

randomTOTEN
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Everything posted by randomTOTEN
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BF-109 Aileron Trim (Tilts to right)
randomTOTEN replied to josuha1901's topic in DCS: Bf 109 K-4 Kurfürst
You can't adjust rudder trim in flight in 109, only elevator trim -
The reason "notching" exists is because the radar needs a method to separate aircraft from ground clutter. If you fly over the top of a SAM which is pointing at the sky, it doesn't detect any ground, and knows it will not expect to detect the ground, thus has no need to filter it's signal.
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You're making life too hard. I'm talking about the default kneeboards. They already contain the navigation information. Glad you got the ruler sorted lol
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+1 slightly annoying
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It's not impossible... I do it all the time. At the top of the F10 map there is a measurement tool. Remember to convert the course reading to local Magnetic. Use the beacon listing on the knee board pages. It should be available for all maps M3 supports for the MiG-21Bis... someday it would be nice to actually interface with the beacons transmitting on the map.
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What? I zoom with a single key press.... Fly the training missions. They're found on the main menu under the title "Training"
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No, you're right. There's a lengthy post I could make about treaties, regulations, definitions, interpretations, liability, accident investigation, civil vs military etc... But the short reply is yes always turn it on for engine start. Always keep it on. Only turn it off when you need to have it off (for safety reasons, like it gives somebody something to aim a weapon at). Turn it off after the engine has been shut down after the flight.
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The "silly" comment was my (failed) attempt at sarcasm. Sorry. I meant to imply that fighting Hornets vs Vipers (USN vs USAF) in a training scenario, on a USA training map, is probably the best and most immersive scenario for anybody that wants to partake in that kind of action. Considering the large portion of the study level modules (fixed wing) we have are NATO aircraft, and all likely participate in Red Flag, I would imagine that NTTR would be one of the most popular maps for missions and MP. But it isn't. The addition of Tonopah Test Range gives an immersive home for any Russian/CIS aircraft as well, using the same map and the same airspace. Plenty of Hornets operate out of Nellis while you guys wait for NAS Fallon. About the only modules that don't really "fit" are the Russian helicopters. So with such a relevant theater I don't think the geography is really limiting the popularity.
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I don't think this is true. The current popular air quake server is "Growling Sidewinder Open Conflict 1 of 4 Caucasus." It's current mission (Server_1_Operation_Urban_Thunder_V5_2_2.miz) involves a conflict mainly between Kutaisi (Blue - UGKO) and Tbilisi (Red - UGTB+UG27). Fighting distance is 115nm. I count about 15 players at each of these fields. Compare to Tonopah Test Range Airfield (KTNX) vs Nellis AFB (KLSV). Fighting distance is 128nm. That's more than the current most popular "Air Quake" scenario. Players don't want this. They specifically choose servers where your "bad" conditions happen. Anybody can make a server that fights Anapa-Vityazevo (URKA) vs Tbilisi (UGTB). Fight distance will be 388nm. Compare to Fallon (KNFL) vs Nellis (KLSV) 258nm. But nobody makes a PvP 390nm server. Because the people that fly those kind of missions don't want to fly that kind of distance. And they don't want to fly 260nm either. They don't want to even spend time on the ground turning the aircraft on. Many of the server slots are hot starts on the ramp. Nobody waits 8 minutes for INS alignment. They turn on the master arm switch while they are still on the ramp. "Fence checks?" LOL And I don't think that has anything to do with map size or airfield availability. I think my criticisms deserve merit. Here is my opinion why this map is not so popular. 1. It's not a combat map. 2. It has to be purchased. Players want to fight simulated wars. They don't want simulated training. They don't care about training airspace, especially when they have to buy it, especially if they're not American or their country doesn't often participate in Red Flag. Adding Fallon or China Lake... while nice... isn't going to fix these "issues." You can fly NTTR procedures and add probably 40% to the flight distance for each faction. But the combat airspace shrinks considerably. And enforcement becomes required (or player discipline). People just don't know how to use it (thank you 476th, public documents, and the Red Flag campaigns) or else don't care. But that would be a training scenario. And who wants to fly training scenarios on a training map in Vipers vs Hornets? I mean that's just silly...
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Throttle - OFF/IDLE: Doesn't stay in off position
randomTOTEN replied to S. Low's topic in Controller Questions and Bugs
Interesting. Didn't know they had to set that up for each aircraft. Cycling works doesn't it? -
Hmm.. gonna need to flight test that now. See if I can do it.
