Since there are so many Tomcat lovers out there hesitating to give this bird a try, perhaps the Paul Rein song "Ge mig en chans" is a more proper choice of music? :music_whistling:
That is not a data input, it is a command (to load data from the cartridge).
Since there is no alphanumeric keyboard, different commands have different numeric codes. I assume that the commands have a number series that can never be mistaken for coordinates etc.
There are three different ways of solving this as I see it.
* some lua-scritpting (a little way above my knowledge but probably possible). Look at how other has solved it for flaps switches with multiple positions (I'm pretty sure I have seen something like this).
* get a rotary switch that is (on) - off - (on) - i.e. automatically centered when not operated. Doesn't really solve the problem, but some kind of compromise pretty close.
* have a multiposition rotary switch interfaced by an Arduino that translated the changed position to either an increas or decrease command to DCS.
The Amiga version of Fighter Bomber has the following planes:
PLayable
F-111 F
F-15 Eagle
Tornado (Germany)
F4 Phantom
AJ 37 Viggen
Tornado (UK)
Mig-27 Flogger
AI
F-14 Tomcat
F-16 Falcon
F-5E Tiger II
Mig-29 Fulcrum
Su-27 Flanker
Mirage 2000
Mig-31 Foxhound
Can't remember right now if the expansionpack was just about new missions or if it also included extra aircrafts.
This is truly awesome. My uncle was an A32 Lansen pilot and he has some great stories to tell :)
He is also looking forward to try the DCS Viggen module and see how much better the Viggen is.
I would be happy to assist with this, as I did with the beta testing. Viggen pre-ordered so I will start flying day one :)
But with the manual available I assume that someone could start with the graphics and design instruments and so on since it has some good screenshots and explanations.
I assume that the switches or indicators labeled with the comment "No function" are not simulated in this module (like the IFF transponder indicator, p. 42) and everything else should be in the game.
Well, the Warhog solution will most definitely cover all possible scenarios when it comes to power requirements :)
Personally I use ULN2803 circuits that is good enough for driving a couple of led's or light bulbs for indicators for my panels. They are simple to use and doesn't require any additional components.
For the practice weapons there is a possibility to add an extra charge (signaturladdning) that simulates the back blast with some more "boom". Both for the 9 and 20 mm and for the blinds, which add some realism when you use the Simfire laser equipment =)
Shooting with the 9 mm (actually this is pretty similar to a standard pistol round) was really dissapointing. The 20 mm is however a little more fun. But shooting a full 8.4 cm round makes the world spin for a short moment :thumbup:
Note the blue ring at the AT4
Well, the light is at the left wing so it makes sense from that perspective. Have no idea though regarding if the IRL light was directed straight ahead or towards the center line or not.
Sounds great.
I do know that the pit-builder community is pretty small, but there are a few of us that would really appreciate anything that will make our situation better :)