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Everything posted by Sandman1330
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At longer distances (I usually fire around 50NM) they don’t react immediately, at least for me.
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That's what I'm trying to do, but the mission triggers require that some of the A10s be from countries other than USA (Germany, UK). The original A10C is available to these countries but the A10C II is not, therefore I cannot change it to A10C II without changing the country to USA and breaking the triggers.
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reported A10C II - Losing the CCIP gun reticle
Sandman1330 replied to Sapper31's topic in Bugs and Problems
I've had the same problem, I haven't been able to pin it down to a specific set of circumstances yet. -
Exactly! I've been keeping that mission relevant through all the updates for years. Moving units when the new map came out, fixing triggers when sound to country was broken... Even adding the Hornet to allow some play with that one. Still IMHO the best Hawg mission out there. I hope I can get the new Hawg working with it!
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So I'm trying to edit current A10C missions to use the A10C II instead. However, some of the countries in the mission don't list the A10C II, such as UK and Germany. The triggers in the mission rely on the country (Sound/message to country) to work, so I can't simply change them to USA. Is there any way to add the A10C II to other countries? I found some old threads about editing the db_countries.lua file, but I see no reference to the A10C II.
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I’ve updated windows but haven’t had a chance to try it much yet. What little I’ve done does seem better! :thumbup:
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[CAN NOT REPRODUCE]Refueling in multiplayer
Sandman1330 replied to Honez's topic in Bugs and Problems
Thanks for the invite! I’m away on work for a couple weeks but if you are still having issues then I’d be happy to help. I do understand your issue is getting cleared contact - it’s just semantics I guess. To get cleared contact, you must already be in pre-contact (which you can get cleared for from anywhere). The pre-contact position, which is where you make the call to get cleared contact, is centered below and behind by a couple fighter lengths. It can get tight with someone already on the hose, but it is very doable with practice! (2 tomcats can get hairy due to size though!) -
[CAN NOT REPRODUCE]Refueling in multiplayer
Sandman1330 replied to Honez's topic in Bugs and Problems
Where are you positioning yourself for pre-contact? I've not observed any problem whatsoever, in fact the "hit box" seems rather large. The sweet spot is centered on the centreline of the tanker, below and behind. I've seen a lot of people online struggling to get cleared contact because they try and position behind the drogue for pre-contact - In DCS, even the probe and drogue tankers, pre contact is centred on the tanker, below and behind. Then you move up to the hose. For your second observation, I haven't seen it but I run a dedicated server. The third question, because of where pre-contact is (as I've mentioned above), it's fairly easy to sequence through. Form up on the left wing, and one at a time you slide back and down into pre-contact, get cleared contact, then move to the hose. The next guy rolls into pre-contact, gets cleared, goes to the other hose. When the first guy is done, he moves to the right wing, and the next guy comes off the left wing into pre-contact, gets cleared, and goes to the free hose. -
Question out of curiosity: Is it half of the missile's maximum range, or is it half of the distance the missile is actually fired at? I only ask because, for example, firing a phoenix at 35NM could theoretically be considered at half the range already - thereby leading the AI to react instantly. I suspect it's half the range the missile is fired at, as I've not observed myself AI reacting to long range Phoenix or AMRAAM shots until the missile goes active.
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I've noticed it. You can maintain a track file in TWS, but as soon as you try and go to STT, the lock drops within a second or two at distance, and not until within 30 miles or so can it hold the lock. I was wondering if it was a rudimentary implementation of jamming...?
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Your other option is to use the "options" command to bring up the menu (if you've enabled this in settings), then use Take 1-12 to choose your options. So, Options, Take 10 (brings up F10 menu), take 1 to choose F1 for example.
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Raven One: upcoming DLC campaign for F/A-18 Hornet
Sandman1330 replied to baltic_dragon's topic in Missions and Campaigns
The one where he's passed out on autopilot? He's supposed to get shot down, it's part of the storyline! -
Sorry, no luck. I tried it both in /saved games/dcs.openbeta and in program files/eagle dynamics/dcs.openbeta. Also just updated to the 2004 edition of Windows (May update), bug is still present :(
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Concur. I can fly a steady center ball, very stable approach to a 2, 3, or 4 wire, but the ball always rises at the last second, necessitating a power reduction. Always get - - - /EGIW. OTOH I can fly a very ugly, unstable, low approach and get an __OK__ Seems grading isn’t perfect yet.
