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Everything posted by Sandman1330
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According to the readily available online EM diagrams that I haven't seen, best sustained turn rate is right around 8 or a bit higher (sea level and clean of course, which does happen to be how most 1v1 servers in DCS are set up).
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SWAPR - SWeet Automatic Player Replacement script
Sandman1330 replied to Hardcard's topic in Mission Editor
Better to be lucky than good! -
SWAPR - SWeet Automatic Player Replacement script
Sandman1330 replied to Hardcard's topic in Mission Editor
In testing, are you actually running it on your dedicated server and joining from a separate client, or are you hitting fly in the mission editor? It works on my dedicated server, but only I think if I join with a separate client. -
I can admit when I’m wrong, and my data above was wrong - it was 6g, not 9g, for 15 secs without a g suit. However it seems counter-intuitive to me to build an entire aircraft around a 9g sustained turn capability if the pilot can only sustain 7.5g. Anecdotally, much has been said about the Viper’s reclined seat and the additional G resistance it provides. I’m not sure we will find a source that tells us an exact number for how much extra resistance this provides, but I’m not convinced it is currently factored into the game.
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Yup, she seems able to sustain a 9g turn now at 420-450kts. A total rocket! My biggest problem dogfighting it now is blackout - the pilot’s low G tolerance means I can’t utilize the 9g capability, it’s effectively a 7.5g aircraft with the ability to briefly hit 9g. This marginalizes the aircraft’s greatest strength...
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Thought I'd try this... Doesn't even work. It seems the nosewheel isn't free castoring or something, so when I try differential braking, nothing happens!
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I wouldn’t recommend this, you should always be looking outside in the hover. I presume if you are doing CSAR, there is something floating in the water that you are picking up. This should be your reference. You need to get comfortable flying off a reference that may be straight below you, beside you or even over your shoulder. First practice this over land, get comfortable hovering looking down or behind you, then take it out over the water. These are advanced hovering techniques that take time to master, so practice practice practice! Another situation like this is landing in a dustball. It’s not well simulated in DCS, but you get to a point where you can only see things inside your rotor disk, everything else is obscured. We train to pick a reference (like a bush) in the short strokes and fly to place it right beside our pilots door. That way you will see it through the whole transition and landing. Happy flying!
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Yet it has been the far more reliable of the 2 lately, at least when employed on the Tomcat. I never use it on the hornet.
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I think it has to do with the missile guidance aerodynamics. Right now, both the AIM120 and AIM54 run out of energy well before they should based on their respective aircraft’s radar cues. If you watch the missile in F6 view with the data bar on, you will see that the missile executes max performance turns in response to every small movement of the target, and each one of these turns bleeds massive amounts of energy. The missile should be guiding much more smoothly than this, retaining its energy. There’s hope though. I remember an update a while back fixed this for the sparrow, and doing some testing last night I could see the sparrow guiding much more smoothly and retaining its energy. ED may be working on redoing the AMRAAM (and hopefully Phoenix) guidance algorithms, after which perhaps we will see the Rne cues become more realistic? Of course, the hole in my theory is the F15 and why it’s numbers are different...:dunno:
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VRFree systems gloves: is it finally happening?
Sandman1330 replied to BaD CrC's topic in Virtual Reality
This is totally in the realm of the possible. Star Trek Bridge Crew has had this for years, and it is super immersive. You can hold your arm/hand out in front of your face and it just feels real. Here’s hoping we see it in DCS eventually! -
Gaming Chair - Recommendations?
Sandman1330 replied to dburne's topic in PC Hardware and Related Software
I love it for everything else, much more comfy than my first chair. I’m adjusting my seating position such that I sit leaned a bit forward for BFM, getting used to it... -
Just had this happen to me too. No log file was written, straight to desktop. I'd been playing for a while, then turned the music on, tried to switch sides (it didn't switch), so I hit stop, then switch sides and it CTD.
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Gaming Chair - Recommendations?
