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Fred00

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Everything posted by Fred00

  1. Okay, yes Amazon is probably the best place once they get it in stock. It seems as if not even the big VR sites (UploadVR, RoadToVR) have been able to put their hands on it yet, so I guess I have to wait a bit more... I've read a couple of user reviews on Reddit and the O+ seems pretty awesome. A guy that has the Rift, Vive and the O+ says that going from the O+ to the Rift is like switching from 720p to 480p on Youtube. Personally, I've waited to get into VR until the image quality gets a little better. Now it seems as if this is as good as it is going to get in at least a year. Plus, with the recent development (or lack thereof) regarding the Rift 2, I kind of want to support Samsung when they invest in high-end PC VR.
  2. I'm thinking that the Odyssey Plus might be the first headset that's good enough to really get into DCS with. Now that a good ASW variant is implemented it seems to be the best solution for DCS in the forseeable future. Now to the problem. Does anyone know how to import it to a european country? I can't even find the headset on Amazon, and the Microsoft store doesn't seem to ship to Sweden...
  3. Maybe it's just me, but the release of Samsungs Odyssey "Plus" points to an all new headset being released in 2019. The "Plus" is released exactly a year after the original Odyssey, and can be seen as an upgrade to the original, both regarding comfort and graphics (with the SDE filter). However, the basics remain the same (screen and optics). My reasoning is that Samsung might have chosen an Apple like product cycle, with an all new product release every two years, and a "Plus" model in between. An all new headset this time next year in time for christmas makes sense to me. So what would be needed to make a next gen headset? To me it would be the following: - A switch from pentile to RGB screen. Pentile should be banned in all future headsets. - Maybe a 20% hike in resolution. Combined with true RGB screen, the difference would be huge. - Eye tracking with foveated rendering. - Increased FOV, maybe 130 degrees. Regarding the display, it should be no problem at all for Samsung to manufacture. They have shown alot better displays than that already (was it 1.5 years ago?). Also, I think we will see an all new Vive next year, since the Vive Pro is also just an upgrade to the original, and can be seen as a model that merely extends the product cycle a year or so.
  4. Thanks for the replies. I tested some more and found the cause of the "problem". Just to be clear, I put the plane on an airfield in the mission editor and use zero wind. What I found is that the plane is extremely sensitive to assymetric load outs. Just a small difference has an impact, For example, if I have the same ordnance on the left and right side, but it's shifted one step to the left (pylon wise) on the left wing, then the plane will slowly creep to the left on the take-off roll. Other load outs with larger difference between left and right make the plane run off the runway within 50-100 yards. It's nice to see this being modelled, although I'm not sure the real plane is this sensitive to different load outs even before being airborne. I'm pretty sure this was not modelled when I started to fly the A-10C in late 2014. I first noticed this about a year ago. Also, nowadays it seems very hard to properly trim out the plane for straight and level flight. Harder than it used to be.
  5. Am I the only one having this problem? For quite some time now the A-10C is drifting left or right on the runway when taking off, so much that corrections are needed to not run off the runway. Also, when airborne, trimming is needed instantly to get it to track straight ahead. None of the other modules behave like this. For example the F-18 goes straight down the runway. With the A-10C I can start in air and the plane immediately slowly starts to bank. Is anyone else experiencing this?
  6. Lucas Matney, author of the original Tech Crunch article, does not give much for Oculus claims that they're still invested in PC and that they are planning a future version of the Rift. Indeed, Oculus talk sounds mostly like damage control to me. The quote "planning a future version of the Rift" is so vague that it means nothing. No time frame and nothing about what such a product would look like. Lucas Matney still stands behind his article that the planned Rift CV2 is cancelled, and I think he is probably right. Personally, I think it's a bad decision. PC VR is like Formula 1, it's a showcase of the best VR has to offer. I also think that Facebook is putting to much faith into the lower performing stand alone headsets. Many of the people who buy them already own a PC headset, so going away from PC may hurt their business in the long run. I hope Iribe goes to a company that wants to invest in high-end VR, hopefully HTC or Samsung.
  7. Yeah, we all know there are more important fixes that need to be done, but I'm assuming Heatblur know about those. The above is a list of mostly visual and audio fixes that are rarely mentioned.
  8. I get what you're saying, but I think that a right or left click should always turn the selectors the same way, regardless of if the indications are on the knob or on the panel. Just like in the real aircraft you would have to turn the weapon selector right to go left (so to speak). The TILS is the same type of selector as the weapon selector and it does turn right when right clicking. Either way, Heatblur should at least make those three selectors turn in the same direction.
  9. Well, since the latest fix at least the weapon and interval selectors rotate the same way when right or left clicking. Unfortunately they rotate the opposite way compared to the master mode selector (MMS) or the TILS selector. The MMS and TILS rotate right with a right click and left with a left click (as they should). The weapon and interval selectors rotate the other way. Inconsistencies like this are very annoying so please fix this once and for all.
  10. These are some things that I would like to see fixed before the devs move on to other projects: 1) Big white "disc" around the sun when seen through canopy. Most pronounced when the sun is standing low. 2) After PBR update the radar display has a washed out color. When the Viggen was released it had an awesome green hue. Please adjust this (see example in the link below): https://varvat.se/dcs-world-ajs-37-viggen-recension/ 3) The textures when looking out of the canopy are pretty fuzzy. I read somewhere that the textures will be improved, so maybe a fix is in the works? 4) The afterburner sounds too much like a looped segment. A new sound effect should be implemented. 5) The "creaking" sounds when pulling high Gs are a little too much, or just not so subtle in the way they are implemented. 6) I've said it before, but the pitch-up tendency on take-off is kind of weird. Even if you just do a short pull on the stick and then release it the plane wants to send the nose to the sky all by itself, triggering the high alpha warning.
