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Everything posted by feefifofum
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It is safe to assume that the SA-2 will function in the same manner as other multi-vehicle SAM systems. The ground commander will likely be able to dictate RADAR operation and designate targets using the F10 map, but 1st person direct control will likely not be possible as it is not possible with the SA-3/SA-6/SA-11/SA-10/Hawk/Patriot. AIDS = Acquired Immune Deficiency Syndrome ;) IADS = Integrated Air Defense System (consisting of layered defenses that turn their own tracking on/off based on detection by long range EWRs)
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In a large scale heavily populated server, if callsigns are assigned by flight i.e. Eagle 1-1 thru 1-4 use the flight callsign so that everyone doesn't have to look at the role select screen to determine who is in whatever slot. If you request tasking from a command element with your MP handle, they'll have no idea what to give you without knowing what you're flying. In a smaller scale environment, it doesn't matter. Use whatever you prefer.
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Last I checked, yes.
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You can contact ED customer support for issues such as the one you're describing.
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Enter the starforce key for your FC3 installation and you should be good to go. You can find the key either by logging into your account at http://www.digitalcombatsimulator.com, or if you purchased on Steam, by selecting DCS World in your game library and clicking the "CD Key" link on the right side of the screen.
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Good thought, Habu. :thumbup:
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Remove "FLAG IS TRUE (1)" from the conditions, otherwise looks good as far as I can tell. I can't remember if that function is a run-once-and-done deal or if you need to set it as a continuous action type trigger but it should be easy enough to check. :thumbup:
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Place a trigger zone over the building you intend to use as your target. Download MiST and use a DO SCRIPT FILE command to load it into your mission. Use the following code to set, as an example, flag 1 on when the building in the "target1" zone is dead. mist.flagFunc.mapobjs_dead_zones{ zones = {'target1'}, flag = 1 }
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How can I make a recon Mig-25 does not react to missile threat
feefifofum replied to pepin1234's topic in Mission Editor
Set ROE: WEAPON HOLD as well. Be sure both ROE and REACTION TO THREAT are set at the SP waypoint. -
The path of least resistance in this particular case is going to be a third party script. MiST and MOOSE can both accomplish this. Pick your poison. :) MOOSE's author has published a video example of how to do something very similar to what you're asking.
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Hi Kazius, you can edit this in line 1111. We've found 70.0 to be sufficient to clear the treeline. :thumbup:
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Radio transmissions can play over sound triggers in the event you need something like an air raid siren; I've cheated this a couple of times myself. The obvious drawback is that if a client is not tuned to the correct frequency they will not hear the transmission. If it's something that occurs at a scripted time in the dialogue, just mix the sounds yourself using an audio editor such as the free Audacity. What exactly are you trying to do?
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https://forums.eagle.ru/showthread.php?t=156172 Here you go
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Open the mission editor, hit create new mission and select the Persian gulf terrain. Click the airplane icon and click on the map where you'd like to start. On the right side of the screen, select "Russia" from the country menu, and "Su-33" from the aircraft type menu. Select "player" in the skill menu drop down. Save the .miz and select it through the mission menu or by fly straight from the editor by clicking the green arrow on the left toolbar. There is also a Su-33 carrier landing instant action mission available.
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1. Unit.getPosition 2. Use a switched condition that cycles a flag on and off. Mission start, flag on (1); switched condition, time since flag (1,5), do script (whatever) + flag off (1) + flag on (1) Pretty easy to work around the absence of built in scheduling for continuous actions using the above method but it would be convenient. Continuous actions are executed once/second by default just FYI.
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Placing F-18 on carrier elevator?
feefifofum replied to Corky's topic in User Created Missions General
Place the F/A-18C near the carrier and select "Takeoff from ramp" for the waypoint type on WP0 -
Right, but then it would also fire when the aircraft initially depletes its fuel prior to initiating refueling, which wouldn't produce the desired effect of displaying a message while the aircraft is refueling.
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Tried requesting from the tail of the tanker vs. the wing?
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Max fuel for the Hornet is XXXXX -> desired message comes when fuel level is YYYYY So divide YYYYY by XXXXX to determine the decimal value. Then you'd do something along these lines. Disclaimer: I haven't tested this and I don't do a whole lot of .lua work. Type: 3 CONTINUOUS (Fuel check at tanker, NO EVENT) Conditions: UNIT INSIDE MOVING ZONE (Hornet, Tanker, QuarterMile) Triggered Actions: DO SCRIPT ( if Unit.getByName('Hornet'):getFuel = 0.7 then trigger.action.setUserFlag(1, 1) ) This checks the fuel state of a unit named "Hornet" when it is within a quarter-mile sized moving zone you have previously defined using the "create trigger zone" button and setting a 1/4 mile radius. When the unit hits 70% of its total internal fuel, flag 1 is set to true. You can then create another trigger that looks for flag one to be true and performs an action using the GUI or use the outText and outSound functions if you want to contain the entire series of events to one script. If you really want to dig in you can also do the unit spacing checks via script.
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If you're not afraid of a little .lua this will have you covered. https://wiki.hoggitworld.com/view/DCS_func_getFuel
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Unit does not attack at night, but does during the day
feefifofum replied to Frag's topic in Mission Editor
No, you can't force it...they can't shoot what they can't see. You can launch an illumination round via trigger when a helicopter enters the area near the boat but that's about it. -
Not a thing. One slot per airframe/client. Slots = max number of simultaneous clients in any given airframe type Airfield resources = total number of airframes of any given type available If you have 4 F-15 slots and only 3 F-15s available at the field, the 4th pilot will be dumped back to spectators after trying to select an F-15.
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Do Tactical Commanders always have full visibilty?
feefifofum replied to philstyle's topic in Mission Editor
The "fog of war" setting should work for the TC slot as well and only show detected units. Be sure your server has the same settings as you have enforced in the .miz, the results for the "enforce" option alone have been spotty for me. -
Can't look at your .miz right now but be sure your Hornet is set to "player" not "client."
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totally screwed up controls - HELPPPPP!!!!!!
feefifofum replied to lesthegrngo's topic in DCS: A-10C Warthog
Delete c:/users/USERNAME/saved games/dcs.whatever/config/input/a-10c This will restore the default settings. The open the control window, select a-10c -> axis commands, click on the column containing your rudder pedals, then click the "clear category" button to remove the default assignments which will put pitch/roll on your toe brakes. You can then manually bind the left and right toe brakes and rudder and you'll be good to go. You may need to invert the toe brake axis, do this by selecting the toe brake axis, clicking the "axis tune" button and checking the "invert" option.