

Comstedt86
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Everything posted by Comstedt86
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There's an image of one tracking a B-2 I believe, not sure about F-22 but I'd imagine it could do that as well. Phoenix could also be fired / used along with the IRST TWS.
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Same here, day 1 but also Vinyls.
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True, but we can't do that with FSR in DCS. Maybe some day if FSR3 ever gets implemented. Looking at game files it seems what we have ingame is only FSR1 with forced TAA applied, unless the code is hidden somewhere else.
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I might be terrible at explaining so I'll try again. 1.1440P monitor. 2.Resolution set at 3840x2160 downscaled/supersampling. 3. Run FSR2 or DLSS at Quality (3840x2160 = 1440P internal resolution) Giving DLSS or FSR2 more pixels to initially work with initially yields way better results. Makes no sense, atleast in DCS FSR also suffers from alot of ghosting.
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A good practical example of this is using FSR2 or DLSS on a 1440P monitor with 4K downscaled resolution set. Running FSR or DLSS on Quality means it will render at 1440P if I remember correctly but will generally look better than native 1440P rendering but at some performance cost, sometimes even lower Quality settings can achieve good results with increased texture sharpness and anti-aliasing, but depends on the game & implementation.
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12.01.2024 - Vulkan Progress | DCS Core | DCS Modules
Comstedt86 replied to Graphics's topic in Official Newsletters
Will you be working on / improving the FSR implementation? From my understanding FSR 3 offers DLAA alternative for AMD, Intel & non nVidia RTX cards along with better upscaler. -
Will there be any more work on FSR implementation? FSR 3 besides framegen also offers DLAA alternative where the game is rendered using native resolution.
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I have no trouble reading gauges and text for instance, something definitely seems off. I'm running VD however, Ultra mode which is resolution 2736 x2736 per eye so quite a bit of supersampling which helps with clarity. IIRC Picos streaming assistant on Ultra is 2160x2160 (Native Pico 4 res). In C:\Program Files\Streaming Assistant\driver\bin\win64\RVRPlugin.ini Try adding sharper=0.3 or higher value and see if that helps.
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What res do you use in DCS options ? Put that to lowest, and by 150% do you mean PD 1.5? You're probably running out of VRAM, therefore the very low FPS. 16GB RAM and 8 GB VRAM is on the lower end even for 2D. VR is alot more taxing since you will be rendering alot more pixels. Try turning down texture resolutions and MSAA as a test and see.
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What are your settings? Ingame and streaming assistant (assuming you use that if not VD)
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AMD Radeon not good after 2.9 patch
Comstedt86 replied to SirBenn21's topic in Game Performance Bugs
Looking at the files the only hint of FSR is FSR1 "AMD FidelityFX SUPER RESOLUTION [FSR 1] ::: SPATIAL SCALING & EXTRAS - v1.20210629" -
OpenXR and 2.9 graphic options behavior ?
Comstedt86 replied to CougarFFW04's topic in Virtual Reality
DCS uses FSR 1 as well FYI. -
AMD Radeon not good after 2.9 patch
Comstedt86 replied to SirBenn21's topic in Game Performance Bugs
FSR2 is not available, it's old school FSR1 with TAA applied currently in DCS. -
AMD Radeon not good after 2.9 patch
Comstedt86 replied to SirBenn21's topic in Game Performance Bugs
No idea why you would loose performance then. -
AMD Radeon not good after 2.9 patch
Comstedt86 replied to SirBenn21's topic in Game Performance Bugs
You know you can set upp Chill as you like tegarding min/max fps? -
AMD Radeon not good after 2.9 patch
Comstedt86 replied to SirBenn21's topic in Game Performance Bugs
Unfortunately this is the case usually with DLSS, TAA & FSR2. However it can be tweaked by ED and hopefully it's a WIP. I believe FAR is even worse in DCS due to the fact ED only implemented the old FSR1 with a layer of TAA applied. FSR2 or 3 implementation would likely fare better, and Native FSR 2/3 (100% scaling) would be a nice AA solution similar to DLAA. -
The further left (lower value) the lower the internal rendering resolution will be. Higher fps but worse image quality. Depending on which resolution you have set something around 0.7-0.8 probably offers a little better FPS while looking quite good. But feel free to try different values to your own liking.
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FYI you quoted requirements incorrectly. As per AMDs recommendations. Fullscreen Mode & HDR Disabled VSYNC - Disabled Freesync display preffered Enhanced Sync - User defined? (Acc. To Adrenalin it does not conflict with AFMF) One thing to note is above 1440P turning on AFMF is quite costly and wont magically give you double frames since your natively amount of rendered frames will go down when enabling it due to rendering costs. The AFMF technical preview currently requires the game to be played in fullscreen mode with HDR disabled and VSYNC disabled. For the optimal experience, AFMF is recommended to be used on AMD FreeSync™ Displays. AFMF adds frame generation technology to boost FPS outside of the game’s engine. To see the resulting FPS, use the AMD Software Performance Metrics Overlay. Support for third-party performance monitoring tools is not available at this moment.