

iLOVEwindmills
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
iLOVEwindmills replied to gregzagk's topic in Multiplayer
What direction is there to move incrementally in though from this point lol. Should be making incremental improvements to the FC3 quality of life, not arbitrarily changing the mirage which will have practically zero effect on the problem that is trying to be adressed. -
Yeah I would not put too much value in those. It's harder to spot things against the ground than against air, but it's clear that DCS does some things that makes it absurdly hard to spot aircraft against terrain. Supposedly things are still changing, so we'll see.
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So using LGBs from level flight against a target of opportunity. I'm curious from what altitude this would be possible by using the 'mark target with TGP, spot laser with DMT, drop LGB with CCRP' method. Now the only number I was able to find for a laser spot tracker was the Pave Penny, which has a quoted 'max' range of 37km, and I imagine ARBS would be similar if not more sensitive. ARBS can also gimbal up to 70 degrees down, so I think it should make a level LGB attack possible from pretty much any altitude right? It would also make buddy lasing and IDing targets to friendlies very straightforward. Anyone knows if the DMT can recognize different laser codes?
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Interesting, so that does mean the extra step of manually giving coordinates to JDAMs, and spotting your own laser for a CCRP solution for LGBs. This is starting to sound like a lot of work haha
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Mig27 uses only laser designator without camera aimed through HUD like Su25A, K variant added a camera system. http://www.airwar.ru/image/idop/fighter/mig27k/mig27k-8.jpg Anyways, it sounds like the Litening isn't as integrated into the systems as it is with the A10C, but if you aren't familiar with how it works for that plane it might be hard to make the comparison. Appreciating the info anyway, ARBS certainly sounds like a very capable system and should be really cool to use as well.
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So basically the TGP designates, and the NA figures out the coordinates by detecting the laser spot with the DMT rather than feeding the data directly? Are there any limits in terms of angles and distance (altitude) from which it can do this? Does it use the same process to designate targets for JDAM with the TGP?
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Right but you still need the coordinates to actually tell the CCRP when to release the bomb in order to get it close to the laser aimpoint. But I take it this post was specifically related to Maverick targeting, not for LGBs and JDAM.
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When you say the 'tgp is not used as a direct target designator', what do you mean exactly? Does that mean it can't automatically produce a targeting solution for LGBs or JDAM like it works in the A10C?
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I feel the main issue is that the reflectivity goes from extremely high on the canopy to zero on the skin of the plane itself. Yeah planes aren't highly reflective but there is a degree of light reflecting back when the sun hits it at the right angle. So what makes the https://forums.eagle.ru/showpost.php?p=3165209&postcount=1391 pictures look a little bit jarring is imo mostly due to that. https://forums.eagle.ru/showthread.php?t=188744 Here you see the reflections on the canopy continue onto the skin of the plane as well, giving a more natural impression. It's probably not perfectly indicative of real life material reflectivity but its likely closer. I know its all wip but just wanted to add that into the discussion. Some RL pictures of light reflecting from Bulldogs paintscheme I suppose once you guys get your hands on the PBR stuff you'll get more options right?
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
iLOVEwindmills replied to gregzagk's topic in Multiplayer
Just a thought, are moving ground units possible? For instance a small convoy hauling fuel from the depots to the airfield? -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
iLOVEwindmills replied to gregzagk's topic in Multiplayer
How many actual rounds did you play where side switching was allowed every 3 hours? -
Considering its an entire thread of praise and 1 post that I can only call constructive criticism I don't really see the big deal here. Razbam can say yeah we'll look at it, or no my computer can't handle better graphics or whatever. Either one would be perfectly fine.
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
iLOVEwindmills replied to gregzagk's topic in Multiplayer
F5 and 21 should have enough reason to be picked now with separate lives+more targets+spawning at captured fields. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
iLOVEwindmills replied to gregzagk's topic in Multiplayer
Just want to add that performance is extremely good atm, even when the server was almost full I did not see a single stutter or warp. Now a lot of 'stuff' is still missing but if it can stay like this it would be amazing. -
MYSE1234's Realistic HUD mod
iLOVEwindmills replied to MYSE1234's topic in Utility/Program Mods for DCS World
Great mod, really liking it. One thing though, with the M2K there's the gun snake and the ground attack sight that are unchanged. Are these unchangeable? -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
iLOVEwindmills replied to gregzagk's topic in Multiplayer
Why would people switch sides every 3 hours? And there is not much achievement in rolling up base after base because it's 30 to 5. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
iLOVEwindmills replied to gregzagk's topic in Multiplayer
Any of that would be better than what we have now, it's just not working because the numbers fluctuate so much depending on time of day. You can't seem to draw any kind of conclusions from the total numbers, which are actually fairly balanced. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
iLOVEwindmills replied to gregzagk's topic in Multiplayer
That's =RvE=Windmills, =RvE=Sirscorpion and =RvE=Cisco Switch to red if you have a moment. -
I know a lot of axes have precision issues though, Saitek stuff comes to mind, which would mean your nozzles constantly jumping a bit. I'd imagine that's not ideal, so having it able to push the axis beyond the desired point but hotkey limited to something before that would be helpful.
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
iLOVEwindmills replied to gregzagk's topic in Multiplayer
When the airfield is swarming with hostiles then that is the only reason to need the radar immediately. Besides if you turn it immediately it will be pretty much ready by the time you take off. Assuming the extra minute for no fuel it should be ready. It's not like the vast majority of the time you have your field swarming with hostiles, if it is you would usually pick 1 base further up anyway. This is an extreme example that rarely applies. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
iLOVEwindmills replied to gregzagk's topic in Multiplayer
So remove the mirage from the game because according to your logic it's ruining it already? You think being on the internet entitles you to argue in bad faith? Interesting. Because I am indeed getting the feeling that you aren't interested in an actual discussion. Let's put an end to this here then. The thing is it will barely make it any more even. An F15C takes 7 minutes to get ready with a full tank. An M2k takes 3 minutes according to the people here. Once you change the fuel to zero it now takes 4 minutes to get it ready. How does it not make sense to give the Su27 and M2K the same time to get ready? Make the m2k start empty and give the FC3 planes enough fuel that they can get ready in 4 minutes as well. You realize that the endurance of the M2K and FC3 planes is very similar right? Flying with 60% fuel in an FC3 fighter gives you massively reduced endurance compared to the Mirage, it's not really an option unless you want to airquake only. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
iLOVEwindmills replied to gregzagk's topic in Multiplayer
Likely? I don't care about what's likely, I want to see what's most sensible. Most sensible is to bring the FC3 fighters up to the level of the M2k, as bringing the m2k as far down as the FC3 fighters is not possible. Even without fuel the M2k will be faster to get read than the FC3 machines. A solution that actually brings them in line rather than making it just a bit less uneven. We went over the 'why' of this a hundred times. Including in the post right above it, I'm getting tired of going around in circles. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
iLOVEwindmills replied to gregzagk's topic in Multiplayer
If you manage to die often enough that these 5 minute timers actually matter more than your flight time towards the target then you would be out of lives before half a round is over anyway. Anyway, I don't really care if people agree with you or not, I care about your arguments. If we're doing it like that there's not much to discuss about. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
iLOVEwindmills replied to gregzagk's topic in Multiplayer
If you kill any plane he needs to make the journey again towards whatever base he was pushing. That's usually way more significant than either the fuel time on the FC3 planes or an empty mirage.