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Sandman1330

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Everything posted by Sandman1330

  1. You may need to do the finish steps in the manual to import the new AIRIO commands into VA.
  2. Truthfully I just keep my foot on the left pedal to keep the ball centered. You can trim it out with rudder trim too
  3. Dedicated server. It's really weird. Sometimes I'm unable to uncheck the value when I uncheck enforce, so what I end up seeing is easy comms turned on, but not enforced. I'm unable to uncheck the value. When it's like this, it enforces easy comms on, even though enforce is unchecked. But after saving and exiting several times, it now shows both boxes unchecked - and now it works. Super weird. I'll have to do some more testing and see if it stays the way I want or reverts itself again
  4. Strangest thing... I have a server mission where I have, in the options, not checked enforce for easy comms. Both check marks are not checked - enforce, and the value. I have easy comms turned off in my gameplay settings, with the check mark selected to apply these settings to all missions. Therefore, the behaviour I would expect is: With easy comms turned off in my master gameplay settings, and the option not enforced by the mission, I should have easy comms off when I join the mission. Another person joining who wishes to use easy comms (has it turned on in gameplay settings) should be able to use it. What I'm experiencing is that easy comms is enforced on, regardless of settings in gameplay. Therefore, when I join, easy comms is on - it is overriding my gameplay setting, without having selected "enforce" in the mission. It is reeking havoc with my voiceattack. I don't want to have to enforce easy comms off, as I want people to be able to have the option. Any idea why it would be enforcing on even though it's not selected to do so?
  5. You can train windows speech recognition manually to recognize specific words or phrases. Open up the speech recognition bar, right click and open the dictionary. Follow the prompts and tell it you want to record new pronunciation and voila. I had to do this for a few of the more non-standard phrases.
  6. Thanks for responding. I have no problem with Voiceattack understanding my commands (I manually added “TACAN Tune” to windows speech recognition). One of my problems is that Vaicom can’t tell the difference between Texaco 2-1 and Texaco 1-1, which are different tankers. My mission I use for testing has 5 tankers, so I have Shell 1-1, Arco 1-1, and Texaco 1-1, 2-1 and 3-1. Something in this breaks Jester’s ability to tune tacan, because he tunes the wrong frequency every time. I tell him to tune Arco, and he tunes Shell, etc. All of this worked fine with the jester wheel. This is just one of the many questions I had in my OP, but it seems to be the one you were looking to clarify? The biggest problem I have now is auto tune seems stuck on, I can’t get it to stop tuning my radios on me despite having those options turned off... more for the vaicom forum as it happens in the hornet too.
  7. Has anyone noticed or had the issue where the recoverytanker callsign (set using the setcallsign command) doesn’t always work, or often will not work on tanker respawn?
  8. Concur. I think not going into burner in the wires (as dictated by natops for F14B) leaves one open to EGIW as well.
  9. The AMD FX professor was the precursor to Ryzen. It came after the Phenom II and unfortunately it was quite a flop, Intel’s then new Core architecture walked all over it. The 6 core FX 6300 I had to buy for Oculus support was slower than the 6 core Phenom II I had before it. I still run an old FX 8350 in my dedicated server. https://www.newegg.ca/amd-fx-series-fx-4300/p/N82E16819113392 https://www.cpu-monkey.com/en/cpu_family-amd_fx-9
  10. Hey guys, I've posted this in the Viacom section and gotten no response. Before I submit an official support ticket, I'd like to ask the community if there are easy fixes / things I'm doing wrong here. Original post: https://forums.eagle.ru/showthread.php?t=275087 1. How do I get Jester to "tune tac" for a radio frequency? I can't find a command, and it would take longer to look up the frequency and read it out to him than it would just to use the wheel to "tune tac"; 2. How do I get Jester to "tune tac" for the new Supercarrier TACAN? It doesn't show up in the list. Same as above, manual tuning defeats the purpose; 3. What if I have more than three tankers in my mission, and therefore need to re-use Texaco (ie Texaco 1-1, Texaco 2-1, Texaco 3-1) because I've already used Arco and Shell; 4. Is there any way to get the Jester wheel back for times when my spoken message just isn't getting through? 5. I am getting no response oftentimes from valid commands. Jester responds affirmative when I tell him to tune the Stennis TACAN, but he doesn't actually do it - or worse, he puts in the wrong frequency! I notice this with tankers especially - I say "tacan tune arco" and he tunes up Shell! Or "tacan tune shell" and I get Arco! 6. Realistic ATC - Doing a Case III, the readback from the player of the marshall instructions is wrong, commence time comes up as 00 every time and I think the DME was wrong too. It seems the entire comms has been shortened, is there a way to disable this and stick with the default DCS calls? 7. SRS integration - I have set it up per the manual, but I am still not clear about what steps to take in cockpit. If I want to make an SRS call, what do I do differently than if I want to make a VAICOM command? 8. Calling for "Status" or "interrogate" activates triggers within my mission. Those triggers are usually done as additional items from the F10 menu (spawning AI fighters). The triggers are all vanilla editor, done by turning flags on/off via F10 menu. 9. Even when having Jester manually tune a tanker frequency, as soon as I request rejoin ("approaching for refuel"), the frequency changes automatically to the frequency of one of the OTHER tankers, not the one I want to use! "Select tunes radio" and "instant select" are unchecked in settings, easy comms in mission on or off makes no difference.
