

Merlins51
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Everything posted by Merlins51
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Looks absolutely lovely. Beautifully built.
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HarryHarry, your SFX-100 system looks great. Many thanks for sharing the videos. My experience using the Bergison G-seat is that no motion cancellation is required either, due to the motion distances and angles being somewhat equivalent to what you'd expect for those given forces in the cockpit. Under g-load, the eyepoint lowers slightly, under negative-g it raises up, etc.
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Calling ALL Budding Voice Actors
Merlins51 replied to SUNTSAG's topic in User Created Missions General
Hey Suntsag, Happy to help. Am male and can do English, Old RAF English and pretty decent "stereotype" Australian, French, Irish, and Middle Eastern. -
I use Simtools and get motion data from all the other aircraft (that I own) in the sim except for the JF-17. Anyone out there currently getting motion data from that aircraft? Want to do a quick check to see if the issue is on my end or from the sim.
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For flight, the heave axis is incredibly important. The egg-shaped bucket thing could be ok for racing, but an ideal setup for flight is 3-DOF motion (Pitch/Roll/Heave), e.g. the SFX-100, with integrated g-seats built in. Once we have a commercial contract signed, Chris (Bergison) and I are planning to also provide a set of DIY plans for home-build enthusiasts to either build the Motion Integrated G-Seat from scratch, or to integrate G-seat functionality into their existing motion platforms.
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Mont St. Michel looks stunning, and is an absolute joy to fly around in the Huey and Gazelle. Obviously with all of the different roofs, turrets and courtyards, one has to try landing on them all. Almost all of the surfaces are hard (or collidable) which is great, but landing on them leaves the helicopter hovering about a foot above the actual surface. The grass in the Garden Cloisters area is not collidable. Landing in the cloisters results in the helicopter falling through the ground into the hollow cathedral below.
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I attended I/ITSEC this week, the annual international industry trade-show for simulation and training, primarily aimed at military training. A number of the booths were showing off mixed reality flight setups, which I'd not seen before. In this context, mixed reality means that in the same VR headset, I can see the external visuals, the HUD and some of the controls in VR but there is a mask in the aircraft model through which I see the output of the passthrough camera instead. What this means is that as I was flying, I could see my own hands (not representations of my hands), my legs, the real stick, real throttle etc. but everything else was VR. It essentially enables someone to use real MFDs, ICPs, switches, buttons etc. in a VR visual environment. And write notes if you so wished. Here's a video of an example from Flight Safety International: https://www.facebook.com/watch/?v=959882581036137 I think they were using the Varjo XR-1 headset. No idea if/when this will make it to entertainment simulators (and more affordable headsets) but it can only be a matter of time. Thought someone may find that interesting.
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G force physical simulation
Merlins51 replied to VIXEN413's topic in PC Hardware and Related Software
Chris (Bergison) and I are progressing well in the process of finding a manufacturer of the (patent-pending) Motion-Integrated G-Seat. I built my prototype based off Chris's plans and have received excellent feedback from everyone who has tried it. If anyone is in the Toronto area and wants to see what the fuss is about, feel free to send me a DM. -
Received mine yesterday. Instructions were very clear, installation was a breeze and I now have the slew sensor that the Warthog should have come with in the first place. You can put me down as another very happy customer.
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Not sure what you mean by "Ground effects". Can you use Weight on Wheels instead? If so, the following Lua in your Export.lua should allow you to adjust intensity of motion when on the ground: (In this example it multiplies the forces by 2). local accel = LoGetAccelerationUnits() --Weight On Wheels local LeftGear = LoGetAircraftDrawArgumentValue(6) local NoseGear = LoGetAircraftDrawArgumentValue(1) local RightGear = LoGetAircraftDrawArgumentValue(4) local WOW = 0 --WOW = Weight On Wheels if (LeftGear > 0 or NoseGear > 0 or RightGear > 0) then WOW = 1 else WOW = 0 end --change exported values when on ground if (WOW == 1) then accel.x = accel.x * 2.00 accel.y = accel.y * 2.00 accel.z = accel.z * 2.00 end
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[NO BUG] Lack of binding to physical buttons?
Merlins51 replied to imaner76's topic in Bugs and Problems
A couple of other key bindings I would like to have: 1) Emergency Jettison 2) Hook - toggle (There are hook up, down, up/otherwise down, down/otherwise up bindings but no toggle as far as I could see) 3) Flaps to an axis -
In the 2v2 ACM Guns mission for the F/A-18C in Persian Gulf, the "Mission Success" message currently reads "Missing Success" instead. Perhaps this is a subtle dig at me pretending to play fighter pilot in my basement, but I prefer to think that it might be merely a typo.
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[Official] SimShaker for Aviators
Merlins51 replied to f4l0's topic in PC Hardware and Related Software
Received my JetSeat SE about a week ago and only have great things to say about the product, the customer experience with Andre and the Simshaker software. Everything was very easy to set up, worked perfectly out of the box and feels absolutely amazing in VR. Would highly recommend it to anyone on the fence. Simshaker feature request: 1) An effect at the start of the Catapult on the carrier. Some sort of kick in the back perhaps. 2) An effect when aircraft speed on taxiing reaches zero. My brain still expects some sort of feedback as the aircraft stops completely and a Simshaker effect would be perfect for that. -
+1
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Thanks Backy! That answers it. Was that from the EA manual? Must have missed that.
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Bump to give this question another chance to get seen/answered.
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When flying Sedlo's excellent Red Flag mission for the Hornet I was unable to select or see Waypoints 15 and 16 in the mission computer despite them being in the mission brief. Sedlo responded that I must have been in SEQ mode (which I was) and that the waypoints are not visible or selectable in SEQ but are when SEQ is not selected. Does the SEQ mode have a maximum number of waypoints that it can display in a sequence at any time or is this a bug? If not a bug, would there be a way to see those higher number waypoints in a different sequence (e.g. only the top X number of waypoints selected)?
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Have had to invert the toe brake axes on my MFG Crosswinds for every aircraft in DCS that has them. No big deal.
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To quote Neofightr, "Wow".
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Rainmaker, In the video, neofightr is comparing the current performance of the sim vs. the year-2000 Lot 20 F/A-18C he flew in real-life (1,200 hrs reported). He makes the comment that in real-life, to his recollection, the real jet airbrake behavior was different to that currently shown in the sim.
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Hey Neofightr. Loved your video, have subscribed to your channel on Youtube and really looking forward to seeing more from you.
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Suggestion for a small addition to the manual. On P.105 (How to use Radar in BVR mode) add an item in the 'checklist' for ensuring that the radar has TDC control (i.e. sensor select right or selecting a missile) before item 4. In the instant action A/A Radar mission that could trip someone up if they were simply following the steps as written.
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Influencing ground troop/vehicle movement by proximity
Merlins51 replied to Merlins51's topic in Mission Editor
Thanks Matador. That sounds perfect.