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Everything posted by Sandman1330
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*this is all just based on my observations within DCS, no real world experience in either airframe here* The same tactics apply. Even at 7.5G the hornet has a significant radius advantage over the Tomcat, so try and force the fight 1 circle or scissors (if the tomcat driver is using flaps (another exploit anything above 225kts), you won’t win the radius fight. Make him go fast then slow then fast again, try to force him to jam his flaps by overspeeding them or at least increase his workload in having to drop and retract them repeatedly). Use the nose authority and FBW to take snapshots. Keep your nose low and use altitude to maintain airspeed, cut across the top or bottom of the circle if it goes 2 circle. A tracking guns shot will be more difficult due to the Tomcat’s rate advantage, but you have the ability to more precisely control your nose at very high AoA. Don’t get over 400kts, come out of burner and even go to idle if necessary. Over 400kts is when your G limit will cause your radius and rate to drop significantly, though the Tomcat was similarly G limited (though also more regularly flown past that limit I believe. A product of different times...) Otherwise, as Pete Bonnani says, “there is no magic move.” Just practice and find the style that works for you.
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Raven One: upcoming DLC campaign for F/A-18 Hornet
Sandman1330 replied to baltic_dragon's topic in Missions and Campaigns
Using vaicom, say “options” to bring up the menu, then “take 1...10” for F1...F10 to select the menu options. -
I doubt a real pilot would pull the paddle in a real fight. Why? Because he has never done it in 1000s of hours of training, so while amped up in a fight for his life he is unlikely to even remember it is there, so reliant he will be on muscle memory and training. Even if it did cross his mind, he is unlikely to try something he has never done before in a life or death fight, as he will have no experience with how the aircraft will behave and it may throw off his whole game plan. Words of wisdom: never try something new on a check ride; this would go doubly so in combat. I personally think the hornet fights better without it. I beat tomcats and paddle pulling hornets all the time without ever pulling the paddle (pretty sure I’ve beat Maxsin that way a few times too). Pull that thing and you get one super good turn, bleed A TON of energy, probably black out, and have no energy left for follow on options. If that one big turn doesn’t lead to a kill, you’re a sitting duck.
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I get the same in both the viper and tomcat, I haven’t reported it because I can’t nail it down to any particular pattern. It’s usually when I’m “airquaking” in 1v1 BFM, after ejecting and hitting ctrl+shift+tab for a new bird, I get this sound in the new bird. I usually just eject again and take a new one and it goes away. Happens maybe 1 in 20 times, no pattern I can discern.
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My two cents on F-16 Turn Rate and the EM Diagrams
Sandman1330 replied to TheBigTatanka's topic in DCS: F-16C Viper
Wow, that’s super interesting, thanks for the info! I bet the Swiss hornet with those new G limits was a beast. Did they make any changes to airframes or systems to beef up the G tolerance? It’s too bad those charts have no numbers though. It would be cool if we could compare the Hornets 9g performance in game to real life test data. Unfortunately without the numbers we are still guessing on its turn performance vs the Viper while using the paddle. -
My two cents on F-16 Turn Rate and the EM Diagrams
Sandman1330 replied to TheBigTatanka's topic in DCS: F-16C Viper
My reply copied from the other, similar post: Hey Low Blow, But I would argue, as you and I discussed the other day, pulling the paddle is a bit of an artificial advantage, regardless of how one feels about the gamey aspect of it. All the EM diagrams for the hornet, all the flight testing, and indeed all the SME input will be predicated on the 7.5G limit, as the paddle wasn’t pulled in real life BFM practice, and again all the EM charts use 7.5G as the limit. Anything above 7.5G and we are into untested territory. Perhaps the real hornet truly would have outrated the viper at 9G, but there’s no way to substantiate this as there is no data on that regime of flight to verify. (I’m happy to be proven wrong if someone can provide said data) It’s the same as the flaps down argument for the Tomcat. In game, until HB made changes, the tomcat in flaps down config (way above Vfe of course) would rate around like a beast. But again, no one could verify if it was accurate because there was no SME or flight test data on what was ultimately an unauthorized manoeuvre. As you and I have shown, a realistically flown Hornet at the 7.5G limit can be outrated by a viper, albeit not massively. -
You noticed it too? :yay::clap:
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Disabling SRS PTT and SRS integration did nothing, however - disabling dynamic switching fixed the problem. Diving deeper into it, turning dynamic switching back on (with SRS PTT and SRS integration on) but disabling auto switch also fixed the problem. Therefore it appears auto switch is the culprit?
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Thanks for the help! Occurs in SP and MP, and is repeatable. Settings are in the screenshots (I don't know what you mean by release hot and VOIP integrations, but hot mic is off) New VAP didn't help (I did run the finish steps and everything again to get it to recognize Jester, but it did. The same problem presented itself as before). Debug mode enabled, results attached.