  11. Anyone? Or do I have to submit an official support ticket for all these questions?
  12. I've made a recent post, I'm new to VAICOM but I'm finding that Jester very frequently acknowledges my order, but doesn't do it. Tuning TACANs is the big one I've noticed - he'll roger the request, but not make any changes.
  13. Good day, Just got VAICOM - struggling through the setup but making progress. I bought it mostly to control Jester in the F14. Question: If a mission has more than one Texaco (Say, Texaco 1-1, Texaco 2-1, etc), can I have Jester tune 2-1? It seems right now the commands only exist for Arco, Shell and Texaco, with no provision for additional flights. Thx Edit (many edits as I add questions along the way): Further questions: 1. How do I get Jester to "tune tac" for a radio frequency? I can't find a command, and it would take longer to look up the frequency and read it out to him than it would just to use the wheel to "tune tac"; 2. How do I get Jester to "tune tac" for the new Supercarrier TACAN? It doesn't show up in the list. Same as above, manual tuning defeats the purpose; 3. My question above, what about when there are more than one Texaco? 4. Is there any way to get the Jester wheel back for times when my spoken message just isn't getting through? 5. I am getting no response oftentimes from valid commands. Jester responds affirmative when I tell him to tune the Stennis TACAN, but he doesn't actually do it - or worse, he puts in the wrong frequency! I notice this with tankers especially - I say "tacan tune arco" and he tunes up Shell! Or "tacan tune shell" and I get Arco! 6. Realistic ATC - Doing a Case III, the readback from the player of the marshall instructions is wrong, commence time comes up as 00 every time and I think the DME was wrong too. It seems the entire comms has been shortened, is there a way to disable this and stick with the default DCS calls? 7. SRS integration - I have set it up per the manual, but I am still not clear about what steps to take in cockpit. If I want to make an SRS call, what do I do differently than if I want to make a VAICOM command? 8. Calling for "Status" or "interrogate" activates triggers within my mission. Those triggers are usually done as additional items from the F10 menu (spawning AI fighters). The triggers are all vanilla editor, done by turning flags on/off via F10 menu. 9. Even when having Jester manually tune a tanker frequency, as soon as I request rejoin ("approaching for refuel"), the frequency changes automatically to the frequency of one of the OTHER tankers, not the one I want to use! "Select tunes radio" and "instant select" are unchecked in settings, easy comms in mission on or off makes no difference.
  14. I’ve had the blackout on launch issue occasionally as well. Though I haven’t extensively tested, my initial impression is it seems to happen more when the aircraft is heavy (6PH loadout or lots of bombs). I’ll see if I can do a track today if I can reproduce it, but I’ve had bad luck with tracks lately...
  15. The F14 module already has this, it’s super cool!
  16. Yeah, same. Probably because I find a tendency to float in close, so I have to reduce power a smidge just before the ramp, otherwise I go from centered ball to high ball / bolter. Alternately I’ve been able to hold 1-2 dots low on ball, then without touching throttle I’ve been able to get _OK_ 4 wires, though I don’t like this solution. In both cases I go full burner as soon as I hit the deck. In my mission I have 30kts down the angle (15kts ship speed, 15kts wind 18* left of BRC), so I don’t think island burble or anything like that are a factor. It almost feels like a ground effect...
  17. I have been getting this in Rift S as well. I thought my HMD was dying!
  18. In the latest open beta, I’m having a similar issue. I need to do some more testing, but after a couple hours of multiplayer, I start to get terrible stutters and high frametimes, even though the in game FPS counter remains around 40. I believe it may be related to the supercarrier, as it happens most around the new boat. Using afterburner to monitor the system, it seems my memory gets pegged at 28-30GB usage for DCS alone (I have 32GB). Further, eventually I start getting low disk space errors, which leads me to believe windows is increasing the page file size to compensate for the maxed out RAM. GPU is my limiting factor (it’s always maxed at 99-100), but when frame time spikes, there is a corresponding drop in GPU usage, indicating a bottleneck somewhere else - RAM, methinks. Perhaps the new SC has a memory leak issue? Graphics settings:
  19. Yes, they are there in the server log - but they are incorrect! I run my own server (sitting beside my gaming system and connected via KVM switch). I just did a pass that showed up as an _OK_ in game, but I was in such disbelief I switched to the server and pulled up the log to verify. In the log, with the correct date and timestamp for the pass I just did, it showed --- and a bunch of errors that didn't show up in game. I'm not sure which grade was more correct (it felt like a good pass), but the grade shown in game and the one saved to the log are not consistent with each other.
  20. Seriously? I have trouble believing this isn't giving everybody trouble, I thought it would see more traction. Any decent number of escort ships and this becomes a major issue - I can't call the carrier 50 miles out like I'm supposed to... Sometimes I can't even get it from right on top!
  21. Cool, thx! Here’s hoping they fix the long standing issue of getting RWR Launch and track indications from other flights far away from ownship, otherwise pullback will be constantly overriding our currently selected mode, even if the threat is far away and isn’t directed at you...
  22. Is SP mode supposed to automatically select the highest threat? Right now it doesn’t. I have found myself many times locked and fired upon unexpectedly and having to spam the seq/raid/fov to try and quickly box the threat radar system in order to engage. And then I usually end up overshooting it and having to cycle all the way back around again, ha. One would think it should automatically switch in SP mode?
  23. You guys really are pushing the envelope on what is possible within the DCS environment - you’ve done amazing work with this module and things like this are bound to happen!
  24. You can see it, you just can’t spawn on it or catch a wire.
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