  11. You were right! Before, the right Warthog throttle lever controlled both in-game throttle levers. Now, the right Warthog lever controls the right in-game lever. This means that only the right engine was on afterburner and the other on idle = plane veers left. :)
  12. Just updated to latest open beta version. Was looking forward to testing the MiG-29, but couldn't take off before the plane veered left off the runway. Started up the Hornet, but same thing. As soon as the plane starts moving it goes left sharply. This seems like quite a major bug...
  13. Okay, it's not just my bad skills then. :) Strange though that the F-86F rockets are easier to consistently pin-point on target (after some experimentation with depression angle). Maybe they are not as realistically modelled as the rockets for the F-18?
  14. I have a bit of a hard time with rockets. I run the instant action mission AG guns and rockets, and choose CCIP, but I have a very hard time hitting anything consistently. It seems that the rockets do not land where the pipper is at. They are either too high or low or too far left or right. It seems a bit hit or miss. Have I missed some essential setting or is this just realistic behavior? As it is, I think it's easier to take out some ground units with the F-86F and some HVARs...
  15. Fantastic, it works! I will look at it in more detail later today to find out what I did wrong. Thanks for the quick help! :)
  16. Thanks for a very quick reply! Unfortunately it still doesn't work. Actually I had already tested: ViewSettings["MiG-15bis"] = { but it didn't work either. I also tested: [1] = default_fighter_player({ though I don't know exactly what it does. Am I the only one that doesn't seem to get this to work. I have always edited the View.lua for individual models before and it has worked. I have to do something wrong... :cry_2:
  17. I can't make it work for the MiG-15. The "Server.lua" file is located at: User/Fred/Saved Games/DCS/Config/View In the end of the "Server.lua" file I have added the following: ViewSettings["MiG-15bis Fagot"] = { Cockpit = { [1] = {-- player slot 1 CameraViewAngleLimits = {20.000000,140.000000}, CockpitLocalPoint = {1.829509 ,0.868164 ,0}, CameraAngleRestriction = {false,90.000000,0.500000}, CameraAngleLimits = {200,-90.000000,90.000000}, EyePoint = {0.05000,0.100000,0.000000}, ShoulderSize = 0.25, Allow360rotation = false, limits_6DOF = {x = {-0.4,0.4},y ={-0.5,0.2},z = {-0.19,0.8},roll = 90.000000}, }, }, -- Cockpit Chase = { LocalPoint = {-5.0,1.0,3.0}, AnglesDefault = {0.000000,0.000000}, }, -- Chase Arcade = { LocalPoint = {-21.500000,5.618000,0.000000}, AnglesDefault = {0.000000,-8.000000}, }, -- Arcade }
  18. Judging by that video the Pimax 5K+ is the new king when it comes to resolution/clarity. It's quite a step above the Odyssey and the Pimax 8K. The reason is probably that the 5K+ uses RGB sub pixels and the other use pentile screens. When will the VR manufacturers understand that a pentile display is NOT a good choice for a screen that sits so close to the eyes. Pentile may only be an alternative once resolutions are so high that individual pixels can not be seen anyway. I will be very interested to see how the 5K+ performs with DCS. This might be my first VR headset!
  19. I've noticed that the sun looks really strange in the Viggen. It's most apparent in dusk or dawn (like 06:30 in the summer in Caucasus). The sun has a big white "disc" around it that looks really strange. Probably something to do with the canopy. I've not seen this effect with any other module.
  20. Surprinsingly this hasn't been fixed yet. The interval selector functions like it should: a right click with the mouse turns the dial right. However, the weapon selector dial works the other way around: a right click turns the dial left. This makes using these essential controls quite frustrating. It should be a pretty quick fix though.
  21. Okay, I did some testing. It turns out I've rotated too early. Letting the speed increase to ~300 km/h before lightly pulling back on the stick works much better. I still don't know if the tendency to pitch up if the speed is too low is built into the pitch gearing system or if it's a bug. Still, I will increase my take-off speed from now on.
  22. Yes, as it is now it requires alot of curve applied to the pitch axis to calm things down. I also think that they should have a look at this. Some planes feel awesome to take off with. For example the L-39 and the Mig-15. I'm not saying the Viggen should feel exactly like them, but something definitely feels off right now.
  23. Like the title says, anyone else feel that it pitches up too much when rotating and lifting from the runway? Even if I just pitch up a bit and then let go of the stick it has a tendency to pull up far too high triggering the high alpha warning. I just feel that this behaviour is a bit strange and, without knowing, I question if the real plane really behaves like this. What do you guys think?
  24. Comparing a photograph to the game is pointless. A camera is very easily fooled. Just try to take a photo against the light and watch how everything turns dark in the photo. The fact is that the Mirage is way darker than most other modules. The only way to get around it is to increase the gamma setting, but then everything outside the cockpit becomes washed out. Labels in the Mirage are not easy to read even if the cockpit was better lit, but the excessive darkness makes it even worse.
  25. Thanks, will test this!
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