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Sandman1330

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Everything posted by Sandman1330

  1. Perhaps they’ve rolled back a version or parts of this version to temporarily address the F14 Jester CTD?
  2. Yup. The week before the change to ED miles they are giving us 30% off for bonus points. It’s still not much but they are doing something, they also don’t expire until 1 year after earning or Apr 1 next year. It’s in this week’s weekend news.
  3. Well the hornet is a vastly superior WVR fighter, with the AIM9X and FBW, which both could probably be argued to be “over cooked” as well. The only attempted use of the 9X in combat, it also failed. Each fighter has its strengths and weaknesses.
  4. OK, could be. Also could be an element of rolling G going on, I had a slow roll going but not very fast. I didn't have time to check the G meter for max G before hitting the water :)
  5. I'm wondering myself if there's something going on here. I ripped by wings off today in a dogfight, and according to Tacview, it was at 9.3g. It was a progressive pull out of dive, with slowly building G. I'd earlier in that dogfight hit 10g momentarily, but that was the max I can see that I hit, so I'm not sure if it was a cumulative fatigue thing, but to rip wings off at 9.3g, with a max sortie G of 10, seems a bit excessive? In another thread, it's mentioned the aircraft was tested to 13g before structural failure (other things break first though!) Edit: Tacview file is attached, I spawn into the "incident" aircraft at 13:17, dogfight several different types of aircraft as they spawn, and the wings rip off at 23:53. Peak G I saw was 10.8 for a split second (I admit this is a bit high, but within airframe (if not avionics) limits), then the wings rip off with 9.3G a minute or so later. Tacview File: https://1drv.ms/u/s!Ascm8Kmu7NR0getzfFI1zlkrJzIzVg
  6. For a given RPM, turbine engines can vary a fair bit in their power output, depending on their wear, age, etc, I think this is modeled in the hornet, not sure about the tomcat.
  7. Good point - will try that. Though I may roll back anyway until the hotfix, since I’ve become a victim of the CTD issue.
  8. Haha, if I need more than 32gb or ram and an SSD faster than the NVMe 960 Evo, shoot me ;) For me, it’s mostly on initial loading, but I do consistently get less smoothness and lower frames than the hornet. It might be related to PG map as well?
  9. Seems like VR only, but I don’t play in 2D.
  10. I have more stuttering and constant no-dump CTDs also. I mostly use the PG map. Specs in sig.
  11. F14? It seems to be bugged this update, especially in multiplayer. Lots of talk about it over in the heatblur forums.
  12. Nice write-up! Two possible scenarios for you that aren’t related to the declination: 1. I don’t have the Mi8, but I fly another type of helicopter in real life that is equipped with Doppler. It is not a very accurate system and is very prone to drift. When we are flying on Doppler, we update it’s position using a known point in flight every 10-15 minutes. This would account for the Doppler being worse, as you’ve said. 2. Does your mission have any winds? If it has wind and you are not accounting for that, then that will cause drift on its own. Even a very light wind will have a significant effect over a distance. As for DCS handling of variation, I’m not entirely sure how it handles it, but perhaps your issue is more related to one of the two points above?
  13. Haha, exactly what I was going to say! I spend all day at work doing checks and maintenance flights, on my downtime I don’t want to feel like I’m at work.
  14. You might get away with a PD lower than 1 in DCS. Never tried it, but I think it goes lower than 1.
  15. I have an X56 for primary control. I use the touch controllers to manipulate switches, I find it easier than the mouse, at least until they decouple the mouse pointer from head movement! In Wag’s recent interview, he did say they are close to enabling the use of touch controllers to manipulate stick and throttle too, so what you speak of may soon be possible.
  16. Be lower than him to increase ground clutter and notch. The F14 is very suceptible to notching in pulse Doppler mode. If you notch, you force the RIO to go into pulse mode. Pulse mode is immune to notching but cannot look down, as it has no ground clutter filter (that’s the Doppler part). So if you are forcing him to look down while notching, you are exploiting both weaknesses.
  17. Has there been any recent news on if DCS will support WMR controllers, as it does for Touch? I think many of us may be jumping ship from Rift to the new HP headset, given this week’s news. I’ve just gotten into using touch in cockpit, and I like it a lot, so I’d like to keep that up when I switch to WMR if I can.
  18. I run constant 45, ASW off to avoid artefacts. I don’t notice an issue until I get around 30, then it starts to get uncomfortable. In short: 45 is still fine for most, I think.
  19. I haven’t myself, but a guy on my server uses a VKB Gunfighter with the X55 throttle. Should be ok.
  20. Ok cool, thx for clarifying!
  21. My Rift FPS is CPU limited in DCS anyway, even with MSAA x4 and PD 1.5. Until I drop a new Ryzen 3700X in this summer, anyway. The extra pixels will probably just balance out the load for me, assuming I turn down MSAA and PD.
  22. Ok, so I then infer that WMR controllers do not work out of the box in DCS, like the Touch controllers do? Too bad. I’ll have to try that solution or go back to mouse again.
  23. I'd asked this earlier with no response: I've gotten used to using Oculus touch controllers in the cockpit to manipulate switches. Do WMR controllers work in cockpit, or would I be stepping back to mouse? I was going to get a Rift S as long as it had even an incremental resolution jump, but then they announced this one - and the Rift S doesn't compete on resolution, unfortunately. If I'm going to buy another headset, I want it to be the most futureproof I can.
  24. Do WMR controllers work in DCS like the touch controllers do? If so, this may be my upgrade...
  25. I’ve only done it client/client as we have a dedicated server.
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