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Captain Orso

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Everything posted by Captain Orso

  1. Thanks for the replies. Okay, I can see the small lights on the instrument panel to be kind-of emergency lights that are on automatically. However the idea that the Lighting Mode Switch would have special logic to keep the IFEI lighting on Day although set to Nite just because an engine is not running, basically telling the pilot, "I don't care if you don't want the overly bright instrument lighting in the middle of the pitch-black night, you will get what I want you to have", and then not even switch to Nite when the engine is running. Nah, to me it looks like a typical failure to monitor the switch position when the engines are off and when they first start.
  2. That's just silly. It's supposed to be a flashlight like penlight that the pilot carries with him.
  3. Once you've turned the battery on, the IFEI (Integrated Fuel / Engine Indicator) lights up. However the Lighting Mode Switch will do nothing until an engine is running, and if you start an engine with it set to Nite, you must first switch to Day and then back to Nite for lighting to be effected. Aslo, to the upper left of the IFEI there is a small flood light, which shines down on the IFEI, which I cannot turn off. It's always on as long as the battery switch is on.
  4. With the Battery Switch off, you can turn the Flashlight on and off and switch from white to green light, but you cannot change the brightness until you have switched the Battery Switch on. Very odd behaviour for a handheld flashlight.
  5. I wish they'd make a Sd.KFZ 234/1 version of the Puma with the 20mm auto-cannon. Firstly it would give the Germans a mobile AAA, plus it's actually the most numerous version of the Puma, so it should have been the better choice.
  6. The throttle has "Off" at 0, "Idle" at 1, and the rest of the full range at >1 to 10. To go from Off to Idle in the real Harrier you must simply push over the Idle-Stop. Think of it like a tiny wedge built into the throttle housing between Off and Idle - the upright end faces towards the Idle position and the ramp end points toward the Off position. There is a sliding plate on the throttle (the Finger Lift) aligned exactly with the wedge. If you try to pull the throttle back past the wedge, the Finger Lift plate hits the wedge and blocks the motion. If the throttle is at Off, if you push the throttle forwards, the Finger Lift plate slides up and over the wedge and the throttle reaches Idle, but cannot return to Off without operating the Finger Lift, as per above. To get past Idle there is a different mechanism, which is also a Stop, but electronically operated. When the brake is on, the Stop is in place and the throttle cannot be advanced from Idle. If the brake is off, the Stop is retracted, and the throttle is free to be pushed past Idle. If the throttle is not at Idle the brake switch is either blocked or automatically returns per servo to it off position. At any rate, you cannot set the brakes with the throttle not at Idle. To emulate the push from Off to Idle, you need a button-press. To emulate pulling from Idle to Off you need a button-press. If you have an On/Off switch, you can configure it to emulate the throttle being at either Off or Idle. You can use a different On/Off switch to emulate brake on or off. If you have a Thrustmaster Warthog Throttle, you can put the indent toward the rear and calibrate it to only register axial motion to DCS from the indent to fully forward. If you pull the throttle back over the indent it activates button 29 (to be absolutely exact, the left throttle lever activates button 30 and the right throttle lever activates button 29). Then you can bind button 29 to Throttle Cutoff, and when the throttle if moved to Off the engine will turn off, and when moved to Idle, if the APU is turning the engine, the engine will start.
  7. If a waypoint is bugging you, create a sequence -- you can create up to 3 sequences, each with up to 15 waypoints IIRC -- and simply lieve it out. If it's already in a sequence, it can be removed from a sequence, thus making it easy to ignore.