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Throttle - OFF/IDLE: Doesn't stay in off position
randomTOTEN replied to S. Low's topic in Controller Questions and Bugs
DCS knows throttle is OFF by seeing the hardware 'button pressed' signal. If you have throttle in OFF before you start the mission, the button was pressed before DCS runs, thus DCS doesn't know the button was pushed. It also sees no axis signal so doesn't know where the throttle is. You can either cycle it on mission start (before doing anything else is fine) or use option "synchronize HOTAS controls on mission start" -
Running a quick E6-B (metal one) check. At a density altitude of 15,000ft (Standard Atmosphere). 800 KCAS (Calibrated Airspeed) is 1,009 KTAS (True Airspeed).
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It's interesting how the FLCS apparently works in the F-16. I would assume trim is handled internally by FLCS. It can be adjusted by either the hat or the 3 trim wheels on the AP/TRIM panel. There are 3 trim position needles to indicate trim status to the pilot, and these are electrically driven by FLCS in response to commands. But statements like Dee-Jay's and this bug report lead me to believe this isn't the case. Is it the case that the FLCS receives trim commands only from the needle position on the side panel? That those aren't merely indications of trim status.. they are the actual trim status? That the stick doesn't give commands to FLCS, it gives commands to AP/TRIM panel, and the motors which drive the trim wheels and trim indicators? That would explain a lot. The motors start at 0 RPM and when a trim hat input is applied they have a "spin-up" to full trimming speed. That would explain Dee-Jay's description of trimming. The three curves show the acceleration profile of the trim panel motors. ....I mean.. it makes sense, FLCS is an early FBW design.
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Which you assume does nothing to "counter supersonic flow?"
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You make a lot of guesses.
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No.
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No, you can flame it out at 1G.. done it many times. No. It has an airstart mode for any issue that causes a flame out in a single engine aircraft. F-16C also has an airstart mode. So does L-39... Note: F-16 inlet design and location is intentional to counter supersonic airflow in the engine Overspeed of airframe? or Overspeed of engine? In the props you can certainly damage the engines with engine overspeed. Probably the same for helos too. You would need to explain what you mean for jets. Just because something is damaged does not mean it instantly fails. It could still produce full power. But total useful life is reduced. It is not a simple answer as you seem to suggest (i.e. punish Viper fliers for going too fast). In the F-15C you can also destroy tail with excessive G. MiG-15 example is over-g damage.. but it's been a long time since I saw this so I would have to check. I can't see there being any core simulation reason that jet engines should not suffer over stress damage, should the developer choose to enable it for that specific aircraft.
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AOA is a difficult concept to understand for many. It is the angular difference between the chord line of the wing and the relative wind (presumably at that location). It fundamentally isn't related to the position of the nose (and thus the nose landing gear). You can have an AoA of 7.9° with the nose pointed 90° straight up. You can have an 7.9° AoA with the nose pointing 90° straight down. It doesn't matter. If your descent angle at the moment of impact with the deck is 7.9° and your AoA in that same moment is 7.9° then the attitude of the wing chord relative to the horizon is 0.0°.
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You can rip ordinance off the wings of the MiG-21bis if you exceed G limits. You can flame out the engine if you exceed Mmo/Vmo. MiG-15bis will loose control if you exceed Mmo. I think you can rip the tanks off too? Ka-50 will encounter rotor destruction if you exceed maximum speed and certain other flight conditions. UH-1H can destroy main rotor mostly related to maneuver and G limits. Both aircraft you have mentioned are still in Early Access
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FD is Fouled deck, so WOFDIC=Wave Off, Fouled Deck In Close?
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Sounds like you need to work on what is called "division of attention." Interrupt your heads down work with moments of looking outside to see what the airplane is doing and where it is going. Have a look at the flight instruments either in the panel or the HUD indications. Once satisfied go back to heads down. I suggest timing this with accomplishing steps of a procedure. Do a step, look up, do a step, look up.... To take control of a track press escape while it is running. Jet (in this case) does not care how thick or thin the air is. It is just one of many factors which determine the rate at which air molecules strike the aircraft (aerodynamic force). All pilots are always trimming. Your F16 teaches you bad habits but that is the price you pay for Fly-By-Wire. Vary fuel flow to maintain desired speed. That is what speed control is. To set a random fuel flow and let speed wander randomly is not how you maintain speed.