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All confirmed - latest versions, and radio menu behaviour set to default. I think I know what the issue is, though not the cause. Attached is a screenshot of my VA window. As you can see, as soon as the Jester - Options command is recognized, VA stops listening, even when the PTT is still being held (you can see that I release the PTT after it has already stopped listening). So therefore, even though I'm holding the PTT and still seeing the backup window in front of me, VA has stopped listening for commands. It's possibly a VA problem vice a Vaicom problem, but I'm not sure what would cause this?
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Backup wheel isn't working for me. Jester - Options brings up the wheel, but my take-# commands aren't working. If I say "take-1" without the wheel present, the command is recognized by voiceattack. However, while holding the PTT to keep the wheel up after saying jester-options, the take commands do nothing...
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Grading discrepancies between client and server?
Sandman1330 replied to Nealius's topic in DCS: Supercarrier
I’ve seen this. The score in the dedicated server’s DCS.log doesn’t jive with the score given to the player on landing. -
It’s something to do with data transfer from the fire control system to the missile I think.
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Yup, just wait for jester to sort and IFF the targets, and you will get the target number on the right side of the target symbol. I usually engage inside 45 miles for fighter targets, and get consistent hits. Remember you need to hold the trigger for 3 seconds for each missile. After you fire one, the radar will automatically switch to the next target, so you can just keep pulling the trigger (3 secs each time!) until you are out of phoenixes. I remember seeing a video about it some time ago, I think this was it (though I haven’t rewatched to verify) TL;DR: it’s probably not an AIRIO issue, but you could try the command “radar mode TWS” to ensure he is in TWS.
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correct as is LSO grades 3PTS after landing on main gear
Sandman1330 replied to abak's topic in Bugs and Problems
You’re not alone! https://forums.eagle.ru/showthread.php?t=274377&highlight=Egiw I’ve found the only way to avoid this is to slap it to burner right before touchdown. It’s hard to do as I find the hornet tends to want to float over the deck, so often it will result in a 4 wire or bolter. It’s easier in the tomcat because you can use the DLC to stay on the ball when you throttle up. -
The problem isn’t with your tactics, it’s with the lack of reliable AI wingmen. It makes these SP 4v4 and 8v8 missions really hard. In real life you’d be in voice and DL comms with your flight, you’d have a game plan and assign targets amongst the flight. In DCS the enemy AI all seem to go after the player and ignore AI wingmen, and friendly AI are just stupid. One tactic I’ve found often works to “trick” your wingmen into helping is to use flight - cover me. Then you can engage the enemy using multiple TWS shots, support them to pit bull then skate, and as soon as the enemy commit to shooting you, your AI wingmen will start engaging and actually do something! So while you’ve gone cold to defend, your wingmen will be engaging whatever is left over from your initial volley. It doesn’t always work but often helps even things out.
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For all those having VR performance issues, my performance was deplorable after the update, single digit frame rates and massive stuttering. Oculus and Nvidia both had updates waiting, after I ran both updates the performance improved considerably, at least as good as it was before. I recommend you check for updates on oculus and Nvidia if you haven’t already!
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That’s the exact model I use. I like it.
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Same, been that way for awhile. I thought it was related to the kneeling on landing bug, but that one has been fixed.
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The key is to zoom climb to get your airspeed down before you lose all power, otherwise you will get stuck with your wings swept back. She doesn’t glide so well with wings back! But it does glide well with wings forward, for sure.
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Maybe a night vision HUD? We use them and it greatly increases situational awareness, it clips on the NVG tube and adds a look through screen that provides key flight data. Kind of like a HMCS without the positional tracking.
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This. And this. I have no problem doing AAR in any airframe, including the Hornet (super easy), tomcat, viper, harrier... but I have the means to invest in quality hardware, including a good HOTAS and VR. Some folks I play online with don’t even have TrackIR, and a low end HOTAS. I spend a lot of time in right observation waiting for them and watching them get frustrated, so if it improves their gameplay, I’m happy. More people playing = more revenue and resources for ED = more resources to improve other parts of the sim. I see it as a short term loss for long term investment. If we make it so “exclusive”, we won’t have a sim anymore and ED will go the way of every other simulator company.
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You do need to get them both. You will get updated coordinates en route for the SA10. I launched all my JSOWs at it, then as soon as it went active to start shooting them down, I ordered my wingman to engage air defences. He then shoots his HARMs at the SA10 which is enough to saturate it. I think only one JSOW or HARM got through, but it was enough. The wingman should survive long enough for this. I then had my HARMs remaining to deal with the SA11, which is an easy kill.