  8. Hi Willie, I can't say I've heard of a site, which specifically pairs experts with tranies, but I hardly know everything, and I'm not sure of what you mean by "site". The DCS Forum is well known for uncounted helpful souls, willing to pitch in and help a mate along. On reddit (a kind of forum site) the hoggit (hoggit is a club of flight-sim enthusiasts) sub-reddit (sub-forum) has a new thread started each week specifically for people to ask questions, which are then answered by knowledgeable members, and some of hoggit's members are the most knowledgeable in the community. If you mean a server where you can fly with someone, hoggit also has a training server, and once a week if I recall correctly, within a certain timeframe they have some experts online who are willing to teach people specific things. I'm not sure how far the information you've gotten already has helped you. I know the people here are trying to be helpful, but after reading through everything, my first thought is, I have no idea what you know to begin with, but I kind of have the feeling that about 90% went over your head, because you don't know some of what the basics are of what the good helpers here are talking about. So I'll start out with some very basic questions to try to find out what information level you have. Don't worry if you don't know many thing or even anything of what I'm asking. In bite sized pieces, all you need to know is pretty easy to learn. Do you own a headset with a microphone? Do you know what VOIP (Voice Over IP) is? Do you know Teamspeak? Do you know Ventrillo? Have you ever used Discord (not just the voice-chat function)? Have you ever used any in-game voice-chat function to speak with other players, including the one in DCS? What DCS module(s) are you flying? You can PM me if you'd like to rather than drop your pants here, I mean it can be kind of daunting, all this in front of everyone. Best regards Thom aka Captain Orso
  9. I asked this once somewhere. Just turn it off. The switch is between the throttle and nozzle angle control lever. Then your throttle will have direct control of fuel input and can easily over-temp the engine at high throttle settings. You can try turning it off with an healthy engine to experience the effect. Just turning the JPTL off will often not change anything, and a lot of times the engine goes out if the JPTL is damaged, so you might want to practice restarting the engine in mid-flight too :)
  10. I was sliding today. Spawned directly fore of the island and was quite busy with flight planning. After a good 20 minutes or so I was running up the engines and getting flight-ready, when suddenly I sled backwards off the deck and into the water. I think the Stennis was doing a port turn at the moment. Before that I didn't notice that I had been skidding, but I know that after I has spawned a Tomcat spawned just to my right and apparently although both of us had our wings folded, I noticed sparks coming from my starboard wing a couple of times as if it were rubbing on the wingtip of the cat to the right, and shortly afterwards I landed in the drink.
  11. Just from a logical standpoint if a big tile could be defined which would included Mount Pleasant AB and the area surrounding it which had post '82 buildings. Then you could use the definition of this tile as the basis for pre- and post-82. Both would have the exact same landscape edges, so one or the other could be dropped in seamlessly without issue, and the devs could put on whatever they wished each tile; the pre- having maybe just a road and a sheep pen or whatever, with post- have the airfield and it's buildings. This would prevent having to have two complete maps to install, but I don't think ED has the technology to do something like this at this time, nor if they are working on or planning to work on this or something similar.
  12. If you can use Oculus Touch controllers as stick and throttle, I don't think it will have anything to do with the module you are flying. Support for the Oculus Touch controllers will be through DCS above all else. If RAZBAM has a device-bind defined, you will be able to assign it to a Touch button to it. If DCS emulates Touch motion as analog stick and/or throttle input, you will be able to assign it to an axis RAZBAM has provided for assigning a stick or throttle lever to as well.
  13. It might be because of how you activate zoom. I've fired --guns especially-- hundreds of times in zoom without issue. I have a Thrustmaster Warthog Throttle & Stick. I use the throttle <thumb-hat-forward> for VR-Zoom (forward = zoom, release = return to non-zoomed). When I was using TrackIR it was about the same. If you use something like the <pinky-button> or <paddle> as a modifier and then use something like <paddle><thumb-hat-forward> for zoom, then when you press the trigger while zoomed, your controller is actually sending <paddle><trigger>, which is not fire the gun. BTW, there's an own AV-8B-NA Harrier subforum above for specific Harrier questions like this one ;)
  14. Actually, it's not. The mouse pointer stays in the exact same place within the window, if you don't move the mouse. When you turn your head, the visual cockpit representation moves.
  15. May 8th is end of war in Europe day so... :music_whistling:
  16. I think it must be the Channel Map. In the first 20 seconds or so Wags is flying over a bunch of towers that look like they must be radar towers. They are not setup for carrying cables so they cannot be for power cables. Also there is too much abrupt difference in terrain height at some points, so definitely not Normandy. I'm betting on south-east England on the coast.
