-
Posts
1370 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Everything posted by firmek
-
1. Delete all custom profiles in KB under "options\kneeboard settings", close KB. 2. Run DCS repair 3. Don't change any settings under "options\kneeboard settings", including map position. Than IC should be fine while it's still possible to use all of the other features of KB, specifically managing the content of the kneeboards.
-
If you're interested I've uploaded an updated version of Server.lua supporting Mi-8 gunners (engi and nav are also working) and Spitfire.
-
Reworked Cockpit Views with proper Neck
firmek replied to PeterP's topic in Utility/Program Mods for DCS World
Updated with Spitfire and latest changes (gunners) for Mi-8. Server.lua SnapViews.lua -
I have to take it back as KB started to cause IC failure. The good news is that it seems to be isolated to editing the kneeboard settings (position, colors, etc) - options=>kneeboard settings. I've deleted all of custom kneeboard profiles in KB, run the repair and everything seems to be working fine, including all of the kneeboards created with "create custom kneeboard" function.
-
Server.lua is a part of "proper neck" "mod". Actually it's not really a mod but rather a way for user view configuration. You must have had an quite old version of it. Note that if you've removed the Server.lua and SnapViews.lua, all of your modules will come back to default view settings - head position, angles, field of view, shoulder size, neck size, max/min zoom. Although with removed Server.lua every module will use it's own, different size of the neck, shoulders and min/max zoom, try bringing back SnapViews.lua file as there is a good chance it wasn't causing the problem. Thanks to this you'll restore back your own settings for head position, default view angle and field of view. The "mod" is located here: https://forums.eagle.ru/showthread.php?t=96116&page=22 - it's not updated though with the latest changes for Mi-8 gunners or Spitfire.
-
Cockpit textures change depending on View position
firmek replied to razo+r's topic in Bugs and Problems
Yeap, not rly a bug. Just a way how mipmaps are working: https://en.wikipedia.org/wiki/Mipmap - multiple textures usually representing the same but in different resolution applied depending on the distance/FOV. -
Also refuel doesn't seem to work correctly. Ground crew always refuels to 83% - even if asked for 100%.
-
It's already reported: https://forums.eagle.ru/showthread.php?t=179246
-
Or because if it had Spit or Mustang on its six it was a lost cause anyway. Better to have a quick death than hopelessly watching it coming and claiming its prey :lol: On the topic of the fuel gage. I guess it wasn't a real issue to hit that button. Another point is a part of the fuel gage I guess the same as maybe not even more important was keeping a track on the time of the flight.
-
Or it was what was technically possible/cost efficient 75 years ago :)
-
A prime example from WW2 era. Tiger 1 was much better technically than T-34. Well, soviets managed to build almost 85k of T-34 while nazis struggled to arrive with less than 1.5k. In overall perspective T-34 was much superior design. Without a context of what was the role, how it was fulfilled, timeline, ability to develop the construction, maintenance, cost per unit, etc.. comparing technical performance 1-1 is maybe interesting but only from theoretical perspective. This goes without mentioning that putting aside a mid-war and end of ww2 era constructions is apples and oranges.
-
Just make sure to pause TrackIR and hit Num5 to center the view before adjusting and saving default view - otherwise you're risking to have it off center.
-
As a general rule, use the dead zone only when having hardware issues - for instance stick giving false input when in central position. Otherwise, if equipment is fine no dead zone. As for curves, I generally find them bad for building up the muscle memory in longer time perspective. Only apply them when necessary. 0 at stick, 15 on the rudder as atm in Spit rudder is extremely sensitive - with 0 on rudder just slightly touching the pedals during turn was applying too much ruder for coordinated turns.
-
The discussion about specific performance values is interesting as the DCS is putting a lot of attention to bringing a detail representation of real planes. On the other hand while so much attention is being put into detailed modeling of the planes the environment, especially the MP one has almost nothing to do with reality. Hopefully this'll improve with the release of Normandy and intruduction of bombers.
