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Capn kamikaze

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Everything posted by Capn kamikaze

  1. On a related note, this is worth a look at..... https://uk.mathworks.com/help/aerotbx/examples/calculating-best-glide-quantities.html?s_tid=gn_loc_drop Note the 2W in the TASbg formula.... Weight is a factor on a glide, there is no getting around that. As GGTharos said..... "you're right about the effects, but effects are not technique." The technique is up to you.
  2. Nope, I've been talking about all the factors involved, glideslope, and airspeed and weight, and you know that.
  3. HAHA, no. What I mean is I will adjust it as needed.
  4. No, if you're not forgetting it, then you're ignoring it, the weight of the aircraft is an issue, since it affects stall speed, personally I don't care about AoA, if I'm landing light, I fly the approach slower, if I'm landing heavy I fly it faster, simple as that. Showing a video of a heavy landing is not really helpful if the most common case is that you're not going to land heavy, but light on fuel and weapons.
  5. If you weigh less you can fly slower and maintain the same ROD, and therefore the same glide slope, you're forgetting that weight is a factor, less weight means you only have to generate less lift, and you can do that by either flying slower, or lowering your AOA.
  6. To keep the descent rate and therefore the glide slope the same while lighter you will end up flying slower.
  7. Most of the time you're not going to be landing heavy, you'll be either out of weapons, or have few left, and you'll have used a fair amount of fuel, in that vid it's at nearly full internal fuel, so the approach is naturally a bit faster than most cases.
  8. Try to slow it down to about 140, or even 130, and keep wings level (may not be possible in cross wind)
  9. I'd hold off until the Strait of Hormuz is released, its perfect for a campaign.
  10. I was in the process of paying for the upcoming Harrier module, and while on the page where I'd just submitted my CC details my connection failed for some reason, I've cancelled the order, and I will reorder, but before I do can someone at ED check to make sure the money wasn't taken? I don't fancy paying twice....
  11. It's down to a lot of factors, the motor, the exhaust nozzle, the air density, the velocity at launch etc. It would be nice, but there are many other things that need to be higher priorities than that.
  12. Both, but I find BRA more useful.
  13. Tacview file http://www.datafilehost.com/d/5eeb0022
  14. Just had something weird happen, I caught some Su-30's returning from a strike, shot down one with a AIM-120, and the other was on final approach, I was in gun mode, and had to pull away so as to not CFIT, went into a loop and lined up for a straffing run, and my radar reacquired the Su-30, he was well into his landing roll, probably doing about 50kts, and my radar still locked him up.... on the ground. The AIM-120 weirdness is that one of them shot down an R-27ER, missile vs missile (ignore that, reviewed the tacview, it's just spurious data, attributing a hit wrongly) The gun mode reacquiring on the ground still stands, it should not be able to do that.
  15. Even though the AIM-9 is a dogfight missile, it benefits a lot from launching from low g and timing it so that the targets motion across its flight path is as small as possible, you have to help the missile (all missiles) do their job, so either a low g tail shot, or head on shot if the missile has an all aspect seeker, but even if it does, the seeker will always perform better in the rear aspect. You can lead a little, but remember the seeker only has a small FOV, and using the F-15 as an example, if you steer to the dot with the AIM-9 it can actually cause a miss because the seeker is towards its limits to begin with, and if it's a radar lock rather than a seeker head lock it can be beyond it, so you'd be firing off into the empty sky in front of the target, which may well lead to a miss if the targets flight path changes, the same problem can occur with an overly lead shot without a radar like the F-15's, such as the Viggens radar which won't provide any steering information anyway, so it's much more of a guestimate. The main thing is, choose your shot carefully, low g, and only moderate if any lead, and it can be beneficial to let it lag in tail chase IRL as far as the seeker is concerned, as the missile will turn to have a more tail on aspect to the target, and therefore have a much better IR signature, whether that works in DCS is another matter, but it may be worth considering.
  16. I had a look on google maps, I think I know where you mean, there's a road right along the southern boundary, near the approach, is that it?
  17. Thanks, sounds like a good place to go.
  18. Yeah first visit, it's a working trip, helping set up a new factory, if I have time I was going to see if I could get to Luke for a couple of hours.
  19. As the title says, possibly visiting in Jan, bringing jobs to America, and while I'm there I plan to go have a look at Luke AFB, is there any good spots to watch from?
  20. You mean like poor wingman AI, and poor tanker AI etc, they've been reported for years.
  21. "Don't fly at 450kts to your next steerpoint, slow down or orbit and allow them to rejoin." And they'll still use afterburner to catch up while you do that, wasting more fuel.
  22. Bingo doesn't mean anything the way things are though, they'll still run out of fuel. "See your wing isn't in formation? Don't fly at 450kts to your next steerpoint, slow down or orbit and allow them to rejoin." If you start in formation then that is nonsense, there is no reason that your wingman should lag behind, he's flying the same aircraft as you, what seems to be happening is that you keep accelerating, they don't, yet they're still at full AB, the issue is very clear at high altitude, they struggle to climb to where you are, even though they have the exact same loadout, they don't keep up, even though they have the exact same type of aircraft, the issue is poor AI, try it, get in formation, then climb to 35000ft, and go to full afterburner, and watch what happens, they start falling behind, which ruins any chance at high speed/altitude team tactics, as you have to either go it alone and wait for them to catch up, or you have to slow down, losing speed, which is critical at the start of a BVR fight. If I can do M1.8 in my F-15 at 35000ft towards the enemy to give my missiles as much KE as possible at launch, then so can my wingman, but he doesn't.
  23. I wish they'd do a much better job of holding formation from take off, at the moment they fall behind then have to use AB for long periods, wasting fuel trying to catch up, then they chase down slow movers at long range like the A-50 at full AB for long stretches, instead of being smart and realising that even at less than full mil an A-50 is not going to get away. At the very least you should be able to ask them their fuel state via the radio menu, so you can be smart for them, or in the ME be able to set their afterburner usage to "restrict".
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