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amalahama

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Everything posted by amalahama

  1. It's one of the most expected features and they know it! Like the functional mi-8 cockpit fan
  2. Did you throw your computer over the window, Angel? :megalol:
  3. A/A contacts are visible right now - but it takes some switch fidgeting and practise to get there
  4. Thanks! Have a look to ADI FD bars and fuel striped gauge too. BR
  5. Hi, Now, changing maverick polarity (BLACK/WHITE) inverses EP13 colours. That's not correct behaviour. Changing polarity means that Maverick tracks white dots or black dots, but it wouldn't inverse the image, only the cross would switch from black to white and viceversa. Regards
  6. Oh my god, never swallowing my words tasted so good!!!:D:D
  7. The range to next waypoint indicator for example changes instantaneously, or at least it looks like that. Also the course to next wp yellow marker moves unrealistically fast when overflying waypoints. The others are difficult to tell since changes are smoother
  8. Wouldn't be cool if cockpit's gauges had some inertia? Example: when switching waypoints, range indicator change instantaneously, or when overflying a waypoint, the course indicator moves at light-speed rates. I've seen inertia modeled on Hornet and the A-10C gauges, if HB is craving for maximum authenticity, they should implement it into the Vig and the Tomcat as well.
  9. It works for units, but it doesn't for static objects. It isn't consistent that radar can detect a tiny SA-8 miles away, but unable to see a bridge some yards down the nose. Regards
  10. Cool thanks! Really looking forward to it. Will we be able to detect oil tankers as well? Pictures plz. I've been trying and even when almost overflying runways I haven't been able to make them out from the radar scope.
  11. And please add the magnetic declination knob animation too.
  12. Although the current representation looks and feels like the real Viggen radar, there are inherent problems with the raytracing technology you're using: it's based on terrain's landclasses to compute the radar return, which is fine if the radar has poor resolution, but with one notorious exception: big landmarks with strong radar returns, like large metallic bridges or hangars surronding runways that are absolutely missing on your rendition. It doesn't make sense to me that I can see a small smear showing a SAM site at 30 miles, but it's impossible to detect a 1 km long metallic bridge 15 miles away. And bug reports often raised about this and that unit not shown in the radar unveil another flaw: the dependence on internal lists to show units, leaving ground traffic aside - because ED defined it as a different entity out of the generic unit class. And I'm sorry but I'm unable to see runways - I can see the different landclass surronding the airport yes, but actual runways and taxiways no way - can anybody prove me wrong? P.S -> Don't get me wrong, I'm not saying you have to throw your work away and start from scratch, but there are issues, important ones, that deserves attention, care and some imagination to solve, but that should not be forgotten, for realism and practicity sake.
  13. Nothing serious as I am aware of. VEAO booked the Tornado for future development but they are pretty much dead now, and there were rumours around Heatblur and Miltech but I wouldn't expect it any time soon.
  14. I think IT should be CLEAR BY NOW?
  15. You're not alone my friend In the meanwhile, you can kill your low level, high speed basic needs with the viggen
  16. Hi! Although Heatblur will live through DCS history books as the first company ever providing a functional AG radar in an addon, it's not more than a band aid using a back door in the SDK not originaly thought for that. It has notorious limitations, like the imposibility to detect any structure (including runways), any civilian traffic (including oil tankers) and mismatching radar returns (for example, showing forests and water bodies in exactly the same colors - it didn't happen in 1.5). Only certains vehicles can be detected (only because they are in some sort of definition list somewhere) without taking into account if they are under vegetation or behind a building. It seems that Viggen's radar is very prone to changes on the visual core, which it's very undesirable in the long term. Plus, ED SDK will soon add a proper AG radar modelling that should overcome all these limitations and will be properly supported regardless major changes in the simulator. Does HB have plans to move AG Radar to new technology when available? Or may they improve the AG radar when the F-14 is out? I would like to know HB's plans to keep up to date this very important sensor in the viggen in the months to come.
  17. Northrop Grumman will decide
  18. And destroyable forests too.
  19. How amazing would be that, uh? Me, and I'm sure a bunch other pals, would throw some $$$ at ED for some Warthog candy. Regards!
  20. It's enough. Two mothers don't assemble a baby in 4,5 months. Regards!
  21. Let's get a proper AV-8B first.
  22. C'mon, it won't be the first game featuring this...
  23. Yeah it's a quite old bug and very annoying too. I hope ED fix it ASAP, otherwise AGM-65E are going to be useless in the Hornet. Regards!
  24. As the titlte stated. And even better if ground deformation when bombing is added too. Regards!
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