Jump to content

Gliptal

Members
  • Posts

    1688
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by Gliptal

  1. How is your rendering set up? A single viewport spanning three monitors or three separate viewports?
  2. 1.5.5 seems to have introduced a few (more) bugs with the AI.
  3. Here you are. This is what I see: track.trk mission.miz recording.rar
  4. Probably caused by the large size and the fact that everyone is downloading it at the same time. I should be around 4 MB/s, but it was stuck at around 1 MB/s last time I checked.
  5. Can't find a link to the newsletter.
  6. The A-10C is too slow to actually lob bombs, guided or not. On the other hand, you can do it with faster planes like the Mirage no problem. At any rate, with JDAMs especially it doesn't make much sense to ask for imprecision and errors. The way they're employed and they work are nearly entirely ED's making (they work differently IRL), so we don't really have data to reference to. As far as we know, ED's rendition have a CEP of 1 meter and 100% reliability. Still, as someone said already sims are used by the military to train procedures more than anything else, so having unknown errors come up randomly might defeat the purpose.
  7. Another small bug you're probably already aware of: JDAMs are always rendered horizontally, instead of being pointed in the direction of travel like other bombs.
  8. I don't like how this sounds. Let's wait for official updates.
  9. No.
  10. Only if you're not lasing to get the exact slant range when creating the markpoint or releasing the bomb.
  11. I've attached my .lua files in this post. They go in your Config\View folder. In Server.lua at line 21, I modified the limits to 30 and 95. In SnapViewsDefault.lua I then modified line 237 for a view angle of 95 (the same upper limit I set before). The way it ends up working in the sim is that I keep my Warthog slider binded to zoom always all the way back, and that will net my defualt 95 view. If I need to zoom in, I have the whole range up to 30. For some reason these numbers also take care of the initial zoom effect, but I can't remember why. The only limitation is that I can't zoom further back than my initial default view. Server.lua SnapViewsDefault.lua
  12. It really helps to anchor them about 10nm out and order them to attack from there. They tend to refuse attacking targets that are too close. You can order them back to the IP after the attack by using the "Fly to my steerpoint" command.
  13. I'll do it as soon as I get back home to my rig tomorrow.
  14. I made a few .lua modifications and now my view is correctly zoomed at the mission start. If anyone is interested I can take a look on Sunday evening or Monday.
  15. I wouldn't expect carriers before 2.5. Besides, my guess is we won't be seeing the merge for another six months at least, not with the new rendering method being added as a feature anyway.
  16. I'll be waiting for your post, I'm quite curious.
  17. So, they are apologizing to the Russian community only for something they did to the english community. Oh well, at least everything got cleared up. :D
  18. Gliptal

    Damage model

    I've flown a lot of single player and I don't remember ever surviving a missile hit from the AI.
  19. Also, if you simply want to practice in a semi-structured single mission take a look at mine: https://forums.eagle.ru/showthread.php?t=166601
  20. That's why I said it's probably better for them to merge first. I honestly don't know what ED is working on, since they disclose so little. What I do know is that there are a bunch of long standing bugs that limit the potential of the base game, and that I would like to see those addressed before other stuff like Normandy or new lighting. Then again, modelers and such have little to do with coding.
  21. My personal point of view is that ED should focus in stabilizing and fixing the core framework, and slow down the development of most other things until most of the issues are ironed. For example: - AI - mission editor - scripting - long standing bugs - current released modules bugs Then again, I don't know what is coming with 2.5 so it might very well be better to push hard for this merge and then polish everything up, rather than fixing everything and then merging. I'd also concentrate on some long-awaited core featurues that would, on their own, compound the enjoyement of any module. Namely: - ATC revamp - Caucasus T4 With that said, I really don't see a problem with the current direction ED has taken. The only thing that should be given a look at is customer communication, namely consistent feedback, both from and to the customer.
  22. Yes it's a real shame it's broken now, I can't get myself to use the vanilla NVGs anymore.
  23. Then it must be Barthek. I'm running vanilla Barthek right now and it won't render any forests with the no trees mod enabled.
×
×
  • Create New...