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Rlaxoxo

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Everything posted by Rlaxoxo

  1. https://forums.eagle.ru/showpost.php?p=3305607&postcount=2 Reason for the FPS issue
  2. I really don't want to wait for a week for a fix = (
  3. I can't really find a clip I was looking for but I found something similar that gets to my point. I saw these harriers basically take off then pitch up while moving the nozzles back to take off vertically similar to this clip here But the problem is in DCS there is a weird bahaviour that if you pitch up while moving nozzles slightly back the plane starts pitching up really hard ... eventually even with the stick full forward you do a backflip and end up crashing. Is this intended? Other then this I can't really find any faults with the FM atm ... Good Job guys !!!
  4. I spawned on Kobuleti and Batumi having bad frame rates in cockpit from time to time Zooming in and out feels like it fixes it a bit but i could be wrong. I also tried spawning on a carrier same thing External view is fine tho Also Visor is pretty weird if you zoom out far enough Example:
  5. Looks like problem was on ED side ... probably why they haven't released a patch last week too
  6. Where did you get that information if I may ask?
  7. It's possible, I lost all my tools and stuff after my PC broke down and took a break from DCS year or so ago So I can't say right now that I can make a cockpit mod that's a bit brighter atm. Plus I'm swamped at work so I barely got time for my self and putting effort into making this again would really exhaust me totally ... So sry, can't say that I will make mods like these for now. Try putting up a request maybe someone who moded cockpits before will try it. It's not that hard to do to with photoshop.
  8. Problem is the current system for sound is a bitch to mod and only ED can really change how the core module sounds are. We as people can only play with certain sdf settings like gain pitch and sound cones values. And if you increase the external tubine sounds too much to sound like a real thing it will ruin sound balance and everything in the cockpit and stuff like that. https://forums.eagle.ru/showpost.php?p=3289306&postcount=22 Lets hope this actually changes something
  9. This is going to be an exciting week <3
  10. Really excited to try them out But after so many "Really close" "Really soon" patch updates really bums you out
  11. Looks like Mirage has been left on a back burner for quite a while. If only it weren't left in such a state tho : p
  12. There are things that are hardcoded within source code which you don't have access to because it has to be complied first which makes binary and exe files so it can be turned into an application in this case DCS. You would have to have access to the DCS SDK along the knowledge of many others things to make this work and it would be really really realllllllllllllllllllly hard to do. Few things you can do like putting Aim-9's in place of Magics which will work because they share same logic but Zeus I think coded pylon dependency on all other pylons to simulate the aircraft systems close to real life thus making it impossible for your average bloke like me and you messing with the missile loudout. It could be possible to put it on the aircraft but I doubt you'll be able to fire it.
