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Everything posted by Sandman1330
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Bought mine on Amazon.ca
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I know you know this stuff, but I try and make my posts informative for the lurkers who maybe don’t know and are afraid to ask. I hope you don’t read that as me patronizing you! :thumbup: That’s funny about the force trim, I literally have a numb spot on my right thumb from constantly holding down that button! OT, but you must be super pumped for the BO105 to come to DCS World! The closest I have is the Huey, but it’s not the same as having something you flew in real life to play with!
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Do we know if this has been acknowledged? Just played the Red Flag Hornet mission by Wags. Awesome mission! But it made this bug painfully evident. Every time anyone else was tracked (mostly by airborne targets), my RWR would start singing away, but I was never actually targeted by enemy air (the F15Cs were cleaning house in that arena). As I mentioned in my OP, this isn't realistic. Only the aircraft being tracked should be getting spiked, and it really hurts situational awareness in a busy mission like this one.
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It’s not the spring itself, but rather the gimbal that holds the spring. The manufacturing tolerances are too loose. It’s unfortunate, because my old X55 was very tight and had no slop. I love everything else about my new X56 though. 2 steps forward, one step back...
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Yeah, you are referring to a force trim system. Magnetic brakes hold the cyclic (and pedals) in position unless the force trim release button on the cyclic is depressed. Larger helos have it, but smaller ones don’t. B206 and EC120 don’t have it, you need to hold the cyclic with your knees on the ground when you need both hands for something (start checks usually). I have never in my career used friction except when on the ground (to save my knees lol). Hovering with friction on is not easy. The DCS Huey is modelled with force trim. The B412 I fly has it too. It’s great on the ground and in cruise flight but a real pain in the hover! My thumb gets sore from holding the button down in long hovers. Often we just turn the system off, but we are “encouraged” not to do that. Of note, the way DCS models force trim is not correct (unless you have a force feedback joystick). DCS allows you to center the stick when you reset the force trim, even if the cyclic is significantly displaced from center (as in forward flight). In the actual aircraft, it holds the cyclic in that position rather than centering it. There is a DCS setting that will use FFB to simulate this. I guess this is one area where your custom control setup would help!
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Yes, that’s what I meant :)
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Only wish I ever want, save a game in the middle
Sandman1330 replied to Commandosolo's topic in DCS Core Wish List
Haha, if you’re trying to troll and fire me up, you’ll need to do better than that :megalol: -
Only wish I ever want, save a game in the middle
Sandman1330 replied to Commandosolo's topic in DCS Core Wish List
And what’s wrong with that? There are some excellent story driven campaigns out there, but redoing the first 30-45 minutes of a mission each time you get shot down in the climax of the mission gets very mind numbing the third or fourth time around. This is a piece of entertainment software, after all. (I dare say game, for fear of the “its a sim!” reaction, but unless you are a real world A10 or 18 driver using it to keep your currency and skill, it’s a game) -
Everyone is correct, there are no dynamic forces in helicopter controls, with one major exception: light turbine helicopters like the Jetranger and EC120 (I use those as examples because I’ve flown them) when the hydraulics are failed / turned off. Movement of one control will cause bumping and resistance in the other. Larger helicopters like the B412 are completely uncontrollable without hydraulics, and most smaller ones don’t have hydraulics at all, so the light turbine class is where you see this the most. All that being said, this small use case probably isn’t enough to build a whole control setup around!
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Only wish I ever want, save a game in the middle
Sandman1330 replied to Commandosolo's topic in DCS Core Wish List
Oh, you are not alone! https://forums.eagle.ru/showthread.php?t=162243&highlight=Save -
I did contact them directly, and friendly. The experience was positive, even if it wasn’t my desired outcome. I’ve actually reached out to them again, pointing out this thread and others with people having this covered outside of warranty. I’m waiting to hear back.
