-
Posts
129 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Gunrun_KS
-
I wasn't aware that DCS had an alq-184 in its current state. I am speaking real world tactics in it's current state.
-
If you're only using Agm's you're really limiting yourself. A better option is multiple aircraft with a dynamic range of weapons. Also don't forget that Sfw are great Sead/dead as well.
-
Depends on who this you is you're referring to. RPG's are used vs infantry all the time in the middle east, not just IFV's and Tanks. Maybe not by textbook, but war never is. That goes for US forces as well (AT4/Goose). It also doesn't have to kill you, shrapnel takes you out of the fight and anyone having to fix you.
-
Tech orders and aircraft config manuals. The manual explains max airspeed, and G-limits for all configurations. The manuals usually doesn't cover fuel tanks though. Also eval teams will determine what's safe for flight and add them to the manuals
-
And no one has mentioned SFW's? Interesting... ...but anyone mentioning the HTS is right. Once you have it you can pretty much use any weapon for this purpose.
-
1. AOA 2. Roll rate 3. Reduced pilot rudder command limit Cat 1 and 3 definitely work.
-
Good morning f4l0, I am using the same sound card for output and usb headphones. For default playback I am using my realtek high definition audio and headset as default communication device. For Input I have stereo mix(listen to) as default sending sound to my headset and the headset microphone as default communication device. I am not using voicemeter.
-
You also have to account for flutter. It's a longer much more complicated phrase that I can't remember but it's a feature that keeps the cg of the wing forward of the twist axis. In simple terms, have an amraam or aim-9 on the tip rather than running clean to not have flutter. *I also forgot to mention the Amraam is longer and heavier so it's better at it than the aim-9 would be.
-
Hello all, I was curious if anyone has run into a recent problems with getting extra feedback on butt-kicker(extra vibrating) and in headset(clipping noise). *Update* I have narrowed it down to some of the settings in Sim shaker for Aviators. -G-feeling is creating a loud buzzing in headset and excessive feedback to butt-kicker. -Flaps is creating multiple flap adjustment sounds at random. -Engine rumble is making a popping noise in USB headset but not bad enough to worry. When I turn these settings off everything else is fine. Any suggestions?
-
DI is lower as you said with aim-120's on 1,2,8,9 and aim-9's on 3 and 7. Standard CAP load out can vary per SOP, for example 3 x aim-120's and 1 x aim-9 or 4 aim-120's. Load outs can also be asymmetrical or symmetrical.
-
https://forums.eagle.ru/showthread.php?t=241132
-
Stored alignment aligns faster than you can get most of your aircraft set up. Turning it off and doing it again does the trick.
-
I'm not poor, and i'm not mc Scrooge, but ...
Gunrun_KS replied to Csgo GE oh yeah's topic in DCS: F-16C Viper
It's really just perspective. My thought process is I am a simmer. I want to fly some planes. There's one other WW2 sim that I play along with Arma 3. Waiting years to fly a plane just doesn't sound fun. Call me easy to please but the modules I fly (except F-16) are 99.9% complete by my operational standards. That .1% being some minor bugs that can be a pain here and there. The F-18 and Harrier do all I need them to do to accomplish the mission. The fancy sub-systems and whatever else I hardly use are just "that's cool" parts of the sim. I know everyone is different. The only problem I have with the F-16 right now is the lack of SEAD. -
Connected from takeoff to 7000 ft, then @ 7000 ft throttle full forward and manipulate supercharger.
-
P47 and Channel quick take and message to ED
Gunrun_KS replied to theGozr's topic in DCS: P-47 Thunderbolt
P-47 was known to be unstable as well. https://ntrs.nasa.gov/search.jsp?R=19930083857 -
PSA: Check your Aux tank fuel load if plane is super unstable
Gunrun_KS replied to Voyager's topic in DCS: P-47 Thunderbolt
66/67% fuel for full main tank anything else will go to aux. Also there is a conversion chart for actual fuel in tank. -
[NO BUG JUST QUIET]Inertia Starter Sound Missing
Gunrun_KS replied to Maverick_85's topic in Bugs and Problems
One video doesn't speak for all P-47's. Some are much louder than others. -
Your accuracy is top notch!
-
Nice video! SOW server doesn't have those rules.
-
VR Shaders mod for better VR experience
Gunrun_KS replied to Kegetys's topic in Utility/Program Mods for DCS World
I have to agree with Hammer. My processor is a wee bit better than yours and old but at the same time it's kept me on the fence when it comes to upgrading. You might be straddling the line as well. -
:thumbup: HARMS would make the F-16 much more mission capable. At present you can't do much against SAM threats.
-
Dear All, I promised that we will try to deliver the AGM-65D Maverick air-to-surface missile by the end of April. However, our new developer was not able to overpower the complexity and need a little bit more time and help from the main devs who are working with Hornet features at the moment. That being said, we will deliver the small updates such as strobe light to be brighter at night, anti-collision light to be seen on multiplayer servers, improvement to LEF and FCR Hostiles. Sincerely, The Eagle Dynamics Team
-
This is what they are working on from mini updates thread: Added HACK time Adjusted strobe light Updated engine and throttle audio CNI adjustments External skins Improve performance Damage modeling phase 2 AIM-120 Active and TTI indication adjustments Adjusted IFF HOTAS commands Tuning NWS authority