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Badger633

DLC Campaign Creators
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Everything posted by Badger633

  1. · Missions 13: Carrier parking conflict on return resolved.
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  2. · Missions 3 all variants: F4 incorrect attack fixed. · Mission 9 normal variant: 420 not follow fixed.
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  3. · Missions 8, 9 ,11, 12: Mig Weapons adjusted ACE level.
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  4. Hey @connos Just checked it out. You are correct ED seems to have changed the missile shoot range. Fixed it now and will be in next update. Thanks for the heads up.
  5. Hey @flyingtom Thanks for the kind words, glad your enjoying them, that’s what it’s all about. Fly them in order and the story will progress through them all, they will also become more and more demanding.
  6. · Missions 3: Radio call corrected, Carrier taxi and parking order fixed. · Missions 1, 4, 6, 9, 10 to 12: Carrier taxi and parking order fixed. · Mission 2: Red’s formations eased to stop crashes due to AI changes. · Mission 5: Matrix not following Ford fixed, Typo in brief corrected, Carrier taxi and parking order fixed. · Brief Mission 5: Typo corrected.
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  7. · Missions 9 Part B all variants: Mig attack adjusted. · Missions 3 to 8 and 10 to 13 all variants: Carrier taxi and parking order fixed.
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  8. · Missions 2, 3, 6 to 9, 12 to 15 all variants: Carrier taxi and parking order fixed.
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  9. · Missions 1, 4 to 6, 8 to 10 Super Carrier variants: Carrier taxi and parking order fixed.
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  10. Hey @Shurik75 Thanks for the kind words. Glad you enjoyed. Got one or two ideas but still not fixed on one. Any ideas? Will definitely consider adjusting the bandits in Ace level only.
  11. OK @flyingtom could be a misstep somewhere along the line or a strange ED bug. Mission scripting must still be good though otherwise it wouldn't work at all. If you ever get problems make sure you copy the track and send to me so I can check what the issue is. Thanks and enjoy.
  12. Hi @flyingtom So mission worked correctly with your second attempt with the intended laser guided Mav?
  13. Hey @flyingtom Glad you got through the mission, can be a bit of a trial. Serpent’s Head 2 is the next campaign in the series, followed by Rise of the Persian Lion then Rise of the Persian Lion 2 and finally Operation Green Line. They all have a continuous plot line and will get more difficult as you progress through them, ideal for getting you more and more accomplished with the Hornet. Enjoy.
  14. Hi @Shurik75 Glad you got mission 9 beat. Unfortunately I don’t believe, at the moment, that the save mission proposed by ED will work with a fully scripted and voiced campaign. Thanks for the tracks have looked at both. Noticed that on fifth attempt you selected novice rather than leave it at Veteran. This is exactly why i introduced selection of the enemy abilities. It allows you to set what sort of challenge you want. Regarding the bombing I would recommend approaching at 1000 ft agl and use CCIP not AUTO. You can see exactly where they will land, you need to be aware though of the strong cross wind and so the HUD aim point will be way off to the left. Any stuttering is a system issue and not a campaign issue. The triggers are not going to cause stuttering at least not on repeating basis there just is not enough of them. I run the first track and then viewed it through Tacview to check height. The Tanker is showing as following a smooth line. Looking at the track looks like PIO. Would recommend never looking at the basket and fly visually in formation with tanker only, locating basket in your peripheral vision only. Tanking also a lot harder in the turn. Checked out the wing keeping with you right up to trap. Looks like the wing is not accepting the given instruction to divert. Think there is a current ED bug regarding this command. Have made a few adjustments but need more testing. Thanks for picking this up. Let you know how i get on. Well done, now mission 10.
  15. Hey @CH4Pz Yes flight accuracy is part of it. If you have a track i can check if its just that or if something has changed. Cheers
  16. Hey @4JLX Have checked it out, have found a compromise set up in relation to the MIGs. Will get it updated hopefully out in next DCS update. Thanks.
  17. Hey @Shurik75 Thanks for that will make adjustment in briefing. Unbelievable, Matrix has worked fine for over a year. It appears now suddenly it is ignoring exactly the same script to break and follow Ford. Will have to investigate. Just got to love AI updates.
  18. @4JLX OK will look into it. Have you got a Tacview file you could send me?
  19. HI @4JLX Unfortunately your wing will not help you this time, this due to a DCS issue which it makes it difficult to designate the same aircraft, (Your Wing), for bombing, which he just did, and air to air engagement. I will look at it to see if AI updates have changed their actions. It can be done, have a look at Flying Kennys fly through of the mission. Look at the 27min position where he starts the engagement. Make sure you are using your radar to it's full extent which does take practice. You will note they get missiles off first but he fly's defensively to evade them. Hope this helps.
  20. Hey @Shurik75 Thanks for that have already corrected this and will be in next update.
  21. Thanks for the Tacview files @eFirehawk have you got a track. When the mission was first put together it worked fine but over various AI updates have noticed their ability to keep in formation has got worse and worse. I will look to see if there is any more I can do by easing the turns and also report it to ED. Also wondering if processor speed has anything to do with it. What cpu do you have? Thanks, so frustrating when previously it worked fine.
  22. @Ado Thanks for the tracks. Will check them out. One thing check you are using the Radio correctly, see a previous comment.
  23. Hi @Ado Can you send me your track so I can check it out. It should be as Flying Kenny’s fly through.
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