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amalahama

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Everything posted by amalahama

  1. Call it "limitation" better
  2. Hi! Is the manual frozen already or are there fixes/ new stuff coming? I'm waiting for printing it
  3. Thank you very much heatblur! I tested it yesterday and I'm really pleased with the results, now it behaves how it should! Impact on fps is minimal, if any. I know praise and encourage are important for you, so I wanted to spend some minutes to leave my positive feedback! :)
  4. Honestly, I would rather go for a F-14D as a new module and leave the -B as it is. We should be grateful to HB to provide us with 2 versions for free already! :)
  5. UBER COOL! I'm a bit worried about the performance impact though, I'm looking forward to checking myself.
  6. OMG !!!! I really hope it sneaks out in the next update!
  7. Not really answering my question but I will take it as a "Maybe" :D
  8. Hi, Does Maverick lock onto real white/black points or are still automatically locking onto real targets only (and see through grass etc)? Also, in real MAV videos, the locking process is "smooth" - the cross doesn't immediately snap on the target but moves around searching first with some "fluidity". It'd be a nice touch if it's implemented in the future.
  9. I'm actually really excited about the MIDS/LINK 16, it's going to be a revolution! And curious to see how AI will handle it too.
  10. It's one of the most expected features and they know it! Like the functional mi-8 cockpit fan
  11. Did you throw your computer over the window, Angel? :megalol:
  12. A/A contacts are visible right now - but it takes some switch fidgeting and practise to get there
  13. Thanks! Have a look to ADI FD bars and fuel striped gauge too. BR
  14. Hi, Now, changing maverick polarity (BLACK/WHITE) inverses EP13 colours. That's not correct behaviour. Changing polarity means that Maverick tracks white dots or black dots, but it wouldn't inverse the image, only the cross would switch from black to white and viceversa. Regards
  15. Oh my god, never swallowing my words tasted so good!!!:D:D
  16. The range to next waypoint indicator for example changes instantaneously, or at least it looks like that. Also the course to next wp yellow marker moves unrealistically fast when overflying waypoints. The others are difficult to tell since changes are smoother
  17. Wouldn't be cool if cockpit's gauges had some inertia? Example: when switching waypoints, range indicator change instantaneously, or when overflying a waypoint, the course indicator moves at light-speed rates. I've seen inertia modeled on Hornet and the A-10C gauges, if HB is craving for maximum authenticity, they should implement it into the Vig and the Tomcat as well.
  18. It works for units, but it doesn't for static objects. It isn't consistent that radar can detect a tiny SA-8 miles away, but unable to see a bridge some yards down the nose. Regards
  19. Yes please. This is an important issue in the Mirage
  20. Cool thanks! Really looking forward to it. Will we be able to detect oil tankers as well? Pictures plz. I've been trying and even when almost overflying runways I haven't been able to make them out from the radar scope.
  21. And please add the magnetic declination knob animation too.
  22. Although the current representation looks and feels like the real Viggen radar, there are inherent problems with the raytracing technology you're using: it's based on terrain's landclasses to compute the radar return, which is fine if the radar has poor resolution, but with one notorious exception: big landmarks with strong radar returns, like large metallic bridges or hangars surronding runways that are absolutely missing on your rendition. It doesn't make sense to me that I can see a small smear showing a SAM site at 30 miles, but it's impossible to detect a 1 km long metallic bridge 15 miles away. And bug reports often raised about this and that unit not shown in the radar unveil another flaw: the dependence on internal lists to show units, leaving ground traffic aside - because ED defined it as a different entity out of the generic unit class. And I'm sorry but I'm unable to see runways - I can see the different landclass surronding the airport yes, but actual runways and taxiways no way - can anybody prove me wrong? P.S -> Don't get me wrong, I'm not saying you have to throw your work away and start from scratch, but there are issues, important ones, that deserves attention, care and some imagination to solve, but that should not be forgotten, for realism and practicity sake.
  23. Nothing serious as I am aware of. VEAO booked the Tornado for future development but they are pretty much dead now, and there were rumours around Heatblur and Miltech but I wouldn't expect it any time soon.
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