Sandman1330 replied to dburne's topic in PC Hardware and Related Software
As a heads up, be careful buying a high-backed gaming chair. Dburne, I know you are a VR guy, and I've just bought myself one and found that the high back makes it very difficult to look up and behind, as my head keeps hitting the headrest. Fine still for most things, but for BFM (which I do a lot of), it's a major disadvantage. I may return the chair, I'm undecided if I can get used to working around it... -
I think AMD has a problem
Sandman1330 replied to BitMaster's topic in PC Hardware and Related Software
I’m wondering about the board myself. PBO is on (though PBO is the all core boost, PB2 is the single core boost) I’ve tried several combinations of BIOS settings... -
I think AMD has a problem
Sandman1330 replied to BitMaster's topic in PC Hardware and Related Software
New AGESA in 2 weeks https://www.tomshardware.com/news/amd-ryzen-3000-boost-frequency-fix-bios-agesa-1.0.0.3abba-longevity-reliability,40368.html 25-50 more MHz planned... mine is still 200+MHz below spec on single core load. Maybe now if I’m lucky I will only be 150mhz slower than advertised. -
Have you kept the oculus software and your device firmware up to date? Maybe try the public test channel (beta). I haven’t had the problem for a while now, it appears to have been rectified in firmware somewhere along the line.
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Haha, this. Using collective to slow the rotor is strictly forbidden in the B412 I fly. In fact, it’s exactly the opposite of Fri13s statement - the rotor slows quickly on its own to about 40%, which is our brake limit. At 40% we pop that sucker on and the blades slow down quickly. If the rotor brake is MEL’d, it takes forever to fully stop! The rotor brake is 100% designed for slowing down the rotor on shutdown, we don’t leave it on afterwards to secure the rotor as it puts stress on the hydraulic system that powers the brake. We have tie downs for that. It also does not wear the mast down, as it is all connected to a disk brake just like in your car. It doesn’t put friction on the mast at all, but rather on the attached disk brake.
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I think AMD has a problem
Sandman1330 replied to BitMaster's topic in PC Hardware and Related Software
My 3900X has very good all core boost, I see 4.1-4.2 under small FFT stress testing and just about any other all core load I throw at it. This is well above the advertised 3.8ghz all core base clock. However, single core, I get nowhere near the advertised 4.6ghz. With the latest BIOS I only get 4.2, and almost 4.4 if I use game mode (disable a CCX and go down to 6 cores). There is hope though. I have been unable to run the older BIOS with AGESA 1.0.0.2 due to a POST problem with those BIOS, but it has better boost behaviour. This weekend I found a user modified BIOS that took the latest Asus BIOS but reverted it back to 1.0.0.2, and it works in my system. The end result is I now get 4.4 consistently single core, with both CCX enabled. I still have hope that AGESA 1.0.0.4 will rectify the issues... some hope. -
I know you’ve got it figured out, but I’m going to throw one more into the ring: any time you plan on flying above 15 units of AoA (ie dogfight), turn off roll SAS. At those high AoA due to roll reversal it will actually cause greater instability and departure from controlled flight.
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Reading the corner speed from an EM Diagram
Sandman1330 replied to Bearfoot's topic in DCS: F-14A & B
Corner speed is misused on these forums, Corner speed is literally the “corner” of the EM diagram where load factor and max AoA meet. Basically it is the point where the aircraft can reach its max load factor without first stalling the wing. Any lower speed and the wing will stall before reaching max G, any faster and you are limited by max G. This is where the aircraft will achieve best turn performance. However, it’s instantaneous turn; the aircraft may not have the power to maintain that speed at that load factor. Best sustained turn rate is usually achieved at a lower speed and much lower load factor, but it is the point where the aircraft achieves best turn rate that it can sustain. At least that’s how I remember it from my military aerodynamics classes many years go... But to answer your question, from trial and error in DCS I find the Tomcats max sustained to be somewhere around 275-325, depending on weight. Edit: seems my memory served me well! http://navyflightmanuals.tpub.com/P-821/Corner-Speed-200.htm -
I’ve had the same problem as him. The thing is, I am 100% certain that ASW turns off (I’ve used ctrl+1, OTT and the debug tool). I’m sure it’s off because the obvious artefacting that occurs with it on disappears, like the squigglies that appear on the Spitfire gunsight. It’s a weird bug that’s been around for years. ASW disables but Oculus still locks to 40 (and it was 45 on my CV1).
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SWAPR - SWeet Automatic Player Replacement script
Sandman1330 replied to Hardcard's topic in Mission Editor
OK, I wasn’t sure but thought I’d try it. Thx! -
SWAPR - SWeet Automatic Player Replacement script
Sandman1330 replied to Hardcard's topic in Mission Editor
Nice work Hardcard! I’ll give it a go on my server too. I was considering asking you if we could do statics vice AI, as I’m seeing a significant performance hit that maybe going to statics will alleviate. -
https://www.digitalcombatsimulator.com/en/files/3304447/ It’s for the hornet, but he intends on converting it to the Viper when it releases. I found it to be a very entertaining mini-campaign, as I too am a big kid!