-
[REPORTED] Spitfire propeller with motion smoothing/ASW
firmek replied to Reflected's topic in Bugs and Problems
There is also an FPS drop related to the prop - specifically when looking on the sun through it. By the way the propeller model in Spitfire is just great. Even changing prop pitch is animated. On the other hand the FPS hit caused by looking on the sun through propeller is nowhere close to the drop of FPS related to the mirrors where on 1070 it's from 190 FPS to 70 when turning the mirror off/on. -
WISH: Will there be additional Ground Crew options ?
firmek replied to Anatoli-Kagari9's topic in DCS: Spitfire L.F. Mk. IX
Question - turning the battery on, was it a part of a startup procedure when the pilot was in cokpit or is it somethng that was done by ground crew as part of the pre-flight preparations - before the pilot even arrived to the plane? I guess this was done in order to avoid prop hitting ground during engine tests. Would be a nice option to have. -
WISH: Will there be additional Ground Crew options ?
firmek replied to Anatoli-Kagari9's topic in DCS: Spitfire L.F. Mk. IX
Chocks would be a good starting point. Either I've missed it or the options is not there yet. -
[REPORTED] Spitfire propeller with motion smoothing/ASW
firmek replied to Reflected's topic in Bugs and Problems
The mirrors in Spitfire seem to have a much higher image settings than in other modules - thus the noticeable FPS hit. I guess ED will just lower the settings down to bring the performance back. -
This is what I thought also - artificial horizon should align itself after a moment of steady flight but I guess it doesn't do a great job atm.
-
Spitfire first take-off; first "landing" observations
firmek replied to beagleRampant's topic in DCS: Spitfire L.F. Mk. IX
Yea, I was all like - I do a takeoff in Mustang with 0 ruder assist, Spit can't be so bad. Sure, the taxi and takeoff in Spit is more or less a panic mode for me atm. This beast is probably the most difficult module in DCS. What I think makes a big difference and why the taxi and takeoff in Spitfire is so changeling is that apart of free tail wheel that the spacing of front wheels is short. -
Big thank you to ED and all people that made the Spitfire becoming a real thing in DCS :thumbup::thumbup::thumbup: For me personally and probably for many other people this is just a dream coming true. Technically the module is top notch, really the internal cockpit modelling as also external model are just great. This comes also with the sound which IMO is just exceptional. Really, the Spitfire shows how big progress was made through many years in DCS. It already looks great and it'll only get better with new graphics engine Another great positive is that even if it's an early access release, the plane is quite complete with manual and training missions (by the way love that English voice!).
-
IMO the in cockpit sounds in Spit are just on a different level compared to everything we've got so far. The sound was the fist thing that struck me after entering the pit and starting up the engines. Purely fantastic. I don't know how much it reassembles the real think but I'm sure that ED did a great job of recording the real audio. This is no just a belief but looking on how the BS there are much reasons to think that ED didn't do it in a different way. I just hope that we're not running into situation that the sounds will be changed based on some yt videos.
-
I've got to the same conclusion. During one flight I've got so much focused on chasing the dashed line that I’ve ended up flying a snake pattern straight into the see. At least it was a good lesson :) After that I've started to put priority on all other instruments, using TACAN/HSI, ADI alt and treating the dashed line with the lowest priority. Actually, when I come to think about it maybe it’s a good idea to try out the mission with HUD off.
-
[REPORTED] Spitfire propeller with motion smoothing/ASW
firmek replied to Reflected's topic in Bugs and Problems
I can also confirm, turning off the mirrors seems to solve the problem. -
Just made the pre-purchase. Can't wait for tomorrow (or actually today). The bad news is that all my other modules will stay in hangars for a while. I really hope that its not going to be postponed as also that there will be some servers to practice on. Any news on the content that is going to be released with Spit - training missions, campaign. It's been rather quiet for some time. Would be great that at least we'll get the manual.