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Badger633

DLC Campaign Creators
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Everything posted by Badger633

  1. @DLEGION You are aware there is an AutoStart facility. 90% of pilots insist on a cold starts. You have the option.
  2. @DLEGION Firstly you will appreciate that this mission was made about four years ago and has been flown by thousands of pilots without a problem. So if it is not working correctly then it is either a new bug or something you are doing. Firstly not sure what you mean by heading not stored. If you mean to create the shorter alignment process then that is available in this mission if you press the correct button on the HSI at the correct time. If this is not it please clarify. The first targets were given you via way points unlike the last which you have to enter the coordinates yourself. So make sure you are using the correct precise coordinate format. This video of this actual mission shows you how. Make sure you do exactly the same. Also below is a complete fly through of the mission by Flying Kenny. Hope this helps, if your still stuck send me your track so I can check things out. EDIT: Just saw your video on a bigger screen. Looks like you are not using the correct coordinate format. Follow the video I have sent you above. This is all explained in the brief. Extract below. "When entering 'Precision Coordinates' ensure they have been selected on the HSI / Data page. Button along bottom row. You will also need to select the correct entry format. This will be Degrees / Minutes / Seconds / Decimal Seconds. 00/00/00.00 The format can be selected on the HSI / Data /A/C page LATLN button which is bottom right."
  3. @BunnyKeeper As briefed he will remain in formation, he will not refuel. He also will not run out of fuel. That is the problem, when commanding him to refuel thats when intermittently he goes AWOL. Cheers
  4. Hi @BunnyKeeper Glad your enjoying the campaign. There isn't an issue with the mission, Due to an intermittent bug I had to change the refuel so that you refuelled on the right and your wing will just follow you. This is because for some pilots when given the refuel command the wing would dive away and break the mission. Until I am sure this is fixed this is the best option. Once you have refuelled on the left side all you need to do is keep move away from the tanker and the mission will continue. This is explained at the beginning of the in the game brief in capitals "DUE TO CURRENT REFUEL BUG YOUR WING WILL NOT PLUG BUT STAY IN FORMATION. YOU NOW MUST PLUG ON LEFT BASKET UNTIL BUG FIXED." and in the radio text which you received when close to the tanker. "TWO, LEAD YOU TAKE PORT SIDE FOR PLUG AS USUAL. NOTE: DUE TO RECENT DCS REFUEL BUG YOU MUST REFUEL PORT SIDE AND YOUR WING WILL REMAIN IN FORMATION. MOVE AWAY FROM TANKER WHEN COMPLETE." Hope this helps Cheers Badger
  5. Hey @Hillman Glad you got it sorted and thanks for the feedback back as you’re not the first to raise this. But you are right, if in the computer release circle it should work. I have always given it a bit of welly going over that ridge so never had the issue.
  6. Think you mean mission 13. This is how it is done. Hope this helps. All my other campaigns have AWACS support where relevant. Not been requested on this one over the last few years, but if you think it would help, we will where relevant provide more SA support in these campaign missions, hopefully in next update or if not in the one after definitely
  7. Hey @Hillman Glad your enjoying them. If you could send me a Tacview or a Track I could see what you are doing. and hopefully help.
  8. Thanks @omnijinx will take a look. Looking at mission plan, message comes at 19.7 miles to SAM, the red line kill range is 13.4 miles. The idea is if you both do a 180 as soon as you get the warning you will have both cleared the 13.4 mile kill range. That's how I have always flown the mission. Notice you kept flying to the SAM until your wing was hit. Hope this helps.
  9. Just checked, no, the audio definitely comes 6 NM before the indicated launch zone and that's in plan. The actual launch will be even later due to the spherical zone and higher altitude of your aircraft.
