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funkyfranky

ED Beta Testers
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Everything posted by funkyfranky

  1. I can confirm that the windows 1803 spring creators update causes problems with the app not opening any more. Running it directly from the AppData locations worked for me though.
  2. :megalol: I gotta try then :)
  3. https://forums.eagle.ru/showpost.php?p=3493517&postcount=9
  4. Im englischen Teil hört es sich so an, als wäre es keine gute VR Option...
  5. Okay, thanks for the heads up, mate. I'll try it out in VR but won't expect much if anything then.
  6. Any first experiences in VR, guys? Have not had the chance to test myself...
  7. In den Einstellungen gibt es jetzt neben MSAA auch eine SSAA Option :) Hat jemand damit schon rumgespielt und kann erste Erfahrungen berichten? Wird das Flimmern dadurch reduziert? FPS Hit in VR etc...
  8. It's worth every penny :)
  9. Thanks! That's great :D And back to topic now...
  10. Cool, I thought this would only be for the Hornet for now. Any idea which other modules have this effect already?
  11. Geschummelt :music_whistling: Big smoke and Fire Objekt auf der Spitze platziert ;)
  12. Kerze brennt ;)
  13. This! They will never include all the functions we need. At least not for my setup. Using OvGME is the best option.
  14. Jap, nach 9 GB update jetzt noch mal 13 GB für die Karte :D Und ich dachte, ich wäre fertig...
  15. Find ich alles super mit den Releases :) Freu mich sowohl auf die Map als auch auf die Hornet! Auf die Map fast noch mehr, die sieht echt klasse aus - sogar bei Nacht :D
  16. Does that mean the lighthouses of the "old" Vive are not supported?
  17. “RAT Zone” is the name of a trigger zone defined in the mission editor. That’s where the planes will fly and despawn. I put it rather close to McCarran because you create a lot of new planes in this example. If the old ones are alive for too long the performance drop. So you have to find a good balance.
  18. I have done a few tests with artillery units using the task FireAtPoint http://wiki.hoggit.us/view/DCS_task_fireAtPoint However, the radius parameter is at least partly ignored. One task was to fire 50 cruise missiles at targets. The radius was set to 300 meters. But all missiles hit at the very same point. It's similar with cannon fire. There the shells spread only in one dimension. So the area that is hit looks more like an ellipse than a circle. Note that the cannon fire does not only affect ships as shown in the image but also other arty units. Here is also a video
  19. Okay, I see. Maybe "enum smoke preset" should be defined somewhere more clearly (or I missed that). I tried 1-8 first and got a "shifted" result because trigger.action.effectSmokeBig(vec3, [b]0[/b], density) gives the small smoke and fire.
  20. This is very strange! I had a look at your script and the mission. Looks fine to me. But somehow, the RAT script was not loading at Mission start. Finally, I deleted the condition "TIME MORE" and it worked. Please try that :)
  21. Thanks Grimes, great news :thumbup: FYI, I think the enumerator numbering is slightly off. It should start at zero (small smoke and fire) and end at seven (huge smoke).
  22. With 2.5.2 my Simshaker stopped working. Removing the vaicom entry in the export.lua makes Simshaker work again. Putting the line back in ==> no Simshaker.
  23. Thanks Hollywood!
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