  13. Well ye I've made them over a year ago most of these binds are in included in normal game by devs. What did you mean by them being impossible to made. Sure Toggle switches are hard to make cus of no access to source code to make functions but specific ones that you cam make are not that impossible to make if you really want it. I made binds I've needed for my self plenty of times tho I stopped playing and took a break from dcs over the last year so I don't know what's needed anymore
  14. What bind do you need exactly? They're not "impossible" to do ... Example
  15. If you put the Nav light switch to middle position, for the client the nav light will be on but if any other pilot in multiplayer server looks at you he wont see the nav lights on. However if you put Nav light switch to full forward position everything looks fine. Client side Nav lights are on and other people see your Nav lights are on as well. Noticed this small bug
  16. bumped Still issues with datapanel binds Lines in default.lua are correct but you guys forgot to declare "up=button_id" so it ain't picking up the up function of a bind. Easy fix EDIT: Fixed it my self and updated the first post with a file that can be downloaded to use the functional binds Added binds: --(Changes BEGIN 11.06.2017) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ --Navigation --Replacing Existing Controls defined in the .lua for fixing {down = 3008, up = 3008, cockpit_device_id = devices.NAVIGATION, value_down = 1.0, value_up = 0, name = "Navigationpanel Waypoint L MÅL", category = "Navigation"}, {down = 3009, up = 3009, cockpit_device_id = devices.NAVIGATION, value_down = 1.0, value_up = 0, name = "Navigationpanel Waypoint LS SKU", category = "Navigation"}, {down = 3010, up = 3010, cockpit_device_id = devices.NAVIGATION, value_down = 1.0, value_up = 0, name = "Navigationpanel Waypoint Bx", category = "Navigation"}, {down = 3011, up = 3011, cockpit_device_id = devices.NAVIGATION, value_down = 1.0, value_up = 0, name = "Navigationpanel Waypoint B1", category = "Navigation"}, {down = 3012, up = 3012, cockpit_device_id = devices.NAVIGATION, value_down = 1.0, value_up = 0, name = "Navigationpanel Waypoint B2", category = "Navigation"}, {down = 3013, up = 3013, cockpit_device_id = devices.NAVIGATION, value_down = 1.0, value_up = 0, name = "Navigationpanel Waypoint B3", category = "Navigation"}, {down = 3014, up = 3014, cockpit_device_id = devices.NAVIGATION, value_down = 1.0, value_up = 0, name = "Navigationpanel Waypoint B4", category = "Navigation"}, {down = 3015, up = 3015, cockpit_device_id = devices.NAVIGATION, value_down = 1.0, value_up = 0, name = "Navigationpanel Waypoint B5", category = "Navigation"}, {down = 3016, up = 3016, cockpit_device_id = devices.NAVIGATION, value_down = 1.0, value_up = 0, name = "Navigationpanel Waypoint B6", category = "Navigation"}, {down = 3017, up = 3017, cockpit_device_id = devices.NAVIGATION, value_down = 1.0, value_up = 0, name = "Navigationpanel Waypoint B7", category = "Navigation"}, {down = 3018, up = 3018, cockpit_device_id = devices.NAVIGATION, value_down = 1.0, value_up = 0, name = "Navigationpanel Waypoint B8", category = "Navigation"}, {down = 3019, up = 3019, cockpit_device_id = devices.NAVIGATION, value_down = 1.0, value_up = 0, name = "Navigationpanel Waypoint B9", category = "Navigation"}, {down = 3020, up = 3020, cockpit_device_id = devices.NAVIGATION, value_down = 1.0, value_up = 0, name = "Datapanel Digit 0", category = "Navigation"}, {down = 3021, up = 3021, cockpit_device_id = devices.NAVIGATION, value_down = 1.0, value_up = 0, name = "Datapanel Digit 1", category = "Navigation"}, {down = 3022, up = 3022, cockpit_device_id = devices.NAVIGATION, value_down = 1.0, value_up = 0, name = "Datapanel Digit 2", category = "Navigation"}, {down = 3023, up = 3023, cockpit_device_id = devices.NAVIGATION, value_down = 1.0, value_up = 0, name = "Datapanel Digit 3", category = "Navigation"}, {down = 3024, up = 3024, cockpit_device_id = devices.NAVIGATION, value_down = 1.0, value_up = 0, name = "Datapanel Digit 4", category = "Navigation"}, {down = 3025, up = 3025, cockpit_device_id = devices.NAVIGATION, value_down = 1.0, value_up = 0, name = "Datapanel Digit 5", category = "Navigation"}, {down = 3026, up = 3026, cockpit_device_id = devices.NAVIGATION, value_down = 1.0, value_up = 0, name = "Datapanel Digit 6", category = "Navigation"}, {down = 3027, up = 3027, cockpit_device_id = devices.NAVIGATION, value_down = 1.0, value_up = 0, name = "Datapanel Digit 7", category = "Navigation"}, {down = 3028, up = 3028, cockpit_device_id = devices.NAVIGATION, value_down = 1.0, value_up = 0, name = "Datapanel Digit 8", category = "Navigation"}, {down = 3029, up = 3029, cockpit_device_id = devices.NAVIGATION, value_down = 1.0, value_up = 0, name = "Datapanel Digit 9", category = "Navigation"}, {down = 3008, up = 3008, cockpit_device_id = devices.NAVIGATIONPANEL, value_down = 0.0, name = "Datapanel IN/UT Input / Output Switch OUT (UT)", category = "Navigation"}, {down = 3008, up = 3008, cockpit_device_id = devices.NAVIGATIONPANEL, value_down = 1.0, name = "Datapanel IN/UT Input / Output switch IN", category = "Navigation"}, {down = 3001, up = 3001, cockpit_device_id = devices.NAVIGATIONPANEL, value_down = 1.0, value_up = 0.0, name = "Datapanel RENSA (Clear)", category = "Navigation"}, --RENSA Cover ---------- --Added Bind CLOSE ... i "think" ... anyways - replaced one of them added the other {down = 3101, up = 3101, cockpit_device_id = devices.NAVIGATIONPANEL, value_down = 1.0, name = "Datapanel RENSA cover OPEN", category = "Navigation"}, {down = 3101, up = 3101, cockpit_device_id = devices.NAVIGATIONPANEL, value_down = 0.0, name = "Datapanel RENSA cover CLOSE", category = "Navigation"}, --Default combo was: "combos = {{key = "C", reformers = {"LAlt", "LShift"}}}" but now colide since there are 2 of them --RENSA Cover ---------- --Datapanel Selector Mods -------- --Added Binds did not exist before {down = 3009, cockpit_device_id = devices.NAVIGATIONPANEL, value_down = 0.6, name = "Datapanel Rotary Mode 7 - AKT POS", category = "Navigation"}, {down = 3009, cockpit_device_id = devices.NAVIGATIONPANEL, value_down = 0.5, name = "Datapanel Rotary Mode 6 - REF LOLA", category = "Navigation"}, {down = 3009, cockpit_device_id = devices.NAVIGATIONPANEL, value_down = 0.4, name = "Datapanel Rotary Mode 5 - BANA GRÄNS", category = "Navigation"}, {down = 3009, cockpit_device_id = devices.NAVIGATIONPANEL, value_down = 0.3, name = "Datapanel Rotary Mode 4 - VINDRUTA MÅL", category = "Navigation"}, {down = 3009, cockpit_device_id = devices.NAVIGATIONPANEL, value_down = 0.2, name = "Datapanel Rotary Mode 3 - TID", category = "Navigation"}, {down = 3009, cockpit_device_id = devices.NAVIGATIONPANEL, value_down = 0.1, name = "Datapanel Rotary Mode 2 - TAKT", category = "Navigation"}, {down = 3009, cockpit_device_id = devices.NAVIGATIONPANEL, value_down = 0.0, name = "Datapanel Rotary Mode 1 - ID-NR", category = "Navigation"}, --Datapanel Selector Mods -------- --Weapon Selector -------- --Added Binds did not exist before {down = 3304, cockpit_device_id = devices.WEAPON_SYSTEM, value_down = 0.5, name = "Weapon Selector Knob Mode 6 - IR-RB", category = "Weapons"}, {down = 3304, cockpit_device_id = devices.WEAPON_SYSTEM, value_down = 0.4, name = "Weapon Selector Knob Mode 5 - ATTACK", category = "Weapons"}, {down = 3304, cockpit_device_id = devices.WEAPON_SYSTEM, value_down = 0.3, name = "Weapon Selector Knob Mode 4 - AKAN