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Everything posted by Sandman1330
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Radar elevation operation in relation to expected target?
Sandman1330 replied to madeiner's topic in DCS: F/A-18C
If you are close enough to need to be that precise, I think your solution is the ACM modes. Specifically, I’d use the JHMCS with LACQ mode, which will lock up to 10 miles and follow wherever you look. So you could turn it on and visually sweep the valley. Outside of 10 miles, your beam gets wide enough to use the altitude carets on the radar page to get a good scan. -
Sorry for the necro, but I'm trying to figure this out myself. Is there a simple script that can be run to deactivate a static aircraft using the "unit alive" trigger? Then I would use unit alive to trigger the script to remove the static. I've tried the only one available in the vanilla editor, which is unit explode, but that obviously blows up my newly occupied aircraft along with it...
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I thought I'd give the Red Flag mission a shot with the new D/L, since there's so many players I figured it would be a perfect chance to see how much more SA the D/L provides. However, it doesn't seem to work. I get PPLI from the other aircraft as they are taking off, but it disappears very shortly after they take off. I get no data from AWACS at all. I did open the mission in the ME and re-save it, as mentioned before. Is it because the mission was made pre-D/L? Is there something I need to do to make it D/L compatible? I tried going in an manually turning on EPLRS for everyone (at every single waypoint - that took some time!), but still no luck.
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At 23 miles, he may have started jamming you. I’ve noticed the same, can’t hold a lock at range but I usually burn through and get a stable lock around 20 miles. At 8 miles, I’m not sure, should be burnt through by then.
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F/A18 IR Camera Works Intermittently After Reloading Mavericks
Sandman1330 replied to Preacher316's topic in General Bugs
Already reported as a bug. https://forums.eagle.ru/showthread.php?t=232935 -
You can notch them to the right and be a fair bit off course as you pass them, just make sure to be back on course as you approach the waypoint. I was able to notch around them and remain out of their range and still get back on course in time.
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How to navigate to airfield without TACAN or ADF?
Sandman1330 replied to imacken's topic in DCS: F/A-18C
Click on the airfield in the F10 map, it will give you lat/long that you can manually input into the nav system as a new waypoint. -
Raven One: upcoming DLC campaign for F/A-18 Hornet
Sandman1330 replied to baltic_dragon's topic in Missions and Campaigns
Awesome! Loved the series. Can’t wait to fly with Cajun, Weed and of course Flip! Just call all the AI Saint, they fly like him anyway :megalol: -
Now that —norender is available, what I’ve done is create symlinks for the terrain folders, and placed them on my 1tb HDD, instead of my tiny 128GB SSD. Since there’s no need to render anymore, it greatly saves space without hurting performance, so far.
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Awesome, that's great news, thank you! I'll have to try this tonight. If we can use the maps we've all purchased in MP now, that would be amazing.
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Are you able to run both instances on the same account? If so... maybe I can use my main account to run my dedi server, and play (on a separate computer) with a second instance, using the same account? This might allow me to use the same map license to both run the server and my client?
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The requirement still, unfortunately, exists. They've only stated they are considering removing it, nothing confirmed. :dunno:
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We really really really want to run PG on my server... but (mostly) out of principle we won’t purchase a second license. Any timeframe on the decision whether to allow other terrains? My PG map sits idle, and likely none of us will purchase Syria if we can’t use it on our server. Not to mention the hard drive requirements of leaving so many maps installed... will running in norender mode still require the map be installed, if you do allow free licenses for servers? Or maybe just a skeleton of the map for the server, to save space?
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Thanks! Also funny, my first attempt to create a track, I did an air start. Not only did the issue not arise after rearming, but there was no warm up required at all after rearming! Separate issue but perhaps related?
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Attached is a track I made. It shows that, after taking off from the carrier with 4 x 65F, the first warm up and firing is normal. After landing (excuse my very overweight and less than stellar carrier landing) and rearming, the warm up then goes as normal - for the first maverick. Note there is a bit of a delay from when the countdown stops to when you can actually uncage it, but it's only about 5 secs or so. After firing the first one, you must wait 3 mins (though there's no countdown and I didn't time it, I think it's 3 mins) before you can uncage and fire the next. This continues for the remaining 3 65Fs. I used some time compression making this track, I hope that didn't cause any issues (I was short on time). The track is too large to post on the forum, so please find it at the following link: https://1drv.ms/u/s!Ascm8Kmu7NR0gdxrc1Frf9YY3YFvvQ Let me know if there's any issues with it. Thanks
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Ha, as a real pilot I’m the opposite. I spend my work days doing cold starts and systems checks, maintenance test flights, etc. Even our tactical trips involve a lot of “work” and planning even though we have fun ripping along at 90kts and 15ft AGL. I jump in DCS to do the fun stuff I wish I could do more of in real life. I skip the start checks and the detailed planning and jump right into the combat flying, because the boring stuff just feels like being back at work. I guess to make this relevant to the thread, I would be an advocate of just going to the boat and doing circuits. I train at the boat and just do hook-up bolter patterns, you can usually tell by the ball position and your sight picture on touchdown whether it was a good approach or not.
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In my case it was 4 x 65F, fired all 4 and rearmed, then they’d only warm up one at a time
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I get the same bug in the same situation too. It’s been a thing for awhile actually. They warm up one at a time after a rearm.
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The only real difference between 55 and 56, aside from some internal fixes, is you get a thumb axis on the stick instead of just a button, and the throttle thumb axis can now be depressed as a button also, and seems to work better as an axis. When the Hornet came out, I upgraded to the 56 because it allowed me to get closer to the actual setup (A10C too). I use the stick thumb axis as bands to activate key presses, allowing me to use it for weapon select in the 18 and CMS in the A10. Up to you to decide if this feature is worth the cost of upgrade. Note though that I find the centering of the 56 to be less precise than the 55, there’s a bit of wiggle in the center.
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Here ya go! https://www.thingiverse.com/thing:3225673 Also excellent is this afterburner detent. Had a friend print it for me and it lines up perfectly with the software detent in game. https://www.thingiverse.com/thing:2370066
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The new one I just bought came with an attachment for the handrest that raises it up a bit, just enough to make the controls on the top reachable without moving my hand. Did yours come with one? If not, I think thingverse has a 3D model for one.
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You are reading attitude where none exists. G’night!
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Are you actually firing the laser? You need to either set up auto lase in the DSMS or manually fire it with the NWS switch. Look for the flashing L in the TGP Edit: disregard, reread and saw you set auto lase. I second the above - tms up long to set TGP as spi
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Does the indicated fuel account for unuseable fuel? In every aircraft I’ve flown, the fuel gauge is calibrated to not include unuseable fuel, and the unuseable is factored into the weight and balance for the empty weight of the aircraft (ie 0 fuel weight actually includes the unuseable stuff) Is the Tomcat the same, or are we going to have to hold 700-800 on the totalizer in addition to a normal reserve?
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An over G inspection beats a heater up the tailpipe!