  10. HI @omnijinx You will appreciate this Campaign was created about 4 years ago and since then many many thousands of pilots have flown it without this issue. It is the first time we have come across it. Having checked it, the problem is to do with a zone recognising the presence of the AGM 88C, it appears over the years the speed at which the Sim recognises missiles in zone appears to have adjusted, so, have had to adjust the zone to suit. We used zone missile detection rather than units death to account for missile inaccuracies which occur from time to time in updates. Have now also included unit death as check now. The reason your wing was hit is because you flew too close to the SA6 site before turning so they fired on you. Your wing followed you in and was the unlucky one that got hit rather than you. This had no impact on the fail as the wing was immune. Always have to make AI immune as they can not be trusted to remain alive. So mission has been updated with the fix and has been issued to ED and hopefully will be in next update. Thanks for the heads up
  11. Hey @omnijinx The missiles in mission 8 are definitely Aim-9Ps. You are correct with the missiles in Mission 6 from the F4s , which I noticed you beat, thanks for the Tacview. So Mission 8 should be a much easier task. You can actually change the load outs if you want but they were selected to make the air fight a reasonable challenge. They also promote more close up dog fights which can be more interesting. Generally my Campaigns are thought of as much easier than many of the campaigns. As a designer it is a difficult balance to strike as some will find it hard and others easier dependant on how experienced the pilot is. The missions are normally about 1 hour long which is much shorter than a lot of the other campaigns, which can be twice that.
  12. @omnijinx You do not just have Aim9X if you check you also have one 120C. Although there are 4 F5’s your wing will deal with two of them. You will note from the radio calls you are to engage the two on the right so make sure you do that and leave the two on the left to your wing. If you use your radar correctly you can locate and take out one with the 120C. You can then engage the remaining F5 with your Aim9X missiles which when used with your head mounted display will allow you to fire at almost 90 degrees. This together with the better F18 performance will give you a massive advantage over the F4. It should also be noted that the F5s are armed with Aim9ps so rear aspect only compared to your 9Xs which are all aspect.
  13. Hi @johnhermes Sorry about that, it appears to be a new vehicle routing bug. Have resolved see response below.
  14. Hey @KENNY1988 Yes, was made aware of it yesterday. Looks like a new DCS vehicle tracking bug. Have reported it and fixed it my end also. Will be in next update. Thanks for letting me know. Hope it hasn’t impacted any other missions.
  15. Hey @zzik Have a look at this. Hope it helps
  16. · Mission 2 both variants: Improved landing trigger.
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  17. · Mission 9: New radio conflicts at start fixed, AI adjusted. · Mission 11: Additional AI safety trigger added
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  18. Hey @quantumchance Yes, flying straight towards the tanker could trigger Matrix response. Try again approaching tanker from rear as normal, use your radar and SA page to position yourself. This however should have no impact on the radio calls. Make sure you are using the correct keys/bindings for Comm1 and Comm2. See below. Hope this helps.
  19. @johnhermes No problem, your not the first and certainly won’t be the last. Thanks for the kind words, enjoy.
  20. Hi @johnhermes Firstly are you using the correct key/binding for Comm 2 which you should be for Comm 2. See
  21. Hey @alboon2000 Looked at the early radio conflicts you first brought up. Yes they are there, thanks for the heads up. Have now fixed the issue and will be in next update. Did not get conflicting take off and hold instructions. You get one message to line up and hold then a second to hold when lined up and a final one to take off. The refuel if a bug will be DCS's. Suggest you send them a Track file and lodge it on the main forum under bugs as I cannot address that. Thanks for the Tacview. Will have a look if the AI logic has changed things. The movement of Mig410 seems a bit strange. The ones engaging you though were on their way. Your problem was that you flew into the SAM kill zones it was they not the Migs that killed you. Keep clear of the zones, shown on your SA page and let them come to you. Hope this helps Below a Flying Kenny fly through.
  22. Hey @alboon2000 I will check it out. Could you send me the track file, it would be really useful.
  23. · Mission 3 both versions: F4 timing adjusted to prevent launch.
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  24. Hi @KodiakVFA143 I’m sorry but there is nothing I can do. It is only they that can resolve it. I will send them a note but you should report again. So the problem is the laser is not visible in the NVG and FLIR in the Quest3 but visible on the monitor? Is that correct?
  25. Hey @ATD123 Sorry I don’t fully understand. Could you please send me a track so I can see exactly what is happening, or a Tacview file. I can then get it fixed. Did it happen more than once? Do you run any mods? What level did you play at Veteran or Ace? Thanks.
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