JAKT", category = "Weapons"}, {down = 3304, cockpit_device_id = devices.WEAPON_SYSTEM, value_down = 0.2, name = "Weapon Selector Knob Mode 3 - LUFT | RR", category = "Weapons"}, {down = 3304, cockpit_device_id = devices.WEAPON_SYSTEM, value_down = 0.1, name = "Weapon Selector Knob Mode 2 - RB75 | MARK | DYK", category = "Weapons"}, {down = 3304, cockpit_device_id = devices.WEAPON_SYSTEM, value_down = 0.0, name = "Weapon Selector Knob Mode 1 - SJÖ | PLAN", category = "Weapons"}, --Weapon Selector -------- --Lights-------- --Replacing Existing Controls defined in the .lua & added new ones {down = 3001, cockpit_device_id = devices.LIGHTS, value_down = 1.0, name = 'Anti collision lights switch - ON', category = 'Lights panel'}, {down = 3001, cockpit_device_id = devices.LIGHTS, value_down = 0.0, name = 'Anti collision lights switch - OFF' , category = 'Lights panel'}, {down = 3002, cockpit_device_id = devices.LIGHTS, value_down = 1.0, name = 'Navigation lights switch - HEL', category = 'Lights panel'}, {down = 3002, cockpit_device_id = devices.LIGHTS, value_down = 0.0, name = 'Navigation lights switch - OFF', category = 'Lights panel'}, {down = 3002, cockpit_device_id = devices.LIGHTS, value_down =-1.0, name = 'Navigation lights switch - HALV', category = 'Lights panel'}, {down = 3003, cockpit_device_id = devices.LIGHTS, value_down = 1.0, name = 'Formation lights switch - ON', category = 'Lights panel'}, {down = 3003, cockpit_device_id = devices.LIGHTS, value_down = 0.0, name = 'Formation lights switch - OFF', category = 'Lights panel'}, {down = 3004, cockpit_device_id = devices.LIGHTS, value_down = 1.0, name = 'Position lights switch - ON', category = 'Lights panel'}, {down = 3004, cockpit_device_id = devices.LIGHTS, value_down = 0.0, name = 'Position lights switch - OFF', category = 'Lights panel'}, {down = 3009, cockpit_device_id = devices.LIGHTS, value_down = 1.0, name = 'Taxi/landing lights switch - ON', category = 'Lights panel'}, {down = 3009, cockpit_device_id = devices.LIGHTS, value_down = 0.0, name = 'Taxi/landing lights switch - OFF', category = 'Lights panel'}, {down = 3010, cockpit_device_id = devices.LIGHTS, value_down = 1.0, name = 'Emergency lights switch - ON', category = 'Lights panel'}, {down = 3010, cockpit_device_id = devices.LIGHTS, value_down = 0.0, name = 'Emergency lights switch - OFF', category = 'Lights panel'}, --Lights-------- --Start Up------ {down = 3001, cockpit_device_id = devices.ENGINEPANEL, value_down = 1.0, name = 'Start System - ON', category = 'Motor'}, {down = 3001, cockpit_device_id = devices.ENGINEPANEL, value_down = 0.0, name = 'Start System - OFF', category = 'Motor'}, {down = 3003, cockpit_device_id = devices.ENGINEPANEL, value_down = 1.0, name = 'Ignition System - ON', category = 'Motor'}, {down = 3003, cockpit_device_id = devices.ENGINEPANEL, value_down = 0.0, name = 'Ignition System - OFF', category = 'Motor'}, {down = 3002, cockpit_device_id = devices.ENGINEPANEL, value_down = 1.0, name = "Low Pressure Fuel Valve- ON", category = 'Motor'}, {down = 3002, cockpit_device_id = devices.ENGINEPANEL, value_down = 0.0, name = "Low Pressure Fuel Valve- OFF", category = 'Motor'}, {down = 3001, cockpit_device_id = devices.ELECTRICSYSTEM, value_down = 1.0, name = 'Main Electric Power - ON', category = 'Motor'}, {down = 3001, cockpit_device_id = devices.ELECTRICSYSTEM, value_down = 0.0, name = 'Main Electric Power - OFF' , category = 'Motor'}, {down = 3002, cockpit_device_id = devices.ELECTRICSYSTEM, value_down = 1.0, name = 'Generator - ON', category = 'Motor'}, {down = 3002, cockpit_device_id = devices.ELECTRICSYSTEM, value_down = 0.0, name = 'Generator - OFF', category = 'Motor'}, {down = 3003, cockpit_device_id = devices.ELECTRICSYSTEM, value_down = 1.0, name = 'Backup Generator - ON', category = 'Motor'}, {down = 3003, cockpit_device_id = devices.ELECTRICSYSTEM, value_down = 0.0, name = 'Backup Generator - OFF', category = 'Motor'}, --Start Up------ --Canopy Fix---- {down = 3405, cockpit_device_id = devices.FLIGHTDATAUNIT, value_down = 0.0, name = 'Ejection seat Safe', category = 'Flight Control'}, --Canopy Fix---- --Useful Misc -------- --Requested by a few friends, would be nice to have {pressed = 3307, cockpit_device_id = devices.FLIGHTDATAUNIT, value_pressed = 4.0, name = "Altimeter setting Slow - Up", category = "Flight Data"}, {pressed = 3306, cockpit_device_id = devices.FLIGHTDATAUNIT, value_pressed = 0.05, name = "Altimeter setting Medium - Up", category = "Flight Data"}, {pressed = 3306, cockpit_device_id = devices.FLIGHTDATAUNIT, value_pressed =-0.05, name = "Altimeter setting Medium - Down", category = "Flight Data"}, {pressed = 3306, cockpit_device_id = devices.FLIGHTDATAUNIT, value_pressed = 0.33, name = "Altimeter setting Fast - Up", category = "Flight Data"}, {pressed = 3306, cockpit_device_id = devices.FLIGHTDATAUNIT, value_pressed =-0.33, name = "Altimeter setting Fast - Down", category = "Flight Data"}, {down = 3925, cockpit_device_id = devices.ENGINEPANEL, value_down = 1.5, name = _('Insert Data Cartridge'), category = _('Navigation')}, {down = 3925, cockpit_device_id = devices.ENGINEPANEL, value_down = 0.0, name = _('Remove Data Cartridge'), category = _('Navigation')}, {down = 3104, cockpit_device_id = devices.ENGINEPANEL, value_down = 0.0, name = 'Autothrottle TOGGLE', category = 'Autopilot'}, --I'll be honest I don't know why this toggles but it does : / {down = 3719, cockpit_device_id = devices.FLIGHTDATAUNIT, value_down = 0.0, name = _('Landing Gear Up'), category = _('Flight Control')}, {down = 3719, cockpit_device_id = devices.FLIGHTDATAUNIT, value_down = 1.0, name = _('Landing Gear Down'), category = _('Flight Control')}, {down = 3001, up = 3001, cockpit_device_id = 7, value_down = 1.0, value_up = 0.0, name = 'Reversal on (HOLD)', category = 'Flight Control'}, --Useful Misc -------- --Added binds from keyboard default.lua {cdown = 3303, cockpit_device_id = devices.WEAPON_SYSTEM, value_down = 1.0, name = _("Weapon jettison Button"), category = _("Weapons")}, {down = 3969, cockpit_device_id = devices.WEAPON_SYSTEM, value_down = -1.0, name = _("Weapon selector turn clockwise"), category = _("Weapons")}, {down = 3408, cockpit_device_id = devices.FLIGHTDATAUNIT, value_down =1.0, name = _('Parking brake'), category = _('Flight Control')}, ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ --(Changes END 11.06.2017)
  17. You need to have access to source code if you want to make that work. Since you need to write your own function to make toggle switches or step up / step down selectors
  18. I don't think there should be any issues, you can use F-10 map as well Not sure about magnetic & true headings which ones are displayed in F-10 hmm but should be close enough
  19. Cool, I don't really fly that thing since the SMF but that's cool to know
  20. Can confirm I lose wing tips for no reason while flying normally from time to time
  21. Cool
  22. Anyone figured a way to rearm RB-75's and have them working afterwards?
  23. He's really not ...
  24. Code checks out and works on my end Not sure what you mean ____ EDIT: AH ... nvm you mean THEY as in devs yea ... I noticed that still using my custom keybinds for now till they fix it
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