Jump to content

amalahama

Members
  • Posts

    1811
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by amalahama

  1. They are looking at it, but still didn't found a fix. From their words I understand that it's top in the priority list. Regards
  2. Yes pleeeeeease! Where to find the CK37 manual?
  3. Wow very nice! Is there any big bug still not crushed after this patch? Regards
  4. It's amazing how ignored this scneario has always been in modern combat flight simulators. Regards!
  5. If they model an specific F-14B variant that only happened to exist between 1995 and 1996 - yes, it is. PTIDS-enabled F-14Bs however would cover a more extense timeframe - even without the SparrowHawk HUD. It would fit beautifully with ED's F/A-18 variant. But I'm guessing that public info about the PTIDS is scarse Regards!
  6. Ah ok. Screenshot seems to be taken to the TID fishbowl so it looks like we are not getting the PTIDS for the time being. Pity that HB models a specific model of such a tight timeframe Regards!
  7. Nice! Does that mean we are getting PTIDS as well? Regards
  8. Wow very cool HB!!! Keep it rolling! To the F-14 pros out there, is the F-14A LANTIRN capable or it's a toy for -Bs only? Regards
  9. Any news about the famous rat? Regards!
  10. I don't see it in the list, but I found quite a few discrepances with real life mechanics for CCIP mode https://forums.eagle.ru/showthread.php?t=197008 Regards
  11. Lower resolution, analog feel and green tint can be done using shaders. *Another* competitor (not ED) has done it already. So it's totally doable. The Maverick in game follows also a simplified algorithm, yet the behavior is correct - it only locks elements with high contrast, which normally are vehicles and buildings, and doesn't ground-stabilize on random spots on the ground. So don't tell me it's a DCS limitation. It only fuels a justification so that *anything* that requires a minimum afterthought can be left aside. Regards
  12. I agree... And of course, ARBS uses an old analog camera. Not a modern 4K UHD one. Regards!
  13. That's totally made up, the real manual didn't mention anything like that. The dashed cross only appears when the impact point is out of FOV, it doesn't have anything to do with flying steady. How the reflected CCIP symbology works is explained in my previous post and can be seen also quite well in the video I posted. Regards
  14. I kept reminding this issue zillions of times during development, it was very evident. No answer so far
  15. To support the argumentation Around min 8.40 it can be seen the out-of-FOV symbology. I know it's a Gr.7 but for some reason the CCIP HUD mode is exactly the same as the AV-8B Regards!
  16. Hi, Shouldn't the NAVFLIR project a green image on the HUD, instead of BW? I bet HUD projector is not color... Also, the image is totally solid, and should be translucid. I don't know if RAZBAM has intention to improve it, but I hope so. Regards!
  17. Hi! CCIP mechanics are wrong in RAZBAM AV-8B, specially off-limits CCIP cross is not dashed, but solid when within FOV. Bomb fall line is dashed at all times. Then, if the CCIP cross is out of HUD FOV, the dashed CCIP cross in the FOV limit is presented Off-limits, the mechanics change. A reflected cue (horizontal bar) appears showing how far from HUD FOV limits the real CCIP cross is. The closer the bar is from the velocity vector, the furthest is from FOV limits, falling when diving to the target. Until CCIP cross is not solid again, release is unhibited. Once the release is complete, the release point become a target and a TD diamond appears over the target. That's the CCIP reattack mode which also is lacking. Also, the dotted CCIP cross when no stabilized, I didn't find any mention to it in the real AV-8B Tactical manual... Regards!
  18. Now that the addon is getting quite mature, the only thing really lacking is the manual. How is it going? Regards
  19. Also joined the ride with Flanker 2.0, I was just a boy then, life has changed so much but always ED walking me in this important journey :) Regards!
  20. Mother of god... Incredible work guys. Just amazing. You are making a truly tribute to this amazing aircraft :) Regards!
  21. It's the only one, and still very subtle compared with the pictures in DCS... the effect is way overdone in my opinion. Regards!
  22. Yeah, but the low res of the sensor and the high FOV makes the NAVFLIR useless for small air-air contacts. Well, maybe if they are really close... The IRST in fighters have powerful optics with high augmentation in order to detect IR signals far away. But it's not the case of the NAVFLIR. Regards
  23. Hi, Is there any video showing an AUTO attack with dumb bombs? Regards!
  24. I'm not a fan of "randomness", but I'm totally onboard for clever simplifications. If at least the position of static structures like buildings, roads or power towers were stored in the scenery list and available through the SDK, then a satisfying solution could be done, unfortunately it's not the case. Plus I'm not that sure of the real usefulness of the system, taking into consideration the wide FOV it covers with the low res of the sensor. ED will fix the scenery list and complete it with all the static objects at some point. But I'm pretty sure that when the random script is done, it won't be redone again. Regards!
  25. Exactly. Even the random-placed chevrons would not be a proper solution if always the real vehicles are spotted by the system, which watching the video seem quite unlikely in RL. I would go for leaving the feature out until DCS engine provides the technology to look for "hot pixels" in the screen with low CPU impact. Otherwise, it's like flying with labels... Regards!
×
×
  • Create New...