-
Posts
1544 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Sandman1330
-
Yes, they are there in the server log - but they are incorrect! I run my own server (sitting beside my gaming system and connected via KVM switch). I just did a pass that showed up as an _OK_ in game, but I was in such disbelief I switched to the server and pulled up the log to verify. In the log, with the correct date and timestamp for the pass I just did, it showed --- and a bunch of errors that didn't show up in game. I'm not sure which grade was more correct (it felt like a good pass), but the grade shown in game and the one saved to the log are not consistent with each other.
-
Seriously? I have trouble believing this isn't giving everybody trouble, I thought it would see more traction. Any decent number of escort ships and this becomes a major issue - I can't call the carrier 50 miles out like I'm supposed to... Sometimes I can't even get it from right on top!
-
Cool, thx! Here’s hoping they fix the long standing issue of getting RWR Launch and track indications from other flights far away from ownship, otherwise pullback will be constantly overriding our currently selected mode, even if the threat is far away and isn’t directed at you...
-
Is SP mode supposed to automatically select the highest threat? Right now it doesn’t. I have found myself many times locked and fired upon unexpectedly and having to spam the seq/raid/fov to try and quickly box the threat radar system in order to engage. And then I usually end up overshooting it and having to cycle all the way back around again, ha. One would think it should automatically switch in SP mode?
-
Save feature for SP missions is essential
Sandman1330 replied to Basilone's topic in DCS Core Wish List
Well said. -
You guys really are pushing the envelope on what is possible within the DCS environment - you’ve done amazing work with this module and things like this are bound to happen!
-
You can see it, you just can’t spawn on it or catch a wire.
-
Forgive my stupid question, but you have purchased and installed the supercarrier module, correct? If you haven’t both purchased and installed via the module manager, you can’t catch any wires on the new SC. (I think that’s the one you are using in the photo?) I’ve seen a few guys who have forgotten to install it and had this problem.
-
[NO BUG] - Multiplayer Carrier Starts instant CADC fail
Sandman1330 replied to robgraham's topic in Bugs and Problems
:thumbup: -
MSAA is very GPU intensive. Just a shot in the dark as I haven’t tried this myself yet, but is it possible your bottleneck is not the GPU, but maybe CPU, or RAM, or somewhere else? If you have the GPU horsepower, the MSAA shouldn’t lower FPS much until the GPU is maxed out. For OP, with a 9700K and 1080, it’s possible or maybe probable that you are GPU limited, so potentially there is an issue. Can you use Afterburner or another program to verify if your GPU is running near 100%?
-
[REPORTED]F-14 ACLS wrong altitude, crashes plane when activated
Sandman1330 replied to RedX's topic in Bugs and Problems
Already acknowledged by Heatblur, they’re working on it. -
Worked! Mostly. Once the tanker runs out of fuel and RTBs, the new spawn reverts back to the default Texaco 1-1 callsign. Should the assigned callsign persist upon respawn?
-
:doh: Thanks. Thought it had to be something simple. I can assume this will also apply to all other customizations, such as TACAN frequency and orbit locations / altitudes?
-
Thanks! I'm new to MOOSE, but I've got the recovery tanker working. However, I can't seem to get the callsign to change. Here is the script I am using: The S3B takes off as it should, and sets itself up in the pattern. However, I cannot for the life of me get the callsign change command to work. I've tried variations per the MOOSE help file (TexacoStennis:SetCallsign(2) for example), but nothing. Am I missing something?
-
[NO BUG] - Multiplayer Carrier Starts instant CADC fail
Sandman1330 replied to robgraham's topic in Bugs and Problems
I think it’s because the wings are starting in emergency oversweep mode (a good thing, as it prevents spawn in collisions and is realistic) Place the emergency sweep handle forward, push it down and close the guard, then hit master reset. The CADC error should clear and auto mode will work. I had no problems once I did this procedure yesterday. PS: 1000th post! -
If you have the ball call bound to a key, you can call it anytime, even if it’s not available in the comm menu. I’ve accidentally called the ball while sitting on the deck. Then the LSO came back with “you’re a little low...” :megalol:
-
Marshall stack bank angle / speed / cues help
Sandman1330 replied to markturner1960's topic in DCS: F/A-18C
Thanks G B! So one squadron always seems to get shafted with last recovery (higher altitude)? I wonder how we can make this work in DCS servers. If the AI airboss could treat it as CQ and assign altitudes it would help. Guilty, thanks for the correction! -
I’m going to necro this thread. Ran into this problem doing Case III on the Supercarrier. From 50 miles out, in the PG with airfields nearby and all the escort ships, the USS George Washington was pushed down the menu by all of the other airfields and ships. I couldn’t start the Case III comms flow, I had to fly in close, start the comms, then turn around and go back out for Marshall. A next page option would be ideal. In the interim, is there a workaround in the ME to disable ATC for all the escort ships? This would greatly reduce the number of options to sort through.
-
Save feature for SP missions is essential
Sandman1330 replied to Basilone's topic in DCS Core Wish List
Thanks for acknowledging the request (it’s the first time I’ve seen an ED staffer ack the many threads requesting this), even if I have no idea what it means! (Other than we aren’t going to get the feature :() -
Marshall stack bank angle / speed / cues help
Sandman1330 replied to markturner1960's topic in DCS: F/A-18C
Regarding Case I Marshall stack altitudes, how are they assigned? The SC manual seems to state they are assigned by squadron. Does this mean it is all assigned and briefed during preflight? If this is the case I wonder how best to go about this on multiplayer servers that are not focussed on one mission but run continuously / for training... -
Yeah, it seems we hold hands only if the two aircraft are created as part of the same flight in the ME (ie Springfield 2-1 and 2-2, vice 1-1 and 2-1). Conversely, if we are generated in the ME as the same flight, we are always holding hands, even if not physically approaching together. Minor cleanup stuff that I’m sure will get improved, so far it’s been a great release!
-
Same invalid user name and password error.
-
That bug has been present since release, I think it's only visible during AAR. They have acknowledged it.
-
Supercarrier is mentioned here. https://forums.eagle.ru/showthread.php?p=4339032#post4339032