

Fred00
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Everything posted by Fred00
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Of course no one should expect miracles, but a screen with 2.3M pixels instead of 1.3M pixels with the same FOV will for sure make a difference. Especially when resolution is one of the main gripes with the current gen. Will there be even better alternatives further on? Of course. Even in 2018? Maybe.
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I can understand that (when having a Rift already). However, for those of us still on the fence it may be a very good alternative. Particularly for DCS which really needs those extra pixels for added HUD and instrument clarity.
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I think we will have to wait and see what ED say about it. I believe though that they are keen on implementing support for all the Microsoft MR headsets, and having support for the Vive and Rift already makes me believe that it's not a huge undertaking.
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Please be kind and explain what you mean by that.
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Techradar hands-on: http://www.techradar.com/reviews/samsung-hmd-odyssey
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That's okay. :) For the record I also prefer increased resolution (or PPI) before an increase in FOV, especially since DCS will be my main VR game. The 110 degrees in FOV of the Rift has never really bothered me. In some games (like racing games) a more narrow FOV might actually closer mimic the real life experience, since a racing helmet usually narrows your vision somewhat. Just for reference: Rift amount of pixels: 1080x1200 = 1,296,000 Odyssey amount of pixels: 1440x1600 = 2,304,000
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The FOV is the same as Rift, 110 degrees, so yes, the Odyssey should provide alot more clarity.
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The hardware requirement is probably just a matter of definition. You could run Doom in VR on a crappy computer in either Rift or Odyssey. The fact is that the Odyssey runs about 75% higher resolution which will affect performance negatively (everything else being equal). However, in DCS many people are already increasing the pixel density to 1.5-1.8, which is a taxing way of marginally increasing clarity. The Odyssey may run the same performance in DCS at PD 1.0 as the Rift on 1.7, only with a much better picture quality in the Odyssey. We do however need to know if ASW will be supported.
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The Odyssey may very well push Oculus to release info on the CV2 on Oculus Connect next week. This would be an attempt to prevent people from buying the Samsung headset, but to achieve that goal I believe they will have to publish specs that easily beats the Odyssey as well as a release no later than Q2 2018. Otherwise, many will just buy the Odyssey instead (I probably will if it gets good reviews). The Oculus summer sale may also have been a last effort to sell as many Rifts as possible before Microsoft MR platform takes off.
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The device will be supported by Steam VR, hopefully before the end of the year. It remains to be seen if we will see a "re-Vive"-like solution to be able to play Oculus Rift games on the Samsung. The hands-on comments I've read so far describes a device that more or less feels like a Rift but with better display. Sounds pretty good to me.
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I agree that we need to see what support ED will give to this. I’m sure though, if it proves superior to the competition in DCS, that we will see good support and many users on this forum. Especially if the updated Rift and Vive take a long time to arrive.
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More, with some hands-on comments: https://www.google.se/amp/s/www.cnet.com/au/google-amp/news/samsung-odyssey-windows-mixed-reality-leak/
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Hm, just can’t find if it’s pentile or RGB...
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Reading the first reviews on this one will be extremely interesting. Even for those who already have a Rift/Vive and don’t plan to buy this it may prove an important product. People have been saying 2019 or 2020 for the CV2 and Vive 2, but if Samsung have done this well then Oculus and HTC better be prepared to release updated versions of their headsets alot earlier than 2-3 years, otherwise they will be left far behind the competition.
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More: https://www.samsung.com/us/computing/computing-accessories/computers/xe800zaa-hc1us-xe800zaa-hc1us/
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See link: https://www.microsoft.com/en-us/store/d/samsung-odyssey-windows-mixed-reality-headset-with-motion-controllers/8W91R774PDKK Techradar hands-on review: http://www.techradar.com/reviews/samsung-hmd-odyssey Is this next gen? Maybe not, but about 75% more pixels than the Rift and Vive, 110 degree FOV and hopefully an RGB OLED display instead of those crappy pentile displays can make a world of difference in DCS.
