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Everything posted by Bogey Jammer
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Colliding with own bombs during a divebombing attack, bug?
Bogey Jammer replied to Spacehamster's topic in DCS 2.9
OK, even though it was quite hard to see that your trajectory isn't actually rectilinear but stlightly curved upwards. If the dive angle is 45°, the speed is constant and trajectory is rectilinear, the G-meter reads 0.71G. Because the gravity is normal to the earth surface, and the G-meter reads the force normal to the aircraft's "wing plan", independently to its attitude. That may look pedant, but telling «never go below 1G or you're blown» is exaggerated and misleading because this figure already takes in account safety margins from regulations. That margin is likely to depend on the bomb's ability to keep itself in the air. Like the aircraft, the curvature of the trajectory, the dive angle and the speed acceleration affects the perpendicular G acceleration we are talking about. -
Since when are we able to lock our own missiles???
Bogey Jammer replied to Raven434th's topic in DCS 2.9
No I don't think so. The missile kept its somewhat curved but constant trajectory until the parachute abruptly appeared just before the collision. -
Colliding with own bombs during a divebombing attack, bug?
Bogey Jammer replied to Spacehamster's topic in DCS 2.9
Ahh I finally understand your point. The discussion becomes interesting :). This might be a bug indeed. Now to be sure, it has to be repeatable. I don't think you read 1G in such case. Speed acceleration during a steep dive and keeping a rectilinear trajectory until bomb release = gravity force absorption = G < 1 -
Since when are we able to lock our own missiles???
Bogey Jammer replied to Raven434th's topic in DCS 2.9
Is it possible to be a coincidence? Was the missile going ballistic and hit the parachute in its trajectory or was it really tracking it ? -
Colliding with own bombs during a divebombing attack, bug?
Bogey Jammer replied to Spacehamster's topic in DCS 2.9
According to the track, you put NEGATIVE Gs during bomb release, very shortly, but long enough to get the bombs above you. Sorry mate, your fault, you gone under 0G, bombs can't. -
Kneeboard map needs some features...
Bogey Jammer replied to MikeMikeJuliet's topic in DCS Core Wish List
Yeah, I see there is room for customization. I can implement all of your suggestions (except keyboard commands), and let the user to choose what and how it is displayed. This way it will be possible to show different pages generated by instances of the same script but with different formatting, both graphical and table. That would solve the problem of annotation spam by diluting them. -
Kneeboard map needs some features...
Bogey Jammer replied to MikeMikeJuliet's topic in DCS Core Wish List
It's already in my todo list. I'm still looking for the way to read beacon data, then the coordinates unit conversion is the next challenge. The text size is a real PITA, I have tendency to ever reduce it because most of mission's flight plans make the page overcrowded of annotations. I know this is a big issue for VR use, but I still have to find a workaround to display all the basic infos and keep readability. Ideas are welcome here. I think I can dig it. Once the kneeboard API will be deciphered by the community, I think we will be able to greatly improve kneeboard's ergonomics. Belsimtek has started the process with the sticky tabs and exclusive commands for them. Categorization, tabs, shortcuts and custom commands would be the next step. If it is possible… -
Kneeboard map needs some features...
Bogey Jammer replied to MikeMikeJuliet's topic in DCS Core Wish List
Yeah, but the point is to have the navigation data written on kneeboard precisely needed to navigate with these tools. -
It's way too small, jets can't use it. Helos can live without it, they already have FARPS. It would be nice for WW2 scenario though. The current Caucasus map is not modeled very accurately anyway, I suppose there are many more small airstrips like that missing.
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Kneeboard map needs some features...
Bogey Jammer replied to MikeMikeJuliet's topic in DCS Core Wish List
Nevermind… 100% Lua :chef: It's WIP though. -
OH YEAH !!!
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What are the ugliest jet fighters ever built?
Bogey Jammer replied to kontiuka's topic in Military and Aviation
Necroing :D For who likes asymmetry: More details here (in French) Performances didn't seem bad… -
Hello, I can't wait for a dynamic campaign generator, even if the missions are sequentially generated. I'm so desperate to enjoy such a feature, and feeling that the «new content to come out» condition has tendency to make us wait for years (both for the content and DCE), I seriously consider to make my own interim generator from now. However, even though I don't consider that task impossible, and that I don't plan to make something as complex as what DCE seems to be, it will cost me a lot of precious time. So I'd like to make sure that DCE or anything else will not surprisingly come out in the middle of my work that I would have to throw up. I can't obviously ask you for a release date or impose you a minimum delay but, do you think DCE still has at least 1 year before release ?
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Good news :happy: I can now rotate text (or anything else), create shapes and lines. Studying lua for aircraft instruments is way to go. However I've not found out yet if the shapes can be anti-aliased. I'll welcome the community to the new dimension of kneeboard content creation by posting snippets somehow, but later, after some checks and progress of the finally realizable graphic flight-plan page of my dreams :v:
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Thanks a lot AG, I actually already reverse-engineered your amazing scripts, and that really helped me to start.
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I'm looking for additional knowledge about dynamic kneeboard pages creation. It seems limited to 2 functions : add_text, add_picture. They are detailed in definitions.lua and I think there is some possibility to go deeper because there are fascinating global command like CreateElement but I didn't managed to get information about them (hard coded inside DCS?). The good old purple flight plan seems to rely only on bitmap elements for drawing, but I can't find how to rotate them either for my designs. I'd also like to write unicode characters, but it looks to be not supported whereas the DejaVu font got plenty of interesting symbols. So is it currently a dead end ?
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Ouch. that hurts. There is how you should answer: No :flowers: Because the aircraft's weight is at max during take off, and much lower during landing after expended fuel and payload, thus reducing the lift needed and the speed which generates it for the operation.
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Very interesting, I'll test that. I can only say welcome to any dynamic gameplay cruelly missing in this simulator. But what would be wonderful is to separate your kneeboard features as a mod universal to any module because many of us deeply need it. EDIT: ah they are not dynamic… no problem though :) EDIT2: ah, the kneeboard pages are static jpeg… Anyway I like these missions. Perfect for navigation training.
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From scratch, I calculated a value of 104 mils of depression for the exact same conditions, without even taking in account the bomb's aero drag. There is just something wrong with free fall physics in DCS :pain: Edit: or the current pipper's depression amount is wrong.
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With the bombs' aerodynamic drag data and weight used within DCS, it is possible to calculate drop tables for any conditions.
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Sounds strange. Isn't the kneeboard system common for all aircrafts ? Besides decoration textures, the kneeboard's behavior definitely needs to be harmonized across all the modules. I can't live without the Belsimtek's page markers.
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Hi devs, In MP, I damaged my central air data computer while an opponent aircraft was exploding in air near me. I returned to base to repair and rearm. All warnings were gone but the anemometer was still broken, resulting to a non-operative auto flaps and constant landing gear warning. I think there wasn't any other symptoms. Seems the anemometer is still not in the ground crew's procedure yet :D