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Everything posted by Sandman1330
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Raven One: upcoming DLC campaign for F/A-18 Hornet
Sandman1330 replied to baltic_dragon's topic in Missions and Campaigns
Had the same problem awhile ago - solution available here! https://forums.eagle.ru/forum/english/digital-combat-simulator/dlc-campaigns/baltic-dragon/f-a-18c-raven-one-campaign/bugs-and-problems-bo/287252-mission-9-gps-issue -
According to the Fighter Pilot Podcast, the F-117 did have another role that could be fun in DCS, especially in certain servers: Equipped with AIM-9s, they were supposed to penetrate and destroy the enemy's AWACS. In some of the larger PVP servers, that would give a fairly distinct advantage - though if the capability wasn't available to both sides, it might cause some issues... https://theaviationist.com/2020/06/03/f-117s-had-an-air-to-air-capability-with-secondary-mission-to-shoot-down-soviet-awacs-former-stealth-pilot-says/
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While we wait for multicrew (and even after for SP uses), it would be nice if the "autopilot," and by this I mean the dead weight sitting in the left seat, could competently fly the aircraft. The Huey doesn't have an autopilot, nor does it have an autohover. It does have a first officer. When I activate the "autopilot" while in the hover, for example, it holds the hover well for about 10 seconds, then the controls start to drift and it goes into a tail low backwards movement, about the most dangerous and uncomfortable place to be in when hovering at 4ft. I've even noticed it on the ground; I have a stick with no springs, so when I need to take my hands off the stick, I just activate the autopilot with the stick centered, and he holds the controls in the center - most of the time. Sometimes it will drift until the stick is full forward and right, often resulting in mast bumping and destroying the rotor. I think it's the same problem as the heading drift. I guess all I'm asking for is a basic simulation of the other pilot, so when I set the aircraft up in a hover, or on a certain heading and speed, I can hand him control and let him fly it while I work radios, run a mission, etc. There's nothing unrealistic about this; on the contrary, it's exactly how military aircrews work. One guy flies (usually the FO) while the other guy navigates, works radios, and runs the mission. In it's most simplistic implementation, I would fly the aircraft and just ask the other guy to hold that heading/altitude/airspeed/hover for brief moments when I need to do something else. More advanced stuff would be cool (like terrain following, etc) but even just this simple flying would be a huge help!
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Compared to the guy on the ground who has been awake for days, is dirty, dehydrated and can’t lift his head because of the incoming fire, the pilot is in a much better position! He’s well fed, well rested, and not pinned down by enemy fire. Having been the dude on the ground and the dude in the air on 4 deployments, the pilot gig is the better one! :pilotfly:
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[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
Sandman1330 replied to shdwp's topic in User Created Missions General
Yeah, there definitely something wonky. I turned off Voiceattack and still have hit and miss comms, especially in the A-10C-II, though I think that module has its own comms bugs right now... Edit: there seems to be a DCS bug when using “combined joint task forces” for blue force country on AWACS. I believe liberation does this? https://forums.eagle.ru/showthread.php?t=286054 Probably explains my issues with AWACS, I wonder if it extends to supercarrier too? I’ll have to do some testing. -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
Sandman1330 replied to shdwp's topic in User Created Missions General
Good to know, thanks! -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
Sandman1330 replied to shdwp's topic in User Created Missions General
Just discovered this wonderful piece of software - Wow! However, I'm running into a game breaking problem. Comms don't work! I can communicate with my wingman OK, but AWACs is very inconsistent, most times they don't respond, then once in awhile out of the blue I'll get a BRAA call, then nothing again. Supercarrier comms are worse - When I call inbound, the initial answer from marshal isn't heard. I hear myself respond to them, but none of the important bits! I'm not having this issue with regular missions or multiplayer. I always play easy comms off (Yes, I'm ensuring I have the right freqs per the kneeboard, and I believe they're correct as I get the occasional response). I have no idea what could be causing this.... Is there a known bug / conflict between Voiceattack / Vaicom and this software? That's the only thing I can think of. -
I have the elevation issue as well. I can enter coords in PP mode, but it will not accept the elevation value. It won't show the elevation on the display, and won't remove the X over the PP1 to allow use of that pre-planned target. I haven't tried firing anyway yet, but with the X still through the PP1 I don't expect it to work. Steps taken: Hot start on runway, 3 x SLAM and 1 x Datalink Enter STRS, select SLAM, SLAM Display, Msn Enter Lat / Long via TGT UFC (no problem) Go to Elev via TGT UFC, select feet or meters, enter elevation data, hit enter Entered data does not reflect on DDI in MSN page and the PP1 remains X'd out Track is attached. SLAM Test.trk
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At longer distances (I usually fire around 50NM) they don’t react immediately, at least for me.