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** DCS: AJS-37 WIP Pre-Release Manual Released! **
Fred00 replied to Cobra847's topic in DCS: AJS37 Viggen
Yes, I would say it's important to get the Viggen to its final phase with a finished manual and a decent campaign. It was the lack of those that made me give up on it. -
I would also want people to believe that if I were Oculus. Anything else would halt sales completely on the CV1. Does it make sense to make several aggressive price cuts after about one year, and then planning to release the CV2 after another two years. Atleast I don't think so. The CV2 is probably alot closer than 2019.
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I'm probably going nuts on the harware when the next gen VR shows up. Top GPU, top CPU (or atleast a really good one) and more or less what is needed to run DCS in all its glory. Hell, I would easily shell out 1500 bucks for a next gen VR headset right now. And I just found out about the Jetseat KW-908. That seat, combined with VR, must be one hell of a ride. Just think of the F-18, being launched from a carrier in VR with a Jetseat! :D
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To be honest I don't think next gen VR headsets are 2-3 years away. Of course Oculus are keen to state that they are "at least 2 years away", but they say it for a reason: to get people who are still on the fence to go and buy this gen (and it kind of works, even on me). If Oculus wait more than 2 years before they release the CV2 they run a big risk of being left behind. There's a big chance that a next gen headset is released in 2018, possibly a Vive 2, and if that happens Oculus are in big trouble. Just think about the impact if the CV1 was released 6 months earlier and they didn't have to compete directly against the Vive. I don't think Oculus can afford to make the same mistake again. It's in their interest to bring out the CV2 as soon as possible. Plus, much of the tech needed for major improvements already exist. Samsung have shown new screens for VR and add-ons for foveated rendering have also been shown. Given that both HTC and Oculus probably started developing the Vive 2 and CV2 well before the Vive and CV1 were even released I think that 2018 is a good bet on when we will see a new major headset hit the market. That is 2-2.5 years after the first release which seems like resonable time.
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I'm trying to hold off for the next gen, just to start off when it's truly amazing. However, I'm aware of the fact that it may take 12-18 months before we see gen 2 headsets from Oculus or HTC. That makes it very hard to wait, especially since the cost of a Rift is not really an issue. I have only played DCS with the Vive and it was a great experience in many ways, though the low resolution put a bit of a strain on the eyes when trying to spot things. Overall though the feel of flying is just amazing, to the extent that when I returned to play DCS on a monitor (after one day with the Vive) it felt so boring I actually thought I would quit playing until I got my own VR headset. Time will tell if I can keep myself from buying the CV1...
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It's interesting that this thread popped up now. After flying in a small plane (Piper PA-28) for the first time last weekend I noticed that the plane moves around quite a bit in the air. It is affected by gusts in the wind and turbulence in a way that I feel is absent in DCS. In the real airplane you have to constantly be ready to counter and correct for wind gusts, but in DCS the plane seemingly moves unaffected through the air. You may have cross wind in DCS but not anything that mimics reality with wind gusts. I agree that something like this would improve the whole experience of actually flying. Of course they would have to use simplifications and in some ways "fake it", but as others have already pointed out, most aspects in the game are already simplifications to some degree.
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I agree. Razbams approach to this should serve as a model to the other devs. The fact that the campaign ships with the module makes it even more awesome.
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I think M3 should consider developing a really high quality caucasus campaign for the Mig-21Bis. I think the module deserves it, and from a business point of view it would probably be a smart move. It would require alot less time and resources than making a new aircraft module, and alot of Mig-21 owners are probably looking for something really good to play with the Mig-21. Think something along the lines of Baltic Dragons "The enemy within" for the A-10C, complete with immersive story and voice overs. Personally I would have no problem shelling out 10-15 bucks for something like that.
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That's true. I generally don't play the FC3 modules so I kind of forgot the SU-27. It does fly very nice though (completely other feel than any other DCS aircraft).