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:thumbup: Gotcha, will try tonight.
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You want me to put that WHERE?? Haha, joking aside, I don't have that folder from what I can tell... A search for it turned up nothing, as did a search for the filename itself.
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Oh, there’s a new one? On it!
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This, so many times this! It seems to be a common sentiment amongst those of us who fly for a living. Perhaps it’s also an ego thing, there are a (very small vocal) minority of players on here who seem to think you aren’t worthwhile if you can’t do it. I fly military aircraft for a living, so BIT testing MAWS systems, hydraulic and light checks, all of that are the norm for me, I don’t need to prove to myself or anyone else that I can do it because I’ve already convinced the RCAF that I can! I just play DCS for fun, and like the realistic FMs and weapons employment. I play it to do stuff I don’t get to do (very often at least) in real life.
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feedback Raven One Campaign Review / Feedback
Sandman1330 replied to jmarso's topic in F/A-18C Raven One Campaign
First of all, I have been looking forward to this campaign for years (has it been about 2 years since it was announced? Well that's how long I've been looking forward to this!) Great work by Baltic Dragon and all the others who helped. Though I've found myself frustrated and critical (in some posts even), it was largely stuff that's out of your control. You guys really did make magic with this campaign. I echo pretty much everything JMarso has said about it - the good, bad and ugly, I agree with it all. (except the need to AAR - since I can do it, I love it! Hooking up with 300lbs one mission was epic and very faithful to the book, though I understand it's not for everyone). There were also a few omissions in kneeboards, missing or incorrect code words that did cause some confusion, but no biggie - I'm sure they'll get fixed. Sadly I think it will still be my last scripted DLC campaign. While BD and the others did everything I think possible to make it as immersive and realistic as possible, DCS just doesn't lend itself well to scripted campaigns. I found myself too often making decisions based on what I think would not break the campaign scripting, rather than what I would realistically do. Still, as far as scripted campaigns go, this one is the best I've played - by far. Nice work guys! PS - I say it will be my last... probably until BD and Kevin Miller team up again and Fight Fight comes out on the new Marianas map, then I'll change my mind right quick I'm sure! -
I was hoping for a bit more of an epic knife fight with Hariri, but after dodging his radar guided missiles I instinctively popped off an AIM-9 at him, not entirely sure it was him in the heat of the moment. Oh well, that's war! I'm curious, I only got 80 for my score on that mission. I completed AAR and landed at the end of it. Is it because Weed got shot down? Just curious what needs to be done to get 100!
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Mission 14 - Question/Problem
Sandman1330 replied to Strider21's topic in F/A-18C Raven One Campaign
:mad::mad::mad: Just found this myself. It must have been during the autostart. Probably (yet another) DCS limitation, but with weight on wheels, the radar isn't energized anyway. So it shouldn't matter if it's in the OPR position temporarily during start up or not. Is it possible to amend the trigger such that, if the radar is in OPR after takeoff, then the trigger is met? -
I seem to be having similar problems. I get alot of crashes on the select role in MP servers. I also had a crash in the middle of a Raven One mission yesterday which was out of character, just as I slewed my pod onto a Kilo class sub the game crashed. Ran the mission again and it didn't replicate... So, focusing on the crashes on select role, here's my log files (extensions changed to .txt to allow uploading). I see alot of out of memory errors, though I have 32GB of RAM, a 32GB page file, and 11GB of VRAM in my 1080Ti... dcs.log dcs.20200906-220549.txt dcs.20200907-153116.txt dcs.log.old.txt
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In the forum post for Frenchy’s mod, it says it does not pass IC. Please bump this, we need the ability to see under the goggles in VR without an IC breaking mod. Trying to fly Raven One missions on NVG, while looking at the radar/pod, means doing the on/off dance. Not only is it a PITA, but it’s unrealistic! And for someone with hundreds of hours flying helicopters on NVG, it’s driving me nuts lol. I keep trying to look under my Oculus to see the gauges :lol:
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Touche!