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=DECOY=

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Everything posted by =DECOY=

  1. We are redoing all sounds which will also mean tweaking engine behaviour
  2. PM me a link to your track file and I will have a look
  3. We are reworking all the engine sounds for our aircraft We have the spool down sound and will make sure its added when they are finished :)
  4. Hi. We are looking at the visors, will share news soon
  5. As you know we work closely with the AdA to provide a true representation of the M-2000C Due to this relationship a few changes have been made following a request from the AdA. These changes will be introduced in the next few updates (except *4, this will be a little longer) We will of course keep you updated on release via the change logs, the forum and our Facebook page. Here are the changes: -- Operational Changes -- 1. Radar HOTAS Buttons/Switches The following Radar HOTAS buttons/Switches have changed functionality: * "TDC CENTER" - It is now "TDC DEPRESS (Lock Target)". Its unique function is to lock AA targets. The radar now has a default lock mode. This means that you can lock an AA target as TWS or directly to STT. * "STT/TWS Toggle (Target Lock)" - It is now "STT/TWS Toggle". It no longer locks an AA target, that function is carried out by "TDC DEPRESS (Target Lock)" Its functionality has changed as follows: - With a locked AA target: toggles between STT/TWS tracking modes (same as before). - With the radar on SCAN and no locked AA target, it selects the default lock mode for AA targets: STT or TWS. The default lock mode can be overridden by the toggle switch but upon target unlock will go back to its default. 2. Guns and rockets default firing mode: * Guns: The default firing mode for the guns in either AA or CAS mode is TOT (keeps firing as long as you keep pressing the trigger) and RAP (high rate of fire). Modes can be changed using the PCA/PPA switches from TOT to PAR (burst mode) and RAP to LEN (slow rate of fire). These firing modes are active for as long as the guns are the active weapon. If the guns are deselected and then select again, the firing mode reverts to its default: TOT and RAP. * Rockets: The default firing mode is PAR (salvo). The mode can be changed to TOT (continuous fire) using the PPA button. The firing mode resets to its PAR value when the rockets are deselected. 3. Bomb release quantity, interval and order. * Release quantity now increments by one, from 0 to 18 and the cycles back to 0. If the bomb release quantity read 00 no bomb will be released. * Release interval is now limited to 28 (280 meters) and it cycles back to 0. * Release order for bombs is as follows: wing loads first, then wing root loads and finally center loads. 4. S530D Salvo mode is disabled. (To Follow in the coming months, awaiting more details) * Salvo Mode does not exist in the M-2000C. This mode was selected by switching the PPA switch between TOT and PAR. 5. Default switches position when starting in the air: * Radar Altimeter is active (Switches in M and H respectively). * Radar is on EM mode. * DDM is OFF (if it is mounted). 6. DDM (IR Missile detector) is now unmounted and OFF by default. 7. FBW "too slow" sound logic updated 8. AP "Gong" Sound logic updated. 9. AP Roll limit updated. 10. AP Track Index behaviour fixed. -- Display Changes 1. S530D SVI Brackets have been deleted. They do not exist in the M-2000C 2. S530D G and D are now circled all the time. They indicate that the missile seeker head is locked on the target. 3. Radar TDC is now available in SIL and EM modes. 4. TWS/STT (PID/PIC) lock mode legend is now visible at all times in both SIL and EM modes.It indicates the radar default lock mode (with no locked target) or the current target lock mode. 5. CCRP Target cross "+" has been deleted. This is a M-2000D feature only."
  6. =DECOY=

    CHANGELOGS

    Update 14th Feb 2020: Added High Res cockpit pilot body with animations Added Pilot patches with different uniform colors Updated training mission 1 for Caucasus and NTTR to reflect changes in the module Fixed bugs in Coup d'Etat mission 2 and 3 by Baltic Dragon Added multiplayer version of the Coup d'Etat campaign (to be found under single missions) Updated manual (version 1.1.0) Fixed auto-start not continuing past FBW test due to cover condition not being open for switch to activate Adjustment seat - Corrected travel to align with actual seat and body movement, Corrected seat/body animation calculation so it goes full extent Update 20th Feb 2020: Adjusted VTB for new eye point view when added VR pilot Update 4th March 2020: M-2000C Caucasus Campaign: M05: Flight Lead now waits for player before taxiing M-2000C Coup d’Etat Campaign: M01: fixed UAZ refusing to move M02: fixed issue with F-5s not engaging friendly helos M02: if F5 crashes into the hills before Iranian attack, the mission will no longer fail Training missions (Caucasus and NTTR): updates to reflect changes to the module. Added kneeboard pages with instructions to each mission ILV cockpit files updated Seat height range adjusted Fixed issue with INS Panel not working after using JVN Switch
  7. sorry looks like a like it got missed, will make sure its on the next update
  8. Hi . Yes its planned for the next release :)
  9. Hi. You can have the waypoints in any order you wish :)
  10. A little video on the upcoming feature we have added to the Harrier
  11. Thank you. This has been passed on the the coders
  12. do you mean, you have to use the key binding to add the pilot in game ? Sorry not sure what you mean
  13. =DECOY=

    VR Pilot (wip)

    Hi, The ones modeled are the boots issued to active servicemen in the ADA, we scanned boots recommend by the 2/5 Commander to ensure they are the correct ones
  14. =DECOY=

    VR Pilot (wip)

    Lower your seat a little, its fully adjustable giving you this option. In relation to the seat height for landing, this was tested and didn't raise any issues.
  15. Ron is talking about 3D Work, Zues and Elwood are NOT working on any other modules, CJ is helping with the FM for the BO105 We still stand by our existing modules first
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