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Huh. My right earphone failed about a month ago, it’s the earphone itself not the ribbon cable, confirmed by swapping sides. I’ve had it for 2 years on the nose, and Oculus support said I’m on my own to purchase new phones. I didn’t make a fuss knowing that it’s out of warranty, but while I’m happy for those who have had this covered 2+ years post purchase, I’m disappointed in the double standard...
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I feel the same way, there’s another thread on this topic: https://forums.eagle.ru/showthread.php?t=220980&highlight=Mk20
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I had the same problem. It’s tough to stay under 10K and still roll in with enough time to drop before the break x cue!
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F/A-18C AGM-88 not being able to lock SA-19 Tunguska?
Sandman1330 replied to T_STRONG_SHARK's topic in DCS: F/A-18C
I’ve been able to do it. Those things have killed me enough times in the A10 and Huey, I love getting my payback against Tunguskas! Note that it shows up as S6 on the RWR. -
The 9 line format is used by a JTAC (aka FAC) on the ground to control close air support by aircraft. Close air support is when the ordnance is to be dropped in close proximity to friendly forces. The JTACs job is to ensure the pilot engages the correct targets, without endangering the friendly forces. Even if the aircraft is equipped with a targeting pod, this does not negate the need for a JTAC and brief when in close proximity to friendlies. The 9 line format is standardized and provides all the necessary info to do this. It can be seen in game when you use the AI JTACs, and is as follows: 1 - Initial point 2 - brg from IP to target; 3 - rge from IP to target; 4 - target elevation in MSL; 5 - target description; 6 - target location (grid); 7 - mark to be used; 8 - location of friendlies; 9 - egress direction Remarks and restrictions: may include mandatory attack headings, time on target, weapon to be used, etc. Mandatory readbacks are lines 4,6 and remarks.
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“Available now in the Open Beta” And you still don’t see how some people interpreted this as available now? Maybe you should read instead.
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If you are looking for hands on, I think the Tomcat will be your winner when it comes out shortly. Harrier is pretty hands on too. Me, when I really want to fly raw I go helicopters or WWII birds, but the Tomcat sounds like it will be a handful to fly well.
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The Enemy Within 3.0
Sandman1330 replied to baltic_dragon's topic in A-10C The Enemy Within Campaign 3.0
Thanks! I did read the brief and kneeboard, and did see the remarks about landing order, etc. My question is once the tanker goes off station, can I fall back and fly off the wing of the AI, or do I have to remain at the tip of the wedge formation? That's exceedingly difficult (hard on the neck!) when I'm flying off someone at my 5/7 o'clock. -
The Enemy Within 3.0
Sandman1330 replied to baltic_dragon's topic in A-10C The Enemy Within Campaign 3.0
Hey BD, always loved your campaigns! Question: I just started the demo Mission 1. Am I supposed to be flying lead or wing? The wingmen don't follow me, they just fly straight and level, so if I'm supposed to be lead I find myself flying formation over my shoulder off the guys behind me. Is this correct behaviour? -
Are we sure it’s not available yet? It sounded like it was in the news to me. Just yesterday, while doing aeros in close form in the CE2, I inexplicably lost my elevators, but we didn’t collide and the other guy had no damage. Wake turbulence may explain this?
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Negative. I already paid for Huey multicrew when I bought the module, which has openly advertised multicrew is coming since inception.
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This! The gazelle is the closest thing we have, but a AI tanks are sharpshooters with their ATGMs and outrange the HOT3.
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Wow! I wonder how many attempts that took...
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From my observations, I think DCS treats chaff much like flares - a decoy that the missile goes after instead of the real target. This is why it works while beaming. In reality, I think chaff is best employed when placed between the missile or tracking radar and the aircraft. Chaff is designed to create a large return that the radar beam cannot penetrate, allowing the defending aircraft to manoeuvre clear of the beam and thereby break lock. I don’t think it works this way in DCS, since tracking radars don’t seem to be modeled correctly (with a very narrow beam).