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That's what I'm trying to do, but the mission triggers require that some of the A10s be from countries other than USA (Germany, UK). The original A10C is available to these countries but the A10C II is not, therefore I cannot change it to A10C II without changing the country to USA and breaking the triggers.
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reported A10C II - Losing the CCIP gun reticle
Sandman1330 replied to Sapper31's topic in Bugs and Problems
I've had the same problem, I haven't been able to pin it down to a specific set of circumstances yet. -
Exactly! I've been keeping that mission relevant through all the updates for years. Moving units when the new map came out, fixing triggers when sound to country was broken... Even adding the Hornet to allow some play with that one. Still IMHO the best Hawg mission out there. I hope I can get the new Hawg working with it!
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So I'm trying to edit current A10C missions to use the A10C II instead. However, some of the countries in the mission don't list the A10C II, such as UK and Germany. The triggers in the mission rely on the country (Sound/message to country) to work, so I can't simply change them to USA. Is there any way to add the A10C II to other countries? I found some old threads about editing the db_countries.lua file, but I see no reference to the A10C II.
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I’ve updated windows but haven’t had a chance to try it much yet. What little I’ve done does seem better! :thumbup:
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[CAN NOT REPRODUCE]Refueling in multiplayer
Sandman1330 replied to Honez's topic in Bugs and Problems
Thanks for the invite! I’m away on work for a couple weeks but if you are still having issues then I’d be happy to help. I do understand your issue is getting cleared contact - it’s just semantics I guess. To get cleared contact, you must already be in pre-contact (which you can get cleared for from anywhere). The pre-contact position, which is where you make the call to get cleared contact, is centered below and behind by a couple fighter lengths. It can get tight with someone already on the hose, but it is very doable with practice! (2 tomcats can get hairy due to size though!) -
[CAN NOT REPRODUCE]Refueling in multiplayer
Sandman1330 replied to Honez's topic in Bugs and Problems
Where are you positioning yourself for pre-contact? I've not observed any problem whatsoever, in fact the "hit box" seems rather large. The sweet spot is centered on the centreline of the tanker, below and behind. I've seen a lot of people online struggling to get cleared contact because they try and position behind the drogue for pre-contact - In DCS, even the probe and drogue tankers, pre contact is centred on the tanker, below and behind. Then you move up to the hose. For your second observation, I haven't seen it but I run a dedicated server. The third question, because of where pre-contact is (as I've mentioned above), it's fairly easy to sequence through. Form up on the left wing, and one at a time you slide back and down into pre-contact, get cleared contact, then move to the hose. The next guy rolls into pre-contact, gets cleared, goes to the other hose. When the first guy is done, he moves to the right wing, and the next guy comes off the left wing into pre-contact, gets cleared, and goes to the free hose. -
Question out of curiosity: Is it half of the missile's maximum range, or is it half of the distance the missile is actually fired at? I only ask because, for example, firing a phoenix at 35NM could theoretically be considered at half the range already - thereby leading the AI to react instantly. I suspect it's half the range the missile is fired at, as I've not observed myself AI reacting to long range Phoenix or AMRAAM shots until the missile goes active.
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I've noticed it. You can maintain a track file in TWS, but as soon as you try and go to STT, the lock drops within a second or two at distance, and not until within 30 miles or so can it hold the lock. I was wondering if it was a rudimentary implementation of jamming...?
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Your other option is to use the "options" command to bring up the menu (if you've enabled this in settings), then use Take 1-12 to choose your options. So, Options, Take 10 (brings up F10 menu), take 1 to choose F1 for example.
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Raven One: upcoming DLC campaign for F/A-18 Hornet
Sandman1330 replied to baltic_dragon's topic in Missions and Campaigns
The one where he's passed out on autopilot? He's supposed to get shot down, it's part of the storyline! -
Sorry, no luck. I tried it both in /saved games/dcs.openbeta and in program files/eagle dynamics/dcs.openbeta. Also just updated to the 2004 edition of Windows (May update), bug is still present :(
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Concur. I can fly a steady center ball, very stable approach to a 2, 3, or 4 wire, but the ball always rises at the last second, necessitating a power reduction. Always get - - - /EGIW. OTOH I can fly a very ugly, unstable, low approach and get an __OK__ Seems grading isn’t perfect yet.
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:thumbup: Gotcha, will try tonight.
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You want me to put that WHERE?? Haha, joking aside, I don't have that folder from what I can tell... A search for it turned up nothing, as did a search for the filename itself.