) Вы должны задействовать рулевое колесо носа с клавишей S на клавиатуре. Когда вы это сделаете, вы увидите переключатель рядом с базой дроссельной заслонки.
  13. Yep, it is inclusive of the limit values.
  14. Yep. They have changed the names of the forums in what I assume is a (likely futile) effort to get people to post ME questions in the correct place instead of here. Add a stop condition to the "Tanker" action when flag 1 is true. Add the switch waypoint command to the Triggered Actions tab instead of Advanced Waypoint Actions. In the native ME, use an AI TASK PUSH trigger to cause the tanker to RTB when flag 1 is true.
  15. Definitely possible because this is exactly what TacView does. Maybe send Vyrtuoz a PM or crack open an ACMI file and take a peek.
  16. https://forums.eagle.ru/showthread.php?t=153020 Check out MBot's DCE
  17. Nope...in fact, there's barely a hard way to do it right now. ;) Requires a whole lot of programming knowledge and modifications to core game files.
  18. Willing to split up the stick and throttle? I have some issues with my throttle and have been considering replacing it. It lists for 269 new. If you're willing, shoot me a PM with your desired price including S&H to the DC area for the throttle only. If not no worries!
  19. Delete the "EWR" advanced waypoint action and they'll still run and detect targets to be displayed on the F10 map (if Fog of War is enabled) but won't appear in the comm menu. Similarly, delete the AWACS advanced waypoint action for your E2/E3 and instead add it in triggered actions, then use an AI TASK PUSH trigger when you want him to start calling targets.
  20. They will ignore aerial targets if "restrict air to air" is enabled.
  21. Everything is already there except Tsunamis and visible cyclones, explore the seasons and weather presets in the mission editor. You won't find these conditions in most public servers because the general population starts whining when weather is anything less than ideal.
  22. There are small screens available; Lilliput makes an 8" USB monitor that is a near-perfect vertical fit and are widely used. They're just a bit on the pricey side vs. a spare monitor like most of us have sitting around if you've been a PC user since PCs. I like having the big monitor myself because I dump a bunch of other stuff on there like the RWR, UFC etc. (I am currently building an F/A-18 UFC frame I intend to put between the upper Cougars) Regardless of the resolution setting, running the game full-screen (hit alt-enter) should improve your performance somewhat (though don't get too attached because fullscreen doesn't work with display exports :p )
  23. They're around 5.5" x 5.5", around 1/2"-3/4" deep. They come with a kick stand of sorts if you want to have them free standing on a desk and have a place to insert a label card if you aren't exporting video to a screen behind them. I have three (they come in packs of two, but I had a button fail and wanted a second set for the Hornet's third display anyway) and I've secured mine to a 19" monitor with a 3M picture hanging strips and export the in-cockpit displays to the space on the monitor behind them which creates functional MFDs/AMPCDs/DDIs/acronyms of your choice. This is a couple years old and doesn't have the third screen, new pedals, or the extension on the stick but will give you an idea
  24. The Saitek panels require a bit of finagling and some 3rd party software to get up and running, but the Thrustmaster Cougar MFDs are a great choice if you plan on flying the Harrier, Hornet, or Warthog. You can even export the in-game displays to a second monitor and have fully functional MFCDs. MFG, the same company that sells the Crosswinds, also sells extensions for the warthog stick. There was also a fellow named Sahaj that was doing them for a while but I'm not sure if he is still active. With respect to VR, the immersion and sense of depth and motion is incredible but it's still very difficult to identify targets due to the relatively low resolution of the displays. I'd personally recommend waiting for the next generation of the tech.
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