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Rlaxoxo

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Everything posted by Rlaxoxo

  1. Holy s* ... compared to that vide ECM in DCS Is a joke It's only simulated the bruteforce method and this video is so old I can only imagine what they came up with these days
  2. Looks odd to me too but hey ... it's how it works atm
  3. Rlaxoxo

    AGM-88 HARM

    While I was looking trough Missile_data.lua code I saw a SAM slight missile data and there was a link next to "Engine burn time" It was a youtube video of Missile spining out of control before exploding after 10 seconds
  4. Right Shift + K?
  5. But it's not out yet
  6. I Just don't care anymore I'm tired listening to all those "Realism" junkies .... They don't realize that half of the stuff in DCS isn't close to realism but educated guesses and they start throwing fits if they think otherwise W/e ...
  7. Did you ever had a problem of them Exploding 1 sec after they have been fired?
  8. It could barely hover with 95% Collective
  9. Fixed for 1.5.5 & 2.0.4 Video Example: Weapons Added: Kh-29L LAU-131 with Mk5 LAU-131x3 with Mk5 LAU-131x3 with Mk151 LAU-68x3 with Mk5 LAU-68x3 with Mk151 AGM-65E - No Rail AGM-65E - LAU_117 AGM-65E - LAU_88 x2 L AGM-65E - LAU_88 x2 R GBU-12 x2 GBU-12 GBU-10 MK-82S x2 MK-82 x2 CBU-97 CBU-105 CBU-103 I Originally had plans of making my own missile and I managed to get it working and was able to load/fire and make it follow the laser but problem was the Textures were missing when it was loaded onto the Pylons. So it was Invisible but once the missile was fired the textures were there. If someone knows why this happens PM me with the explanation would like to to know ... Thx So ... with that still being the problem I decided to resurrect good 'ol AGM-65E Its working alright Known Issues If you lose the lock soon after you fire the missile it will probably go to space or smash into the ground ... :dunno: After couple of seconds when the missile is fired you can switch lock or reset Shval and it will go to the last known position that was pointed with the Laser Laser can Over-heat and missile will ether go to the last target or fail to track When loading More then 1 Maverick per Pylon will not select the other Mavericks on the opposite side, You have to press the Selection button again after the missiles are fired to fire the other ones When you're Trying to fire Mavs to close to your position "X" will appear on the HUD ... You have to use Manual Launch if you want to launch Mavs this way. Can't think of any other issues but at least It's fun ... You can play around with it and maybe you'll find some issues that I haven't Few Image Examples Album -> http://imgur.com/a/s4III File will be Attached to this Post JSGME Ready Weapons ~~ Ka-50 ~ Mavericks v2.rar
  10. As you can see in the video the West Coordinates are off by 1 degree
  11. Id like What the same that BodyOrgan Wants
  12. Those are some Beautiful Pictures
  13. Could you be more specific pls? EDIT: Nvm found another thread https://forums.eagle.ru/showthread.php?t=100293 Thanks
  14. I can use Communication menu while grounded and with my gears touching the ground but as soon as I try to open the Communication Tab while in the air nothing happens. All Radios are on I've tried AM and FM frequencies for R-800 VHF2 and R-828 VHF1 Radios I'm having problems contacting my Wingman in the air : / Is there something I'm missing
  15. Rlaxoxo

    Ins help

    I've made INS guide a while back https://forums.eagle.ru/showthread.php?t=169988 2 Vids should help you out
  16. Rlaxoxo

    A-G-Guns

    It does look like FPM needs to be replaced when using the sight it overlaps sometimes and it messes people up
  17. \DCS World\Sounds\Effects\Aircrafts\Engines It's ether: - "PlaneAroundEngine" - "PlaneBackEngine" - "PlaneFrontEngine" or: - "MigAroundEngine" - "MigBackEngine" - "MigFrontEngine" They can't change it because they're using Default ED Sounds and they don't have premision to change those sounds If they define their own sounds and play them they can do whatever they want
  18. I changed the mission and put 100% fuel clean load and I managed to hit 1000 knots as well I guess it was bug with older missions or something not sure
  19. Thanks for the reply ... Shame tho would have been an amazing feature ;(
  20. I know that you can set route mode to selected Target/Waypoint/Airfield and whatnot ... I also know how to use the Autopilot Route mode to hold Altitude/Direction/Speed if I don't have any Waypoint/Target/Airfield selected which is useful when you're busy in the cockpit. Now my Question is if anyone knows ... Is is possible to use Manual mode on HSI and turn the White/Yellow Markers(Arrows) into specific heading and then use Autopilot - Route mode for aircraft to automatically turn that direction and fly that way? Thanks
  21. The nose things bugs me as well
  22. What the hell? I can't go above 1290 kph at ground level ...
  23. Rlaxoxo

    Mach>2 @ Sea Level

    If you go above 1500 knots or something like that you'll explode I tested this long time ago IRL you can't go above 900 knots at sea leve without risking the planes integrity but at those speeds ... gl
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