I was thinking about this the other day.
How about a program that plays the track as normal, but records the aircraft's position. Then once it's played fully, it could be manipulated because it doesn't record the track via joystick inputs but by aircraft position.
I take it that that is why we can't rewind, because a track file is played via the joystick inputs?:dunno:
I don't know but I think that if the DCS series is in it for the long haul, this really needs to be looked into IMO.