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Wrench

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Everything posted by Wrench

  1. It'd also be nice if we could still have the pop-up in a separate window, now that rift core 2.0 allows you to pin a window. I've used this for discord chat, checklists, and manuals etc. and it works very well.
  2. Okay, the folder is DCS World OpenBeta\Mods\aircraft\NS430\Cockpit\Scripts\avionics\terrain\aptdb Then folders with the first letter of the ICAO code, then the files. so /K/KLSV/arr.txt looks like this: APPTR,L21LY,21L,ACOSU IF,ACOSU,36.568925,-114.821731, ,0.0,0.0,2,7000,0,0,0,0,1,0 VI,0, ,0.0,154.0,0,0,0,0,0,0,0,0 CF,BALBE,36.401689,-114.852000,0,IDIQ,29.3,14.3,209.0,4.7,2,5900,0,0,0,0,1,0 FINAL,L21LY,21L,D IF,BALBE,36.401689,-114.852000,IDIQ,29.3,14.3,2,5900,0,0,0,0,0,0 CF,CARUB,36.326358,-114.934058,0,IDIQ,29.3,8.3,209.0,6.0,2,4000,0,0,0,0,2,0 CF,LATPE,36.289875,-114.973722,0,IDIQ,29.3,5.4,209.0,2.9,2,3180,0,0,0,0,0,0 CF,ENIYO,36.251161,-115.015753,0,IDIQ,27.3,2.3,209.0,3.1,1,2076,0,0,0,0,3,0 CA,0,209.0,2,2270,0,0,0,0,0,0 CF,IREEN,36.223825,-115.044242,0,LAS,18.0,10.3,208.0,1.1,0,0,0,0,0,0,0,0 TF,LAS,36.079576,-115.159816,0, ,0.0,0.0,0.0,0.0,1,8000,0,0,0,0,0,0 HM,LAS,36.079576,-115.159816,2, ,0.0,0.0,198.0,04.3,0,0,0,1,310,0,0,0,0 Time to do some digging.
  3. I found the approach and departure route information files. Can't remember the exact filestructure, but I'll find it when I get home (around 2200z) It was something like mods/aircraft/ns430/cockpit/scripts/<the one I can't remember>/<icao code>/ Then there is a file each for approach and departure. I haven't seen any comments, and they don't look very human-readable from what I saw in the few minutes I had to look at it, but I'm sure we can figure out what the values are. I'll start with some copypasta and see what I can figure out.
  4. Try CTLD. You should be able to spawn troops into the helo if you're on friendly ship.
  5. Wrench

    SIZE and RCS

    Ah. Thanks. "Size" is kind of a weird name for that setting then, but it is what it is.
  6. Aww :( Hopefully, ED will find some time to make it work. They've sure got a lot of irons in a lot of fires right now (and for a few years) but I'd like to see it when the dev schedule allows.
  7. Sorry about that. It turns out that there are some errors with how waypoints are handled in DCS so the tanker can't be made to fly a route that makes sense. I think I have a version that will keep the tanker doing the refueling task, but it doesn't fy smooth enough to be of much use.
  8. Oh, Wags. I love that he used to do so much voice-over work. Anybody else realize after seeing his videos on youtube that he did the JTAC as well?
  9. Wrench

    SIZE and RCS

    I'm pretty sure it's a setting for the expected target size. Used to prevent an AMRAAM from going pitbull on an aircraft of a different size than the intended target. i.e. If the intended target is an AWACS and a fighter gets between the missile and the target. In that case, it could prevent an AMRAAM going pitbull on a friendly who's in front of you. Could be wrong though.
  10. Set your screen resolution to 1920x1080 on your monitor before starting DCS.
  11. As far I can tell, you can't. You have to have a preceding waypoint and Fixed GS from there to the target. There's probably some technical reason it uses a fixed GS to the TGT, but, not knowing precisely what that reason is, I'll just say "Because Navy."
  12. Say you have 6 waypoints, #6 is the TGT. TOT input is the time you will arrive at waypoint 6. GS input is speed from waypoint 5 to waypoint 6. GS REQ output is the required ground speed from your current position to waypoint 5, in order to arrive at waypoint 6, at TOT, at GS.
  13. The thing to remember is it gives you required airspeed to the waypoint before the target, and you go your input ground speed from there to the target.
  14. Yes. Oddly, then then goes to 333 meters, and snaps back to the bottom.
  15. It's a script, bit in the end it'll be pretty simple. The only issue right now is there is some faff in getting the audio files in the .Miz without DCS deleting them. Basically you have to have a trigger that will never go on set the play the files because DCS removes and unused files from a .Miz. Next time I have some time to work on it I'll see how much work it takes to add it to the mission with notepad++ the end user doesn't have to use the ME to add 40-odd "play sound" actions.
  16. Not really a mission, but I wanted to show a test of something I'm working on. Spoiler alert: It's ATIS. Uses a script to create an ATIS report, coalition sensitive, accessible through the f10 menu. Uses text-to-speech generated voice files. It's a little quiet, but it's already too late so I'll fix the rest later. EDIT** Test mission Added. Stored on dropbox as it's too large for the forum. https://www.dropbox.com/s/zr083quxaz9wcef/ATIS%20test.miz?dl=0
  17. I was about to complain that I wanted this when I found this thread, so Yay!
  18. odd, mine is always less than 1.
  19. Habu, Does it return numbers in the right range though?
  20. I've moved my task bar and gone fullscreen, and still can't access the bottom 10% or so.
  21. As a rule I kinda hate to self bump, but #selfbump
  22. It's in all of them, only noticed it a few updates back. I did notice it's only there for player aircraft as well. Maybe it's for the ns430?
  23. Thanks Grimes. So you get a bell curve, Rodger. But I still have the other problem (which I probably didn't draw enough attention to) I always get a result <1, usually like .1257657 regardless of what inputs I use.
  24. hey ya'll. Is math.random broken somehow? if I use math.random(1,5) I get a value >1 all the time. I've also had it giving me very predictable results, even more so than usual for lua. I was gonna have two groups do different things, so I'm calling it like group1thing = math.random(1,5) group2thing = math.random(1,5) even with multiple iterations, they always do the same thing...
  25. Does anybody know what this tab does? I'm guessing it's some way to interact with the WP system via script, but I'm not sure how it works. Any help appreciated.
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