  17. You mean TDC, not SSS.
  18. No, on page 1-254 of NATOPS AV-8 TACTICAL MANUAL, NWP 3-22.5-AV8B, VOLUME 1, A1-AV8BB-TAC-000, CHANGE 2, AUGUST 2002, it states that you can enter lat/long in 6 different formats, and UTM as 15 digits (ODU has an indicator to select if UTM is being entered): All entries must begin with N or S for a Latitude, or E or W for a Longitude Coordinate. DD = degrees MM = minutes SS = seconds m, mm, and mmm = tenths, hundreds, and thousandths of minutes repectively s = tenths of a second NDDMM NDDMM.m NDDMM.mm NDDMM.mmm NDDMMSS NDDMMSS.s The length of the entry before and after the decimal point determines which format is being entered, and it is therefore superfluous to require setting and entry format.
  19. It's been quite a while, but IIRC I was using VIACOM2 with the P-51D and could never get it to really work well and much of it had to do with some craziness between VA, DCS and my keyboard and arguments that I had with Hollywood that entering '\' using the Germany keyboard by pressing the '\' (actually <AltGr><ß>) key would not work, but pressing the 'Ä' key on my German keyboard (same key pressed on a US keyboard to get '\') would work, at least visually, but not when running the script, which made no sense to me at all, because why should VA even know I'm using it to edit a script for DCS and to somehow interpret a US keyboard because DCS only knows US keyboards. I couldn't get Hollywood to believe me, and I couldn't get what I was doing to work without his help, so I dropped it. Whatever it was I was trying to do back then --I don't even really recall-- I never got it working, so only half of what I wanted to do with VA worked so I dropped it for a fully to look for a working solution.
  20. You are not following any of the folder requirements of a mod. Lets say you want to mod the default joystick/throttle bind definitions of the P-51D, bc that is a very typical modding done by many. The original file is in 'c:\Program Files\Eagle Dynamics\DCS World\Mods\aircraft\P-51D\Input\P-51D\joystick\default.lua' --depending on your DCS version and it's installation location--. Start with a folder named how you want to address the mod. I strongly suggest using highly structured names. For example my P-51 HOTAS mod folder is named 'DCS P-51D Cockpit Controls - HOTAS' Then you need to mirror of the folder structure of the original file starting with the level below the installation/version folder. In this example the installation/version is '..\Eagle Dynamics\DCS World', so 'Mods\aircraft\P-51D\Input\P-51D\joystick'. You should now have 'DCS P-51D Cockpit Controls - HOTAS\Mods\aircraft\P-51D\Input\P-51D\joystick'. Copy the original 'default.lua' into 'DCS P-51D Cockpit Controls - HOTAS\Mods\aircraft\P-51D\Input\P-51D\joystick' and edit it as desired. When complete, open OvGME -> Mods -> Make Mod-Archive... Under Directory-Mod root folder navigate to and select 'DCS P-51D Cockpit Controls - HOTAS', insure your mods archive folder is selected under 'Destination path for Zip file' and click [Make]. That's it.
  21. The warnings and cautions are stacked, each in their own queue. Pressing their respective reset buttons removes the top warning or caution. I'm not sure if they are in the order of the indicator lamps or order of importance or order of recording, but I'm generally just pressing reset until the darn things stops panicking.
  22. Yes, I do... ... :noexpression: wha...? Are you looking for some help? :huh: Just pulling your leg a little ;) What exactly do you need help with?
  23. I don't use Voce Attack, because DCS doesn't play well with non-US keyboards (RACISTS!! :D ). However, "there is another" - O. W. Kenobi Press F10 to get the overview map. There you will always see the mouse pointer. It cannot hide; only be turned off.
  24. That would already be a huge improvement.
  25. I'm with you. That's basically what I'd like. I'm just asking for a but more comfort added to the basket. Basically, I don't need a pointer. I need a carrot (that's when the input focus can be caused to jump from one input field to the next, like filling out an online forum and pressing <Tab> to jump to the next field). I don't need to be able to put the pointer on some random point between switches or somewhere in the cockpit. I mean, I can't scratch my knee with it, and it is of no use unless it's on an input field. No one is in the cockpit with me, looking over my shoulder for whom I need to point things out to. I need to operate switches and dials and things. I need to designate which of those switches and dials and things I'm operating at any given time, and using a mouse is very flexible for designating, but only if you can control what it's pointing to easily.
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